Struct
FGameplayInteractionFindSlotTask
: FGameplayInteractionStateTreeTask : FStateTreeTaskBase : FStateTreeNodeBase0x00x0040
Members 2
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x01 | ReferenceType | EGameplayInteractionSlotReferenceType | Protected+6 flags | |
| 0x0029 | 0x03 | padding / unreflected | ||
| 0x08 | FindByTag | FGameplayTag | Protected+4 flags | |
| 0x0034 | 0x0C | unreflected bytes to end of FGameplayInteractionFindSlotTask | ||
Inherited from FStateTreeTaskBase 2
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x01 | bTaskEnabled : 1bit 7 | bool | 3 flags | |
| 0x01 | TransitionHandlingPriority | EStateTreeTransitionPriority | 5 flags |
Inherited from FStateTreeNodeBase 6
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x08 | Name | FName | 7 flags | |
| 0x02 | BindingsBatch | FStateTreeIndex16 | 3 flags | |
| 0x02 | OutputBindingsBatch | FStateTreeIndex16 | 3 flags | |
| 0x02 | InstanceTemplateIndex | FStateTreeIndex16 | 3 flags | |
| 0x02 | ExecutionRuntimeTemplateIndex | FStateTreeIndex16 | 3 flags | |
| 0x06 | InstanceDataHandle | FStateTreeDataHandle | 3 flags |