Struct FLevel232SpeakerSoundMessage Path C++ Link /Script/BETGame.Level232SpeakerSoundMessage 0x0008 (8 B) align 8 /Script/BETGame 0x00x0008 Members 1 OffsetSizeNameTypeFlags—0x08SoundUSoundBase*8 flags // /Script/BETGame.Level232SpeakerSoundMessage // size 0x0008 (8), align 8 struct FLevel232SpeakerSoundMessage { public: USoundBase* Sound; // ????(0x08) BlueprintVisible BlueprintReadOnly ZeroConstructor NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic TObjectPtr };