Zdexby TheHolyOneZ
1,879 classes
Class

ALevelSequenceActor

: AActor : UObject
/Script/LevelSequence.LevelSequenceActor 0x03B0 (944 B) align 1 inherited 0x0330 vtable /Script/LevelSequence
0x00x03B0

Members 11

OffsetSizeNameTypeFlagsDefault
0x03300x10padding / unreflected
0x14PlaybackSettingsFMovieSceneSequencePlaybackSettings5 flags{bAutoPlay=false, LoopCount={Value=0}, PlayRate=1, StartTim…
0x03540x04padding / unreflected
0x08SequencePlayerULevelSequencePlayer*NetTransient+10 flags/Script/LevelSequence.Default__LevelSequenceActor.Animation…
0x18LevelSequenceFSoftObjectPath6 flags{AssetPathName=None, SubPathString=""}
0x10AdditionalEventReceiversTArray<AActor*>4 flags[]
0x08BurnInOptionsULevelSequenceBurnInOptions*10 flags/Script/LevelSequence.Default__LevelSequenceActor.BurnInOpt…
0x08BindingOverridesUMovieSceneBindingOverrides*10 flags/Script/LevelSequence.Default__LevelSequenceActor.BindingOv…
0x01bAutoPlay : 1bit 0boolDeprecated+3 flagsfalse
0x01bOverrideInstanceData : 1bit 1bool6 flagsfalse
0x01bReplicatePlayback : 1bit 2bool5 flagsfalse
0x03990x07padding / unreflected
0x08DefaultInstanceDataUObject*9 flags/Script/LevelSequence.Default__LevelSequenceActor.InstanceD…
0x08BurnInInstanceULevelSequenceBurnIn*7 flagsnullptr
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnClickedFMulticastScriptDelegate4 flags<delegate>
0x10OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x10OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x10OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x10OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 12

SignatureFlagsNativeParams
void SetSequence(ULevelSequence* InSequence)FinalNative+1 flags0x08
void SetReplicatePlayback(bool ReplicatePlayback)FinalNative+1 flags0x01
void SetEventReceivers(const TArray<AActor*>& AdditionalReceivers)FinalNative+1 flags0x10
void SetBinding(const FMovieSceneObjectBindingID& Binding, const TArray<AActor*>& Actors, bool bAllowBindingsFromAsset)FinalNative+1 flags0x29
void ResetBindings()FinalNative+1 flags0x00
void ResetBinding(const FMovieSceneObjectBindingID& Binding)FinalNative+1 flags0x18
void RemoveBinding(const FMovieSceneObjectBindingID& Binding, AActor* Actor)FinalNative+1 flags0x20
void OnLevelSequenceLoaded__DelegateSignature()Public0x00
ULevelSequence* LoadSequence()FinalNative+1 flags0x08
ULevelSequencePlayer* GetSequencePlayer()FinalNative+1 flags0x08
ULevelSequence* GetSequence()FinalNative+1 flags0x08
void AddBinding(const FMovieSceneObjectBindingID& Binding, AActor* Actor, bool bAllowBindingsFromAsset)FinalNative+1 flags0x21

Used by 2

types with a member, parameter or interface of this type