| void SetArrayPropertyByName(UObject* Object, const FName& PropertyName, const TArray<int32>& Value) | FinalNative+2 flags | | 0x20 |
| void FilterArray(const TArray<AActor*>& TargetArray, TSubclassOf<AActor> FilterClass, const TArray<AActor*>& FilteredArray) | FinalNative+2 flags | | 0x28 |
| void Array_Swap(const TArray<int32>& TargetArray, int32 FirstIndex, int32 SecondIndex) | FinalNative+2 flags | | 0x18 |
| void Array_Shuffle(const TArray<int32>& TargetArray) | FinalNative+2 flags | | 0x10 |
| void Array_Set(const TArray<int32>& TargetArray, int32 Index, const int32& Item, bool bSizeToFit) | FinalNative+2 flags | | 0x19 |
| void Array_Resize(const TArray<int32>& TargetArray, int32 Size) | FinalNative+2 flags | | 0x14 |
| bool Array_RemoveItem(const TArray<int32>& TargetArray, const int32& Item) | FinalNative+2 flags | | 0x15 |
| void Array_Remove(const TArray<int32>& TargetArray, int32 IndexToRemove) | FinalNative+2 flags | | 0x14 |
| int32 Array_Length(const TArray<int32>& TargetArray) | FinalNative+2 flags | | 0x14 |
| int32 Array_LastIndex(const TArray<int32>& TargetArray) | FinalNative+2 flags | | 0x14 |
| bool Array_IsValidIndex(const TArray<int32>& TargetArray, int32 IndexToTest) | FinalNative+2 flags | | 0x15 |
| void Array_Insert(const TArray<int32>& TargetArray, const int32& NewItem, int32 Index) | FinalNative+2 flags | | 0x18 |
| bool Array_Identical(const TArray<int32>& ArrayA, const TArray<int32>& ArrayB) | FinalNative+2 flags | | 0x21 |
| void Array_Get(const TArray<int32>& TargetArray, int32 Index, const int32& Item) | FinalNative+2 flags | | 0x18 |
| int32 Array_Find(const TArray<int32>& TargetArray, const int32& ItemToFind) | FinalNative+2 flags | | 0x18 |
| bool Array_Contains(const TArray<int32>& TargetArray, const int32& ItemToFind) | FinalNative+2 flags | | 0x15 |
| void Array_Clear(const TArray<int32>& TargetArray) | FinalNative+2 flags | | 0x10 |
| void Array_Append(const TArray<int32>& TargetArray, const TArray<int32>& SourceArray) | FinalNative+2 flags | | 0x20 |
| int32 Array_AddUnique(const TArray<int32>& TargetArray, const int32& NewItem) | FinalNative+2 flags | | 0x18 |
| int32 Array_Add(const TArray<int32>& TargetArray, const int32& NewItem) | FinalNative+2 flags | | 0x18 |