0x00x0410
Members 28
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | StaticMesh19 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh18 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh17 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh16 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh15 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh14 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh0 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh13 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh12 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh11 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh10 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh9 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh8 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh7 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh6 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh5 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh4 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh3 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh2 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh1 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | Spawn Bublina | UBoxComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | cube | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | Box1 | UBoxComponent* | 7 flags | nullptr | |
| 0x08 | Box | UBoxComponent* | 7 flags | nullptr | |
| 0x08 | Scene | USceneComponent* | 7 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 7 flags | nullptr |
Inherited from AActor 73
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x58 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bHidden : 1bit 0 | bool | Net+7 flags | false | |
| 0x01 | bNetTemporary : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 5 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bBlockInput : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 1 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 2 | bool | Transient+4 flags | false | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x0086 | 0x02 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00C4 | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 7 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x013C | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x10 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x02A0 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_wall_sklo(2162);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void BndEvt__Box1_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit)Script8 statements · 108 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_HitComponent = HitComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor2 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp2 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_NormalImpulse = NormalImpulse;0x0048PersistentFrame.K2Node_ComponentBoundEvent_Hit = Hit;0x005AExecuteUbergraph_wall_sklo(2421);0x0069return;0x006B// end of script | 0xAC | ||
void BREAK()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_wall_sklo(2525);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__Box_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_wall_sklo(2530);0x007Breturn;0x007D// end of script | 0xA8 | ||
void BndEvt__Box_K2Node_ComponentBoundEvent_2_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)Script7 statements · 90 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_wall_sklo(2642);0x0057return;0x0059// end of script | 0x1C | ||
void ExecuteUbergraph_wall_sklo(int32 EntryPoint)Script154 statements · 2,725 bytes of bytecode0x0000PushFlow(Label_0AA2);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_0073);0x0014CallFunc_IsValid_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.IsValid(Box);0x0047if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0051Box.K2_DestroyComponent(this);0x0072PopFlow();0x0073Label_0073:0x0073CallFunc_IsValid_ReturnValue1 = /Script/Engine.Default__KismetSystemLibrary.IsValid(Box1);0x00A6if (!(CallFunc_IsValid_ReturnValue1)) PopFlow();0x00B0Box1.K2_DestroyComponent(this);0x00D1PopFlow();0x00D2K2_DestroyActor();0x00E0PopFlow();0x00E1Temp_bool_IsClosed_Variable = false;0x00ECTemp_bool_Has_Been_Initd_Variable = true;0x00F7PopFlow();0x00F8Label_00F8:0x00F8PushFlow(Label_010C);0x00FDif (!(Temp_bool_Has_Been_Initd_Variable2)) goto Label_01A7;0x010BPopFlow();0x010CLabel_010C:0x010Cif (!(Temp_bool_IsClosed_Variable1)) goto Label_011B;0x011APopFlow();0x011BLabel_011B:0x011BTemp_bool_IsClosed_Variable1 = true;0x0126Box1.SetCollisionEnabled(0);0x014CBox.SetCollisionEnabled(0);0x0172K2Node_DynamicCast_AsHRDINA_.Vib(4);0x0198BREAK();0x01A6PopFlow();0x01A7Label_01A7:0x01A7Temp_bool_Has_Been_Initd_Variable2 = true;0x01B2if (!(false)) PopFlow();0x01B4Temp_bool_IsClosed_Variable1 = true;0x01BFPopFlow();0x01C0Label_01C0:0x01C0if (!(false)) PopFlow();0x01C2Temp_bool_IsClosed_Variable2 = true;0x01CDPopFlow();0x01CELabel_01CE:0x01CEPushFlow(Label_03AB);0x01D3CallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/ApexDestruction.DestructibleComponent);0x01F8/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item);0x0233CallFunc_Conv_LinearColorToVector_ReturnValue = Conv_LinearColorToVector(K2Node_DynamicCast_AsVISUALIZER_.GROUND_COLOR);0x026ECallFunc_Array_Get_Item.SetVectorParameterValueOnMaterials(FName(Color), CallFunc_Conv_LinearColorToVector_ReturnValue);0x02A4CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x02CFK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x02F3K2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsGI);0x0310if (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x031ACallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(K2Node_DynamicCast_AsGI.die_time, 1f);0x035A/Script/Engine.Default__KismetSystemLibrary.Delay(this, CallFunc_Add_FloatFloat_ReturnValue, LatentActionInfo{0xD2, 1422124486, FName(ExecuteUbergraph_wall_sklo), this});0x03AAPopFlow();0x03ABLabel_03AB:0x03ABCallFunc_Add_IntInt_ReturnValue1 = Add_IntInt(Temp_int_Loop_Counter_Variable1, 1);0x03D5Temp_int_Loop_Counter_Variable1 = CallFunc_Add_IntInt_ReturnValue1;0x03F0Label_03F0:0x03F0CallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/ApexDestruction.DestructibleComponent);0x0415CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByClass_ReturnValue);0x0450CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable1, CallFunc_Array_Length_ReturnValue);0x0476if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0480Temp_int_Array_Index_Variable1 = Temp_int_Loop_Counter_Variable1;0x049Bgoto Label_01CE;0x04A0Label_04A0:0x04A0if (!(Temp_bool_IsClosed_Variable)) goto Label_04AF;0x04AEPopFlow();0x04AFLabel_04AF:0x04AFTemp_bool_IsClosed_Variable = true;0x04BACallFunc_GetPlayerCharacter_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x04EAK2Node_DynamicCast_AsHRDINA_2 = Cast<HRDINA__C>(CallFunc_GetPlayerCharacter_ReturnValue);0x050EK2Node_DynamicCast_bSuccess3 = Cast<71>(K2Node_DynamicCast_AsHRDINA_2);0x052Bif (!(K2Node_DynamicCast_bSuccess3)) PopFlow();0x0535K2Node_DynamicCast_AsHRDINA_2.Say(FText(), 1);0x055D/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.1f, LatentActionInfo{0xE1, 639243273, FName(ExecuteUbergraph_wall_sklo), this});0x05A9PopFlow();0x05AALabel_05AA:0x05AATemp_bool_Has_Been_Initd_Variable = true;0x05B5if (!(false)) PopFlow();0x05B7Temp_bool_IsClosed_Variable = true;0x05C2PopFlow();0x05C3Label_05C3:0x05C3if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_05AA;0x05D1PopFlow();0x05D2Label_05D2:0x05D2PushFlow(Label_04A0);0x05D7goto Label_05C3;0x05DCLabel_05DC:0x05DCPushFlow(Label_0600);0x05E1if (!(Temp_bool_Has_Been_Initd_Variable1)) goto Label_05F0;0x05EFPopFlow();0x05F0Label_05F0:0x05F0Temp_bool_Has_Been_Initd_Variable1 = true;0x05FBgoto Label_01C0;0x0600Label_0600:0x0600if (!(Temp_bool_IsClosed_Variable2)) goto Label_060F;0x060EPopFlow();0x060FLabel_060F:0x060FTemp_bool_IsClosed_Variable2 = true;0x061A/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/glass_tik2_Cue.glass_tik2_Cue, 1f, 1f, 0f, nullptr, nullptr);0x0655goto Label_05D2;0x065ALabel_065A:0x065ATemp_bool_Has_Been_Initd_Variable1 = true;0x0665PopFlow();0x0666Label_0666:0x0666Temp_int_Loop_Counter_Variable = 0;0x067DTemp_int_Array_Index_Variable = 0;0x0694Label_0694:0x0694CallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(Sklo));0x06C6CallFunc_Array_Length_ReturnValue1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue);0x0701CallFunc_Less_IntInt_ReturnValue1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue1);0x0727if (!(CallFunc_Less_IntInt_ReturnValue1)) goto Label_0836;0x0735Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0750PushFlow(Label_07EC);0x0755CallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(Sklo));0x0787/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item1);0x07C2CallFunc_Array_Get_Item1.SetSimulatePhysics(true);0x07E7goto Label_000F;0x07ECLabel_07EC:0x07ECCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0816Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0831goto Label_0694;0x0836Label_0836:0x0836/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/cimbal+_Cue.cimbal+_Cue, 1f, 1f, 0f, nullptr, nullptr);0x0871PopFlow();0x0872CallFunc_GetAllActorsOfClass_OutActors = {};0x087D/Script/Engine.Default__GameplayStatics.GetAllActorsOfClass(this, /Game/VISUALIZER_.VISUALIZER__C, CallFunc_GetAllActorsOfClass_OutActors);0x08B0/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, 0, CallFunc_Array_Get_Item2);0x08E7K2Node_DynamicCast_AsVISUALIZER_ = Cast<VISUALIZER__C>(CallFunc_Array_Get_Item2);0x090BK2Node_DynamicCast_bSuccess4 = Cast<71>(K2Node_DynamicCast_AsVISUALIZER_);0x0928if (!(K2Node_DynamicCast_bSuccess4)) PopFlow();0x0932Temp_int_Loop_Counter_Variable1 = 0;0x0949Temp_int_Array_Index_Variable1 = 0;0x0960goto Label_03F0;0x0965Label_0965:0x0965Temp_bool_IsClosed_Variable2 = false;0x0970goto Label_065A;0x0975CallFunc_GetObjectClass_ReturnValue = /Script/Engine.Default__GameplayStatics.GetObjectClass(K2Node_ComponentBoundEvent_OtherActor2);0x09A8CallFunc_EqualEqual_ClassClass_ReturnValue = EqualEqual_ClassClass(CallFunc_GetObjectClass_ReturnValue, /Game/HRDINA_.HRDINA__C);0x09CEif (!(CallFunc_EqualEqual_ClassClass_ReturnValue)) PopFlow();0x09D8goto Label_05DC;0x09DDgoto Label_0666;0x09E2K2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor1);0x0A06K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x0A23if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0A2Dif (!(K2Node_DynamicCast_AsHRDINA_.charged)) PopFlow();0x0A4Dgoto Label_00F8;0x0A52K2Node_DynamicCast_AsHRDINA_1 = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor);0x0A76K2Node_DynamicCast_bSuccess2 = Cast<71>(K2Node_DynamicCast_AsHRDINA_1);0x0A93if (!(K2Node_DynamicCast_bSuccess2)) PopFlow();0x0A9Dgoto Label_0965;0x0AA2Label_0AA2:0x0AA2return;0x0AA4// end of script | Final | 0x04 |