0x0000PushFlow(Label_0E6F);0x0005goto [EntryPoint];0x000FCallFunc_GetPlayerCharacter_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x003FK2Node_DynamicCast_AsHRDINA_1 = Cast<HRDINA__C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0063K2Node_DynamicCast_bSuccess3 = Cast<71>(K2Node_DynamicCast_AsHRDINA_1);0x0080if (!(K2Node_DynamicCast_bSuccess3)) PopFlow();0x008AK2Node_DynamicCast_AsHRDINA_1.EnableInput(nullptr);0x00AFCallFunc_GetCurrentLevelName_ReturnValue = /Script/Engine.Default__GameplayStatics.GetCurrentLevelName(this, true);0x00E3CallFunc_Split_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Split(CallFunc_GetCurrentLevelName_ReturnValue, "L", CallFunc_Split_LeftS, CallFunc_Split_RightS, 1, 0);0x012FCallFunc_Concat_StrStr_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Concat_StrStr("MUSIC", CallFunc_Split_RightS);0x0171/Game/BP/GAME/FUNCTIONS.Default__FUNCTIONS_C.SAVE(CallFunc_Concat_StrStr_ReturnValue, NSLOCTEXT("78D80140433A4D695642738FA2487216", "", "YES"), this);0x01CACallFunc_K2_GetComponentLocation_ReturnValue = Spawn.K2_GetComponentLocation();0x01FCCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.16, 0.16, 0.16));0x023BCallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/NOTY.NOTY_C, CallFunc_MakeTransform_ReturnValue, 2, nullptr);0x027BCallFunc_K2_GetComponentLocation_ReturnValue = Spawn.K2_GetComponentLocation();0x02ADCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.16, 0.16, 0.16));0x02ECCallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x0328spawned = CallFunc_FinishSpawningActor_ReturnValue;0x033BPushFlow(Label_043A);0x0340CallFunc_K2_GetComponentLocation_ReturnValue = Spawn.K2_GetComponentLocation();0x0372CallFunc_SpawnEmitterAtLocation_ReturnValue1 = /Script/Engine.Default__GameplayStatics.SpawnEmitterAtLocation(this, /Game/particle/mesh_emmiter_gold_crate.mesh_emmiter_gold_crate, CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1), true, 0);0x03CCCallFunc_K2_GetActorLocation_ReturnValue1 = spawned.K2_GetActorLocation();0x03FEpos = CallFunc_K2_GetActorLocation_ReturnValue1;0x0419Timeline_1.PlayFromStart();0x0439PopFlow();0x043ALabel_043A:0x043A/Script/Engine.Default__KismetSystemLibrary.Delay(this, 1f, LatentActionInfo{0x487, -566226328, FName(ExecuteUbergraph_treasure), this});0x0486PopFlow();0x0487CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/music_unlock.music_unlock_C, nullptr);0x04BCCallFunc_Create_ReturnValue.AddToViewport(0);0x04E1/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/take_music_Cue.take_music_Cue, 1f, 1f, 0f, nullptr, nullptr);0x051C/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.08f, LatentActionInfo{0x569, 499083840, FName(ExecuteUbergraph_treasure), this});0x0568PopFlow();0x0569CallFunc_GetGameInstance_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0594K2Node_DynamicCast_AsGI1 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue1);0x05B8K2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsGI1);0x05D5if (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x05DFK2Node_DynamicCast_AsGI1.VIS.MusicUnlock(false);0x061ACallFunc_GetGameInstance_ReturnValue2 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0645K2Node_DynamicCast_AsGI2 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue2);0x0669K2Node_DynamicCast_bSuccess5 = Cast<71>(K2Node_DynamicCast_AsGI2);0x0686if (!(K2Node_DynamicCast_bSuccess5)) PopFlow();0x0690CallFunc_Add_IntInt_ReturnValue = Add_IntInt(K2Node_DynamicCast_AsGI2.unlocked_music, 1);0x06D0K2Node_DynamicCast_AsGI2.unlocked_music = CallFunc_Add_IntInt_ReturnValue;0x0701CallFunc_FinishSpawningActor_ReturnValue.K2_DestroyActor();0x0725PopFlow();0x0726K2_DestroyActor();0x0734PopFlow();0x0735Temp_bool_IsClosed_Variable = false;0x0740Temp_bool_Has_Been_Initd_Variable1 = true;0x074BPopFlow();0x074CLabel_074C:0x074CCallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0777K2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x079BK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x07B8if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x07C2if (!(K2Node_DynamicCast_AsGI.VIS.InBossStage)) PopFlow();0x07F8K2_DestroyActor();0x0806PopFlow();0x0807Label_0807:0x0807if (!(Temp_bool_IsClosed_Variable)) goto Label_0816;0x0815PopFlow();0x0816Label_0816:0x0816Temp_bool_IsClosed_Variable = true;0x0821/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/locked_Cue.locked_Cue, 1f, 1f, 0f, nullptr, nullptr);0x085CCallFunc_GetPlayerCharacter_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x088CK2Node_DynamicCast_AsHRDINA_2 = Cast<HRDINA__C>(CallFunc_GetPlayerCharacter_ReturnValue1);0x08B0K2Node_DynamicCast_bSuccess4 = Cast<71>(K2Node_DynamicCast_AsHRDINA_2);0x08CDif (!(K2Node_DynamicCast_bSuccess4)) PopFlow();0x08D7K2Node_DynamicCast_AsHRDINA_2.Say(FText(), 0);0x08FF/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.1f, LatentActionInfo{0x735, 1216458806, FName(ExecuteUbergraph_treasure), this});0x094BPopFlow();0x094CLabel_094C:0x094CTemp_bool_IsClosed_Variable = true;0x0957PopFlow();0x0958PushFlow(Label_09DD);0x095DCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0979CallFunc_SpawnEmitterAtLocation_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnEmitterAtLocation(this, /Game/particle/Particles/aura.aura, CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1), true, 0);0x09D3PushFlow(Label_0ABA);0x09D8goto Label_074C;0x09DDLabel_09DD:0x09DDCallFunc_GetGameInstance_ReturnValue3 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0A08K2Node_DynamicCast_AsGI3 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue3);0x0A2CK2Node_DynamicCast_bSuccess6 = Cast<71>(K2Node_DynamicCast_AsGI3);0x0A49if (!(K2Node_DynamicCast_bSuccess6)) PopFlow();0x0A53/Script/Engine.Default__KismetSystemLibrary.Delay(this, K2Node_DynamicCast_AsGI3.die_time, LatentActionInfo{0x726, 1246175874, FName(ExecuteUbergraph_treasure), this});0x0AB9PopFlow();0x0ABALabel_0ABA:0x0ABACallFunc_GetCurrentLevelName_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetCurrentLevelName(this, true);0x0AEECallFunc_EqualEqual_StrStr_ReturnValue = /Script/Engine.Default__KismetStringLibrary.EqualEqual_StrStr(CallFunc_GetCurrentLevelName_ReturnValue1, "L1");0x0B25if (!(CallFunc_EqualEqual_StrStr_ReturnValue)) PopFlow();0x0B2FPopFlow();0x0B30CallFunc_IsValid_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.IsValid(spawned);0x0B63if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0B6DCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(pos, FVector(0, 0, 60));0x0B9FCallFunc_VLerp_ReturnValue = VLerp(pos, CallFunc_Add_VectorVector_ReturnValue, Timeline_1_NewTrack_0_D93D3AE14512B8B3A97DB3AD22C84F19);0x0BD6CallFunc_K2_SetActorLocation_ReturnValue = spawned.K2_SetActorLocation(CallFunc_VLerp_ReturnValue, false, CallFunc_K2_SetActorLocation_SweepHitResult, false);0x0C14PopFlow();0x0C15Open = true;0x0C20/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/unlocked_Cue.unlocked_Cue, 1f, 1f, 0f, nullptr, nullptr);0x0C5BTimeline_0.PlayFromStart();0x0C7BPopFlow();0x0C7CLabel_0C7C:0x0C7CCallFunc_RLerp_ReturnValue = RLerp(FRotator(90, 90, 0), FRotator(-20, 90, 0), Timeline_0_NewTrack_0_ABCDF6C148083A3FF8B2D9AD355A6476, false);0x0CBCveko_thrulice.K2_SetRelativeRotation(CallFunc_RLerp_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x0CF0PopFlow();0x0CF1K2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor);0x0D15K2Node_DynamicCast_bSuccess2 = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x0D32if (!(K2Node_DynamicCast_bSuccess2)) PopFlow();0x0D3Cif (!(K2Node_DynamicCast_AsHRDINA_.has_key)) goto Label_0E1B;0x0D60PushFlow(Label_0D74);0x0D65if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0E50;0x0D73PopFlow();0x0D74Label_0D74:0x0D74if (!(Temp_bool_IsClosed_Variable1)) goto Label_0D83;0x0D82PopFlow();0x0D83Label_0D83:0x0D83Temp_bool_IsClosed_Variable1 = true;0x0D8ECallFunc_GetPlayerController_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerController(this, 0);0x0DBEK2Node_DynamicCast_AsHRDINA_.DisableInput(CallFunc_GetPlayerController_ReturnValue);0x0DEBK2Node_DynamicCast_AsHRDINA_.has_key = false;0x0E0Copen_chest();0x0E1APopFlow();0x0E1BLabel_0E1B:0x0E1Bif (!(Open)) goto Label_0E2A;0x0E29PopFlow();0x0E2ALabel_0E2A:0x0E2APushFlow(Label_0807);0x0E2Fif (!(Temp_bool_Has_Been_Initd_Variable1)) goto Label_0E3E;0x0E3DPopFlow();0x0E3ELabel_0E3E:0x0E3ETemp_bool_Has_Been_Initd_Variable1 = true;0x0E49if (!(false)) PopFlow();0x0E4Bgoto Label_094C;0x0E50Label_0E50:0x0E50Temp_bool_Has_Been_Initd_Variable = true;0x0E5Bif (!(false)) PopFlow();0x0E5DTemp_bool_IsClosed_Variable1 = true;0x0E68PopFlow();0x0E69PopFlow();0x0E6Agoto Label_0C7C;0x0E6FLabel_0E6F:0x0E6Freturn;