Zdexby TheHolyOneZ
1,879 classes
Class

Apoints_C

: AActor : UObject
/Game/BP/points.points_C 0x037D (893 B) align 8 inherited 0x0330 6 scripted vtable /Game/BP/points
0x00x037D

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x04Timeline_1_NewTrack_0_AD1A12034BC2A46C65E3E094F7378D83float4 flags0
0x01Timeline_1__Direction_AD1A12034BC2A46C65E3E094F7378D83ETimelineDirection4 flagsForward
0x03450x03padding / unreflected
0x08Timeline_1UTimelineComponent*6 flagsnullptr
0x04Timeline_0_NewTrack_0_C34FB0744E979B6896D4ECA4FA5966A8float4 flags0
0x01Timeline_0__Direction_C34FB0744E979B6896D4ECA4FA5966A8ETimelineDirection4 flagsForward
0x03550x03padding / unreflected
0x08Timeline_0UTimelineComponent*6 flagsnullptr
0x10textFString5 flags""
0x0CSizeFVector7 flags{X=0, Y=0, Z=0}
0x01dont_rotatebool6 flagsfalse
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnClickedFMulticastScriptDelegate4 flags<delegate>
0x10OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x10OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x10OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x10OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 6

SignatureFlagsNativeParams
void Timeline_0__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_points(898);0x000Freturn;0x0011// end of script
0x00
void Timeline_0__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_points(265);0x000Freturn;0x0011// end of script
0x00
void Timeline_1__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_points(139);0x000Freturn;0x0011// end of script
0x00
void Timeline_1__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_points(144);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_points(326);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_points(int32 EntryPoint)
Script34 statements · 906 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000Aif (!(dont_rotate)) goto Label_0041;0x0018Label_0018:0x0018CallFunc_FinishSpawningActor_ReturnValue.K2_DestroyActor();0x003Cgoto Label_0387;0x0041Label_0041:0x0041Timeline_1.PlayFromStart();0x0061goto Label_0387;0x0066Label_0066:0x0066Timeline_0.Play();0x0086goto Label_0387;0x008Bgoto Label_0018;0x0090CallFunc_RLerp_ReturnValue = RLerp(FRotator(0, 0, 0), FRotator(0, 360, 0), Timeline_1_NewTrack_0_AD1A12034BC2A46C65E3E094F7378D83, false);0x00D0CallFunc_FinishSpawningActor_ReturnValue.K2_SetActorRelativeRotation(CallFunc_RLerp_ReturnValue, false, CallFunc_K2_SetActorRelativeRotation_SweepHitResult, false);0x0104goto Label_0387;0x0109CallFunc_FinishSpawningActor_ReturnValue.K2_AddActorWorldOffset(FVector(0, 0, 1), false, CallFunc_K2_AddActorWorldOffset_SweepHitResult, false);0x0141goto Label_0387;0x0146CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0162CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.1, 0.1, 0.1));0x01A1CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/ZText/Blueprints/BP_ZText.BP_ZText_C, CallFunc_MakeTransform_ReturnValue, 1, nullptr);0x01E1K2Node_MakeArray_Array = {text};0x01F5/Script/Engine.Default__KismetArrayLibrary.SetArrayPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(text), K2Node_MakeArray_Array);0x0234CallFunc_MakeLiteralByte_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.MakeLiteralByte(5);0x0268/Script/Engine.Default__KismetSystemLibrary.SetBytePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Font), CallFunc_MakeLiteralByte_ReturnValue);0x02A7/Script/Engine.Default__KismetSystemLibrary.SetObjectPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(TextMaterial), /Game/ZText/Materials/MI_ZText_Gold.MI_ZText_Gold);0x02E6CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0302CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.1, 0.1, 0.1));0x0341CallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x037Dgoto Label_0066;0x0382goto Label_000A;0x0387Label_0387:0x0387return;0x0389// end of script
Final0x04