Zdexby TheHolyOneZ
1,879 classes
Class

Aobstacle1_C

: AActor : UObject
/Game/BP/obstacle1.obstacle1_C 0x03A9 (937 B) align 8 inherited 0x0330 5 scripted vtable /Game/BP/obstacle1
0x00x03A9

Members 17

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08StaticMesh4UStaticMeshComponent*7 flagsnullptr
0x08armLUStaticMeshComponent*7 flagsnullptr
0x08armRUStaticMeshComponent*7 flagsnullptr
0x08armDUStaticMeshComponent*7 flagsnullptr
0x08armUUStaticMeshComponent*7 flagsnullptr
0x08RotatingMovementURotatingMovementComponent*7 flagsnullptr
0x08cubeUStaticMeshComponent*7 flagsnullptr
0x08StaticMesh3UStaticMeshComponent*7 flagsnullptr
0x08StaticMesh2UStaticMeshComponent*7 flagsnullptr
0x08StaticMesh1UStaticMeshComponent*7 flagsnullptr
0x08StaticMeshUStaticMeshComponent*7 flagsnullptr
0x08SceneUSceneComponent*7 flagsnullptr
0x04Timeline_0_NewTrack_0_67EB5E264F2F0BC53436D2B1957496F8float4 flags0
0x01Timeline_0__Direction_67EB5E264F2F0BC53436D2B1957496F8ETimelineDirection4 flagsForward
0x039D0x03padding / unreflected
0x08Timeline_0UTimelineComponent*6 flagsnullptr
0x01deadlybool6 flagsfalse
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnClickedFMulticastScriptDelegate4 flags<delegate>
0x10OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x10OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x10OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x10OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 5

SignatureFlagsNativeParams
void SetTags(const FName& Name)
Script8 statements · 348 bytes of bytecode
0x0000/Script/Engine.Default__KismetArrayLibrary.Array_Clear(armD.ComponentTags);0x003FK2Node_MakeArray_Array = {Name};0x0053armD.ComponentTags = K2Node_MakeArray_Array;0x0084armU.ComponentTags = armD.ComponentTags;0x00CBarmL.ComponentTags = armD.ComponentTags;0x0112armR.ComponentTags = armD.ComponentTags;0x0159return;0x015B// end of script
Public0x08
void Timeline_0__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_obstacle1(943);0x000Freturn;0x0011// end of script
0x00
void Timeline_0__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_obstacle1(671);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_obstacle1(840);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_obstacle1(int32 EntryPoint)
Script42 statements · 978 bytes of bytecode
0x0000PushFlow(Label_03CF);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FSetTags(FName(die_obstacle1));0x002ACallFunc_Lerp_ReturnValue2 = Lerp(0f, -210f, Timeline_0_NewTrack_0_67EB5E264F2F0BC53436D2B1957496F8);0x0059CallFunc_MakeVector_ReturnValue2 = MakeVector(0f, 0f, CallFunc_Lerp_ReturnValue2);0x0088armD.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue2, false, CallFunc_K2_SetRelativeLocation_SweepHitResult3, false);0x00BCCallFunc_Lerp_ReturnValue3 = Lerp(0f, 210f, Timeline_0_NewTrack_0_67EB5E264F2F0BC53436D2B1957496F8);0x00EBCallFunc_MakeVector_ReturnValue3 = MakeVector(0f, 0f, CallFunc_Lerp_ReturnValue3);0x011AarmU.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue3, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x014ECallFunc_Lerp_ReturnValue1 = Lerp(0f, 210f, Timeline_0_NewTrack_0_67EB5E264F2F0BC53436D2B1957496F8);0x017DCallFunc_MakeVector_ReturnValue1 = MakeVector(0f, CallFunc_Lerp_ReturnValue1, 0f);0x01ACarmR.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue1, false, CallFunc_K2_SetRelativeLocation_SweepHitResult1, false);0x01E0CallFunc_Lerp_ReturnValue = Lerp(0f, -210f, Timeline_0_NewTrack_0_67EB5E264F2F0BC53436D2B1957496F8);0x020FCallFunc_MakeVector_ReturnValue = MakeVector(0f, CallFunc_Lerp_ReturnValue, 0f);0x023EarmL.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult2, false);0x0272PopFlow();0x0273Label_0273:0x0273deadly = true;0x027ETimeline_0.PlayFromStart();0x029EPopFlow();0x029Fgoto Label_000F;0x02A4Label_02A4:0x02A4CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x02CFK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x02F3K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x0310if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x031ASetLifeSpan(K2Node_DynamicCast_AsGI.die_time);0x0347PopFlow();0x0348PushFlow(Label_02A4);0x034Dgoto Label_0273;0x0352Label_0352:0x0352/Script/Engine.Default__KismetSystemLibrary.Delay(this, 1f, LatentActionInfo{0x273, 1763804451, FName(ExecuteUbergraph_obstacle1), this});0x039EPopFlow();0x039FLabel_039F:0x039Fdeadly = true;0x03AAgoto Label_0352;0x03AFSetTags(FName(nic));0x03CAgoto Label_039F;0x03CFLabel_03CF:0x03CFreturn;0x03D1// end of script
Final0x04