0x00x0350
Members 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 7 flags | nullptr | |
| 0x04 | Loc | float | 7 flags | 0 | |
| 0x04 | random posuv_Y | float | 7 flags | 0 | |
| 0x01 | Timer | bool | 6 flags | false | |
| 0x0349 | 0x03 | padding / unreflected | |||
| 0x04 | die_time_pre_kocku | float | 7 flags | 0 | |
Inherited from AActor 73
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x58 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bHidden : 1bit 0 | bool | Net+7 flags | false | |
| 0x01 | bNetTemporary : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 5 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bBlockInput : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 1 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 2 | bool | Transient+4 flags | false | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x0086 | 0x02 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00C4 | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 7 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x013C | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x10 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x02A0 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_horizonal_platform(1987);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_horizonal_platform(int32 EntryPoint)Script71 statements · 2,029 bytes of bytecode0x0000PushFlow(Label_07EA);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_0551);0x0014CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(-15f, 15f);0x003ACallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0056BreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0084CallFunc_Add_FloatFloat_ReturnValue1 = Add_FloatFloat(CallFunc_BreakVector_Z, CallFunc_RandomFloatInRange_ReturnValue);0x00B2CallFunc_Add_FloatFloat_ReturnValue2 = Add_FloatFloat(Loc, CallFunc_BreakVector_Y);0x00E0CallFunc_Add_FloatFloat_ReturnValue3 = Add_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue2, random posuv_Y);0x010ECallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X, CallFunc_Add_FloatFloat_ReturnValue3, CallFunc_Add_FloatFloat_ReturnValue1);0x0145CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_MakeVector_ReturnValue, FRotator(0, 0, 0), FVector(0.9, 0.2, 0.2));0x0184CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/cube.cube_C, CallFunc_MakeTransform_ReturnValue, 3, nullptr);0x01C4/Script/Engine.Default__KismetSystemLibrary.SetFloatPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(LifeTime), die_time_pre_kocku);0x0203CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(-15f, 15f);0x0229CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0245BreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0273CallFunc_Add_FloatFloat_ReturnValue1 = Add_FloatFloat(CallFunc_BreakVector_Z, CallFunc_RandomFloatInRange_ReturnValue);0x02A1CallFunc_Add_FloatFloat_ReturnValue2 = Add_FloatFloat(Loc, CallFunc_BreakVector_Y);0x02CFCallFunc_Add_FloatFloat_ReturnValue3 = Add_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue2, random posuv_Y);0x02FDCallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X, CallFunc_Add_FloatFloat_ReturnValue3, CallFunc_Add_FloatFloat_ReturnValue1);0x0334CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_MakeVector_ReturnValue, FRotator(0, 0, 0), FVector(0.9, 0.2, 0.2));0x0373CallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x03AFK2Node_MakeArray_Array = {FName(HorizontalPlatform)};0x03C7CallFunc_FinishSpawningActor_ReturnValue.Tags = K2Node_MakeArray_Array;0x03F8CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(Loc, 20f);0x0422Loc = CallFunc_Add_FloatFloat_ReturnValue;0x043DCallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0468K2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x048CK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x04A9if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x04B3CallFunc_Conv_LinearColorToVector_ReturnValue = Conv_LinearColorToVector(K2Node_DynamicCast_AsGI.VIS.GROUND_COLOR);0x0504CallFunc_FinishSpawningActor_ReturnValue.StaticMesh.SetVectorParameterValueOnMaterials(FName(Color), CallFunc_Conv_LinearColorToVector_ReturnValue);0x0550PopFlow();0x0551Label_0551:0x0551CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x057BTemp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x0596Label_0596:0x0596CallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(3, 12);0x05BCCallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_RandomIntegerInRange_ReturnValue);0x05E2if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x05ECgoto Label_000F;0x05F1Label_05F1:0x05F1CallFunc_GetGameInstance_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x061CK2Node_DynamicCast_AsGI1 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue1);0x0640K2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsGI1);0x065Dif (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x0667SetLifeSpan(K2Node_DynamicCast_AsGI1.die_time);0x0694PopFlow();0x0695Label_0695:0x0695CallFunc_GetGameInstance_ReturnValue2 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x06C0K2Node_DynamicCast_AsGI2 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue2);0x06E4K2Node_DynamicCast_bSuccess2 = Cast<71>(K2Node_DynamicCast_AsGI2);0x0701if (!(K2Node_DynamicCast_bSuccess2)) PopFlow();0x070Bif (!(Timer)) goto Label_078D;0x0719die_time_pre_kocku = 5f;0x0730Label_0730:0x0730CallFunc_RandomFloatInRange_ReturnValue1 = RandomFloatInRange(-300f, 300f);0x0756random posuv_Y = CallFunc_RandomFloatInRange_ReturnValue1;0x0771Temp_int_Variable = 0;0x0788goto Label_0596;0x078DLabel_078D:0x078Ddie_time_pre_kocku = K2Node_DynamicCast_AsGI2.die_time;0x07BEgoto Label_0730;0x07C3PushFlow(Label_0695);0x07C8if (!(Timer)) goto Label_05F1;0x07D6SetLifeSpan(6f);0x07E9PopFlow();0x07EALabel_07EA:0x07EAreturn;0x07EC// end of script | Final | 0x04 |