0x00x0382
Members 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | RadialForce | URadialForceComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh3 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh2 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh1 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | cube | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 7 flags | nullptr | |
| 0x04 | rnd | int32 | 7 flags | 0 | |
| 0x01 | 1st | bool | 6 flags | false | |
| 0x0375 | 0x03 | padding / unreflected | |||
| 0x04 | Scale | float | 7 flags | 0 | |
| 0x04 | placed_items | int32 | 7 flags | 0 | |
| 0x01 | dont_die | bool | 6 flags | false | |
| 0x01 | no_force | bool | 6 flags | false | |
Inherited from AActor 73
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x58 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bHidden : 1bit 0 | bool | Net+7 flags | false | |
| 0x01 | bNetTemporary : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 5 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bBlockInput : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 1 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 2 | bool | Transient+4 flags | false | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x0086 | 0x02 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00C4 | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 7 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x013C | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x10 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x02A0 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_cube_dmBP_ANDROID(1472);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_cube_dmBP_ANDROID(int32 EntryPoint)Script53 statements · 1,811 bytes of bytecode0x0000PushFlow(Label_0710);0x0005goto [EntryPoint];0x000FLabel_000F:0x000Fif (!(no_force)) goto Label_001E;0x001DPopFlow();0x001ELabel_001E:0x001ERadialForce.FireImpulse();0x0042PopFlow();0x0043Label_0043:0x0043CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x006EK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x0092K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x00AFif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00B9cube.SetMaterial(0, K2Node_DynamicCast_AsGI.VIS.GroundMaterial);0x0117StaticMesh3.SetMaterial(0, K2Node_DynamicCast_AsGI.VIS.GroundMaterial);0x0175StaticMesh2.SetMaterial(0, K2Node_DynamicCast_AsGI.VIS.GroundMaterial);0x01D3StaticMesh1.SetMaterial(0, K2Node_DynamicCast_AsGI.VIS.GroundMaterial);0x0231StaticMesh.SetMaterial(0, K2Node_DynamicCast_AsGI.VIS.GroundMaterial);0x028FCallFunc_CreateDynamicMaterialInstance_ReturnValue = cube.CreateDynamicMaterialInstance(0, K2Node_DynamicCast_AsGI.VIS.GroundMaterial, FName(None));0x0304CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetVectorParameterValue(FName(Color), K2Node_DynamicCast_AsGI.VIS.GROUND_COLOR);0x0366StaticMesh.SetMaterial(0, CallFunc_CreateDynamicMaterialInstance_ReturnValue);0x0398StaticMesh1.SetMaterial(0, CallFunc_CreateDynamicMaterialInstance_ReturnValue);0x03CAStaticMesh2.SetMaterial(0, CallFunc_CreateDynamicMaterialInstance_ReturnValue);0x03FCStaticMesh3.SetMaterial(0, CallFunc_CreateDynamicMaterialInstance_ReturnValue);0x042Ecube.SetMaterial(0, CallFunc_CreateDynamicMaterialInstance_ReturnValue);0x0460CallFunc_Conv_LinearColorToVector_ReturnValue = Conv_LinearColorToVector(K2Node_DynamicCast_AsGI.VIS.GROUND_COLOR);0x04B1StaticMesh.SetVectorParameterValueOnMaterials(FName(Color), CallFunc_Conv_LinearColorToVector_ReturnValue);0x04E7StaticMesh1.SetVectorParameterValueOnMaterials(FName(Color), CallFunc_Conv_LinearColorToVector_ReturnValue);0x051DStaticMesh2.SetVectorParameterValueOnMaterials(FName(Color), CallFunc_Conv_LinearColorToVector_ReturnValue);0x0553StaticMesh3.SetVectorParameterValueOnMaterials(FName(Color), CallFunc_Conv_LinearColorToVector_ReturnValue);0x0589cube.SetVectorParameterValueOnMaterials(FName(Color), CallFunc_Conv_LinearColorToVector_ReturnValue);0x05BFPopFlow();0x05C0PushFlow(Label_0682);0x05C5PushFlow(Label_05CF);0x05CAgoto Label_0043;0x05CFLabel_05CF:0x05CFif (!(dont_die)) goto Label_05DE;0x05DDPopFlow();0x05DELabel_05DE:0x05DECallFunc_GetGameInstance_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0609K2Node_DynamicCast_AsGI1 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue1);0x062DK2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsGI1);0x064Aif (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x0654SetLifeSpan(K2Node_DynamicCast_AsGI1.die_time);0x0681PopFlow();0x0682Label_0682:0x0682CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(-24f, 21f);0x06A8CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_RandomFloatInRange_ReturnValue, 0f, -12.888899f);0x06D7RadialForce.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x070Bgoto Label_000F;0x0710Label_0710:0x0710return;0x0712// end of script | Final | 0x04 |