Zdexby TheHolyOneZ
1,879 classes
Class

Acube_dmBP_C

: AActor : UObject
/Game/BP/cube_dmBP.cube_dmBP_C 0x0359 (857 B) align 8 inherited 0x0330 2 scripted vtable /Game/BP/cube_dmBP
0x00x0359

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08block_DMUDestructibleComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x04rndint327 flags0
0x011stbool6 flagsfalse
0x034D0x03padding / unreflected
0x04Scalefloat7 flags0
0x04placed_itemsint327 flags0
0x01dont_diebool6 flagsfalse
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnClickedFMulticastScriptDelegate4 flags<delegate>
0x10OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x10OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x10OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x10OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 2

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_cube_dmBP(15);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_cube_dmBP(int32 EntryPoint)
Script27 statements · 815 bytes of bytecode
0x0000PushFlow(Label_032C);0x0005goto [EntryPoint];0x000FPushFlow(Label_0279);0x0014CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x003FK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x0063K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x0080if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x008Ablock_DM.SetMaterial(0, K2Node_DynamicCast_AsGI.VIS.GroundMaterial);0x00E8CallFunc_CreateDynamicMaterialInstance_ReturnValue = block_DM.CreateDynamicMaterialInstance(0, K2Node_DynamicCast_AsGI.VIS.GroundMaterial, FName(None));0x015DCallFunc_CreateDynamicMaterialInstance_ReturnValue.SetVectorParameterValue(FName(Color), K2Node_DynamicCast_AsGI.VIS.GROUND_COLOR);0x01BFblock_DM.SetMaterial(0, CallFunc_CreateDynamicMaterialInstance_ReturnValue);0x01F1CallFunc_Conv_LinearColorToVector_ReturnValue = Conv_LinearColorToVector(K2Node_DynamicCast_AsGI.VIS.GROUND_COLOR);0x0242block_DM.SetVectorParameterValueOnMaterials(FName(Color), CallFunc_Conv_LinearColorToVector_ReturnValue);0x0278PopFlow();0x0279Label_0279:0x0279if (!(dont_die)) goto Label_0288;0x0287PopFlow();0x0288Label_0288:0x0288CallFunc_GetGameInstance_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x02B3K2Node_DynamicCast_AsGI1 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue1);0x02D7K2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsGI1);0x02F4if (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x02FESetLifeSpan(K2Node_DynamicCast_AsGI1.die_time);0x032BPopFlow();0x032CLabel_032C:0x032Creturn;0x032E// end of script
Final0x04