Zdexby TheHolyOneZ
1,879 classes
Class

Abook_C

: APawn : AActor : UObject
/Game/BP/book.book_C 0x0458 (1,112 B) align 8 inherited 0x0390 12 scripted vtable /Game/BP/book
0x00x0458

Members 26

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CameraUCameraComponent*7 flagsnullptr
0x08pageBACKUStaticMeshComponent*7 flagsnullptr
0x08page1aUStaticMeshComponent*7 flagsnullptr
0x08page1bUStaticMeshComponent*7 flagsnullptr
0x08Scene1USceneComponent*7 flagsnullptr
0x08SceneUSceneComponent*7 flagsnullptr
0x08coverAUStaticMeshComponent*7 flagsnullptr
0x08coverBUStaticMeshComponent*7 flagsnullptr
0x08cubeUStaticMeshComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x04Timeline_0_NewTrack_0_3DD268CA4617A498012441B54F359A44float4 flags0
0x01Timeline_0__Direction_3DD268CA4617A498012441B54F359A44ETimelineDirection4 flagsForward
0x03ED0x03padding / unreflected
0x08Timeline_0UTimelineComponent*6 flagsnullptr
0x04flip_page_NewTrack_0_0A3A1B894198AB81222F4982B373FA85float4 flags0
0x01flip_page__Direction_0A3A1B894198AB81222F4982B373FA85ETimelineDirection4 flagsForward
0x03FD0x03padding / unreflected
0x08flip pageUTimelineComponent*6 flagsnullptr
0x10main_pagesTArray<UTexture2D*>3 flags[115 items]
0x04Indexint326 flags1
0x041C0x04padding / unreflected
0x08pageAUTexture2D*6 flagsnullptr
0x08pageBUTexture2D*6 flagsnullptr
0x01openedbool6 flagsfalse
0x04310x03padding / unreflected
0x04index_tmpint326 flags0
0x01backwardbool6 flagsfalse
0x01flippingbool6 flagsfalse
0x043A0x06padding / unreflected
0x18music_nameFText3 flags<FText>
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x03390x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x03430x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x03580x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x03700x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnClickedFMulticastScriptDelegate4 flags<delegate>
0x10OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x10OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x10OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x10OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 12

SignatureFlagsNativeParams
void flip page__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_book(15);0x000Freturn;0x0011// end of script
0x00
void flip page__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_book(5735);0x000Freturn;0x0011// end of script
0x00
void Timeline_0__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_book(3783);0x000Freturn;0x0011// end of script
0x00
void Timeline_0__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_book(1378);0x000Freturn;0x0011// end of script
0x00
void FLIP_PAGE(int32 Index)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Index = Index;0x0012ExecuteUbergraph_book(1988);0x0021return;0x0023// end of script
0x04
void InpAxisEvt_MOVEMENT_K2Node_InputAxisEvent_0(float AxisValue)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_InputAxisEvent_AxisValue = AxisValue;0x0012ExecuteUbergraph_book(3788);0x0021return;0x0023// end of script
0x04
void EXIT_BOOK()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_book(4938);0x000Freturn;0x0011// end of script
0x00
void FLIP RIGHT()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_book(5228);0x000Freturn;0x0011// end of script
0x00
void FLIP LEFT()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_book(5233);0x000Freturn;0x0011// end of script
0x00
void setpage(int32 NewParam)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NewParam = NewParam;0x0012ExecuteUbergraph_book(5238);0x0021return;0x0023// end of script
0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_book(5740);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_book(int32 EntryPoint)
Script224 statements · 5,748 bytes of bytecode
0x0000PushFlow(Label_1671);0x0005goto [EntryPoint];0x000FK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(flip_page__Direction_0A3A1B894198AB81222F4982B373FA85, 0);0x002Eif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_006A;0x003CK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(flip_page__Direction_0A3A1B894198AB81222F4982B373FA85, 1);0x005Bif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0214;0x0069PopFlow();0x006ALabel_006A:0x006ACallFunc_CreateDynamicMaterialInstance_ReturnValue = coverB.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x00B3/Script/Engine.Default__KismetArrayLibrary.Array_Get(main_pages, K2Node_CustomEvent_Index, CallFunc_Array_Get_Item3);0x00EECallFunc_CreateDynamicMaterialInstance_ReturnValue.SetTextureParameterValue(FName(Texture), CallFunc_Array_Get_Item3);0x0124CallFunc_CreateDynamicMaterialInstance_ReturnValue1 = page1a.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x016DCallFunc_Add_IntInt_ReturnValue2 = Add_IntInt(K2Node_CustomEvent_Index, 1);0x0197/Script/Engine.Default__KismetArrayLibrary.Array_Get(main_pages, CallFunc_Add_IntInt_ReturnValue2, CallFunc_Array_Get_Item);0x01D2CallFunc_CreateDynamicMaterialInstance_ReturnValue1.SetTextureParameterValue(FName(Texture), CallFunc_Array_Get_Item);0x0208Label_0208:0x0208flipping = false;0x0213PopFlow();0x0214Label_0214:0x0214CallFunc_CreateDynamicMaterialInstance_ReturnValue6 = pageBACK.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x025DCallFunc_Add_IntInt_ReturnValue1 = Add_IntInt(K2Node_CustomEvent_Index, 1);0x0287/Script/Engine.Default__KismetArrayLibrary.Array_Get(main_pages, CallFunc_Add_IntInt_ReturnValue1, CallFunc_Array_Get_Item4);0x02C2CallFunc_CreateDynamicMaterialInstance_ReturnValue6.SetTextureParameterValue(FName(Texture), CallFunc_Array_Get_Item4);0x02F8goto Label_0208;0x02FDLabel_02FD:0x02FDPushFlow(Label_0319);0x0302Temp_bool_IsClosed_Variable1 = false;0x030DTemp_bool_Has_Been_Initd_Variable1 = true;0x0318PopFlow();0x0319Label_0319:0x0319Temp_bool_IsClosed_Variable = false;0x0324Temp_bool_Has_Been_Initd_Variable = true;0x032FPopFlow();0x0330K2Node_DynamicCast_AsMenu_Camera = Cast<menuCamera_C>(CallFunc_GetClosestActorOfClass_Target);0x0354K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsMenu_Camera);0x0371if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x037BCallFunc_GetPlayerController_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetPlayerController(this, 0);0x03ABCallFunc_GetPlayerController_ReturnValue1.Possess(K2Node_DynamicCast_AsMenu_Camera);0x03D4CallFunc_GetPlayerController_ReturnValue2 = /Script/Engine.Default__GameplayStatics.GetPlayerController(this, 0);0x0404K2Node_DynamicCast_AsMenu_Camera.EnableInput(CallFunc_GetPlayerController_ReturnValue2);0x0431CallFunc_GetPlayerController_ReturnValue3 = /Script/Engine.Default__GameplayStatics.GetPlayerController(this, 0);0x0461CallFunc_GetPlayerController_ReturnValue3.bShowMouseCursor = false;0x0482CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x04ADK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x04D1K2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsGI);0x04EEif (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x04F8K2Node_DynamicCast_AsGI.VIS.RECREATE_MENU();0x0532K2_DestroyActor();0x0540PopFlow();0x0541Label_0541:0x0541Timeline_0.PlayFromStart();0x0561PopFlow();0x0562CallFunc_Lerp_ReturnValue1 = Lerp(0f, 180f, Timeline_0_NewTrack_0_3DD268CA4617A498012441B54F359A44);0x0591CallFunc_MakeRotator_ReturnValue1 = MakeRotator(0f, 0f, CallFunc_Lerp_ReturnValue1);0x05C0Scene.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue1, false, CallFunc_K2_SetRelativeRotation_SweepHitResult1, false);0x05F4PopFlow();0x05F5Label_05F5:0x05F5if (!(false)) PopFlow();0x05F7Temp_bool_IsClosed_Variable = true;0x0602PopFlow();0x0603Label_0603:0x0603PushFlow(Label_0627);0x0608if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0617;0x0616PopFlow();0x0617Label_0617:0x0617Temp_bool_Has_Been_Initd_Variable = true;0x0622goto Label_05F5;0x0627Label_0627:0x0627if (!(Temp_bool_IsClosed_Variable)) goto Label_0636;0x0635PopFlow();0x0636Label_0636:0x0636Temp_bool_IsClosed_Variable = true;0x0641CallFunc_Subtract_IntInt_ReturnValue5 = Subtract_IntInt(Index, 2);0x066BCallFunc_Less_IntInt_ReturnValue2 = Less_IntInt(CallFunc_Subtract_IntInt_ReturnValue5, 0);0x068Dif (!(CallFunc_Less_IntInt_ReturnValue2)) goto Label_06A0;0x069Bgoto Label_02FD;0x06A0Label_06A0:0x06A0CallFunc_Subtract_IntInt_ReturnValue1 = Subtract_IntInt(Index, 1);0x06CATemp_int_Variable1 = CallFunc_Subtract_IntInt_ReturnValue1;0x06E5Index = Temp_int_Variable1;0x0700CallFunc_Subtract_IntInt_ReturnValue2 = Subtract_IntInt(Index, 1);0x072ATemp_int_Variable = CallFunc_Subtract_IntInt_ReturnValue2;0x0745Index = Temp_int_Variable;0x0760FLIP_PAGE(Index);0x0777Label_0777:0x0777/Script/Engine.Default__KismetSystemLibrary.RetriggerableDelay(this, 0.3f, LatentActionInfo{0x2FD, -927378780, FName(ExecuteUbergraph_book), this});0x07C3PopFlow();0x07C4CallFunc_Greater_IntInt_ReturnValue1 = Greater_IntInt(index_tmp, Index);0x07EAif (!(CallFunc_Greater_IntInt_ReturnValue1)) goto Label_0914;0x07F8backward = true;0x0803Label_0803:0x0803PushFlow(Label_08F8);0x0808if (!(opened)) goto Label_0541;0x0816CallFunc_Less_IntInt_ReturnValue = Less_IntInt(K2Node_CustomEvent_Index, 0);0x0838CallFunc_Array_Length_ReturnValue1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(main_pages);0x0873CallFunc_Subtract_IntInt_ReturnValue4 = Subtract_IntInt(CallFunc_Array_Length_ReturnValue1, 1);0x089DCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(K2Node_CustomEvent_Index, CallFunc_Subtract_IntInt_ReturnValue4);0x08C3CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Less_IntInt_ReturnValue, CallFunc_Greater_IntInt_ReturnValue);0x08E9if (!(CallFunc_BooleanOR_ReturnValue)) goto Label_0924;0x08F7PopFlow();0x08F8Label_08F8:0x08F8index_tmp = K2Node_CustomEvent_Index;0x0913PopFlow();0x0914Label_0914:0x0914backward = false;0x091Fgoto Label_0803;0x0924Label_0924:0x0924PushFlow(Label_0AD7);0x0929if (!(backward)) goto Label_0938;0x0937PopFlow();0x0938Label_0938:0x0938CallFunc_CreateDynamicMaterialInstance_ReturnValue2 = page1b.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x0981/Script/Engine.Default__KismetArrayLibrary.Array_Get(main_pages, K2Node_CustomEvent_Index, CallFunc_Array_Get_Item2);0x09BCCallFunc_CreateDynamicMaterialInstance_ReturnValue2.SetTextureParameterValue(FName(Texture), CallFunc_Array_Get_Item2);0x09F2CallFunc_CreateDynamicMaterialInstance_ReturnValue3 = pageBACK.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x0A3BCallFunc_Add_IntInt_ReturnValue3 = Add_IntInt(K2Node_CustomEvent_Index, 1);0x0A65/Script/Engine.Default__KismetArrayLibrary.Array_Get(main_pages, CallFunc_Add_IntInt_ReturnValue3, CallFunc_Array_Get_Item1);0x0AA0CallFunc_CreateDynamicMaterialInstance_ReturnValue3.SetTextureParameterValue(FName(Texture), CallFunc_Array_Get_Item1);0x0AD6PopFlow();0x0AD7Label_0AD7:0x0AD7CallFunc_SpawnSound2D_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnSound2D(this, /Game/snd/page_flip_Cue.page_flip_Cue, 1f, 1f, 0f, nullptr, false, true);0x0B1Dflipping = true;0x0B28if (!(backward)) goto Label_0E03;0x0B36CallFunc_CreateDynamicMaterialInstance_ReturnValue7 = page1b.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x0B7FCallFunc_Add_IntInt_ReturnValue = Add_IntInt(K2Node_CustomEvent_Index, 2);0x0BA9/Script/Engine.Default__KismetArrayLibrary.Array_Get(main_pages, CallFunc_Add_IntInt_ReturnValue, CallFunc_Array_Get_Item6);0x0BE4CallFunc_CreateDynamicMaterialInstance_ReturnValue7.SetTextureParameterValue(FName(Texture), CallFunc_Array_Get_Item6);0x0C1ACallFunc_CreateDynamicMaterialInstance_ReturnValue4 = coverB.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x0C63CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(K2Node_CustomEvent_Index, 0);0x0C8D/Script/Engine.Default__KismetArrayLibrary.Array_Get(main_pages, CallFunc_Subtract_IntInt_ReturnValue, CallFunc_Array_Get_Item5);0x0CC8CallFunc_CreateDynamicMaterialInstance_ReturnValue4.SetTextureParameterValue(FName(Texture), CallFunc_Array_Get_Item5);0x0CFECallFunc_CreateDynamicMaterialInstance_ReturnValue5 = page1a.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x0D47CallFunc_Add_IntInt_ReturnValue1 = Add_IntInt(K2Node_CustomEvent_Index, 1);0x0D71/Script/Engine.Default__KismetArrayLibrary.Array_Get(main_pages, CallFunc_Add_IntInt_ReturnValue1, CallFunc_Array_Get_Item4);0x0DACCallFunc_CreateDynamicMaterialInstance_ReturnValue5.SetTextureParameterValue(FName(Texture), CallFunc_Array_Get_Item4);0x0DE2flip page.ReverseFromEnd();0x0E02PopFlow();0x0E03Label_0E03:0x0E03flip page.PlayFromStart();0x0E23PopFlow();0x0E24Label_0E24:0x0E24CallFunc_Lerp_ReturnValue = Lerp(0f, 180f, flip_page_NewTrack_0_0A3A1B894198AB81222F4982B373FA85);0x0E53CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_Lerp_ReturnValue);0x0E82Scene1.K2_SetRelativeRotation(CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x0EB6PopFlow();0x0EB7Label_0EB7:0x0EB7opened = true;0x0EC2goto Label_0924;0x0EC7goto Label_0EB7;0x0ECCif (!(flipping)) goto Label_0EDB;0x0EDAPopFlow();0x0EDBLabel_0EDB:0x0EDBCallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(K2Node_InputAxisEvent_AxisValue, 0f);0x0EFDif (!(CallFunc_Greater_FloatFloat_ReturnValue)) goto Label_10C7;0x0F0BLabel_0F0B:0x0F0BPushFlow(Label_0F38);0x0F10if (!(Temp_bool_Has_Been_Initd_Variable1)) goto Label_0F1F;0x0F1EPopFlow();0x0F1FLabel_0F1F:0x0F1FTemp_bool_Has_Been_Initd_Variable1 = true;0x0F2Aif (!(false)) PopFlow();0x0F2CTemp_bool_IsClosed_Variable1 = true;0x0F37PopFlow();0x0F38Label_0F38:0x0F38if (!(Temp_bool_IsClosed_Variable1)) goto Label_0F47;0x0F46PopFlow();0x0F47Label_0F47:0x0F47Temp_bool_IsClosed_Variable1 = true;0x0F52CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(main_pages);0x0F8DCallFunc_Subtract_IntInt_ReturnValue3 = Subtract_IntInt(CallFunc_Array_Length_ReturnValue, 2);0x0FB7CallFunc_Less_IntInt_ReturnValue1 = Less_IntInt(Index, CallFunc_Subtract_IntInt_ReturnValue3);0x0FDDif (!(CallFunc_Less_IntInt_ReturnValue1)) goto Label_02FD;0x0FEBCallFunc_Add_IntInt_ReturnValue4 = Add_IntInt(Index, 1);0x1015Temp_int_Variable3 = CallFunc_Add_IntInt_ReturnValue4;0x1030Index = Temp_int_Variable3;0x104BCallFunc_Add_IntInt_ReturnValue5 = Add_IntInt(Index, 1);0x1075Temp_int_Variable2 = CallFunc_Add_IntInt_ReturnValue5;0x1090Index = Temp_int_Variable2;0x10ABFLIP_PAGE(Index);0x10C2goto Label_0777;0x10C7Label_10C7:0x10C7CallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(K2Node_InputAxisEvent_AxisValue, 0f);0x10E9if (!(CallFunc_Less_FloatFloat_ReturnValue)) PopFlow();0x10F3goto Label_0603;0x10F8Label_10F8:0x10F8CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x1114CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1));0x1153CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/hero_rotate.hero_rotate_C, CallFunc_MakeTransform_ReturnValue, 1, nullptr);0x1193CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x11AFCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1));0x11EECallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x122A/Game/BP/GAME/FUNCTIONS.Default__FUNCTIONS_C.GetClosestActorOfClass(this, /Game/BP/menuCamera.menuCamera_C, FName(None), this, CallFunc_GetClosestActorOfClass_Target, CallFunc_GetClosestActorOfClass_Location, CallFunc_GetClosestActorOfClass_Distance, CallFunc_GetClosestActorOfClass_IsValid, CallFunc_GetClosestActorOfClass_NoneFound);0x1293CallFunc_GetPlayerController_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerController(this, 0);0x12C3CallFunc_GetPlayerController_ReturnValue.SetViewTargetWithBlend(CallFunc_GetClosestActorOfClass_Target, 0.5f, 0, 0f, false);0x12FD/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.5f, LatentActionInfo{0x330, -600787523, FName(ExecuteUbergraph_book), this});0x1349PopFlow();0x134A/Script/VictoryBPLibrary.Default__VictoryBPFunctionLibrary.RemoveAllWidgetsOfClass(this, /Game/BP/UI/quit_book.quit_book_C);0x1374this.SetActorHiddenInGame(true);0x1391goto Label_10F8;0x1396Label_1396:0x1396/Script/UMG.Default__WidgetLayoutLibrary.RemoveAllWidgets(this);0x13B7FLIP_PAGE(K2Node_CustomEvent_NewParam);0x13CECallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/quit_book.quit_book_C, nullptr);0x1403CallFunc_Create_ReturnValue.AddToViewport(0);0x1428CallFunc_Create_ReturnValue.music_name.SetText(music_name);0x146BPopFlow();0x146Cgoto Label_0F0B;0x1471goto Label_0603;0x1476goto Label_1396;0x147BLabel_147B:0x147BCallFunc_CreateDynamicMaterialInstance_ReturnValue8 = coverB.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x14C4/Script/Engine.Default__KismetArrayLibrary.Array_Get(main_pages, 1, CallFunc_Array_Get_Item8);0x14FBCallFunc_CreateDynamicMaterialInstance_ReturnValue8.SetTextureParameterValue(FName(Texture), CallFunc_Array_Get_Item8);0x1531CallFunc_CreateDynamicMaterialInstance_ReturnValue9 = coverA.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x157ACallFunc_CreateDynamicMaterialInstance_ReturnValue9.SetTextureParameterValue(FName(Texture), /Game/Materials/book/obal.obal);0x15B0CallFunc_CreateDynamicMaterialInstance_ReturnValue10 = page1a.CreateDynamicMaterialInstance(0, /Game/Materials/book/book_mat.book_mat, FName(None));0x15F9/Script/Engine.Default__KismetArrayLibrary.Array_Get(main_pages, 2, CallFunc_Array_Get_Item7);0x1630CallFunc_CreateDynamicMaterialInstance_ReturnValue10.SetTextureParameterValue(FName(Texture), CallFunc_Array_Get_Item7);0x1666PopFlow();0x1667goto Label_0E24;0x166Cgoto Label_147B;0x1671Label_1671:0x1671return;0x1673// end of script
Final0x04