Zdexby TheHolyOneZ
1,879 classes
Class

Ubublina_C

: UUserWidget : UWidget : UVisual : UObject
/Game/BP/UI/bublina.bublina_C 0x0268 (616 B) align 8 inherited 0x0230 5 scripted vtable /Game/BP/UI/bublina
0x00x0268

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Hide_aniUWidgetAnimation*Transient+7 flagsnullptr
0x08Show_aniUWidgetAnimation*Transient+7 flagsnullptr
0x08bublinaUImage*9 flagsnullptr
0x08fist_imgUImage*9 flagsnullptr
0x08key_imgUImage*9 flagsnullptr
0x08text_v_bublineUTextBlock*9 flagsnullptr
Inherited from UUserWidget 19
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*9 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01bCookedWidgetTree : 1bit 7bool3 flagsfalse
0x01B50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01C10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 21
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*11 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor9 flagsDefault
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x00BC0x04padding / unreflected
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00C90x2Fpadding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 5

SignatureFlagsNativeParams
FText Get_text_v_bubline_Text_0()
Script8 statements · 187 bytes of bytecode
0x0000CallFunc_GetPlayerCharacter_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x0030K2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0054K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x0071if (!(K2Node_DynamicCast_bSuccess)) goto Label_00B0;0x007FReturnValue = K2Node_DynamicCast_AsHRDINA_.say_text;0x00B0Label_00B0:0x00B0return ReturnValue;0x00BA// end of script
Public0x18
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_bublina(153);0x000Freturn;0x0011// end of script
EventPublic0x00
void Tick(const FGeometry& MyGeometry, float InDeltaTime)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_MyGeometry = MyGeometry;0x0012PersistentFrame.K2Node_Event_InDeltaTime = InDeltaTime;0x0024ExecuteUbergraph_bublina(490);0x0033return;0x0035// end of script
EventPublic0x3C
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_bublina(898);0x0021return;0x0023// end of script
EventPublic0x01
void ExecuteUbergraph_bublina(int32 EntryPoint)
Script29 statements · 902 bytes of bytecode
0x0000PushFlow(Label_0383);0x0005goto [EntryPoint];0x000FCallFunc_PlayAnimation_ReturnValue = PlayAnimation(Hide_ani, 0f, 1, 0, 1f);0x003D/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.2f, LatentActionInfo{0x8A, -283769585, FName(ExecuteUbergraph_bublina), this});0x0089PopFlow();0x008ARemoveFromParent();0x0098PopFlow();0x0099CallFunc_PlayAnimation_ReturnValue1 = PlayAnimation(Show_ani, 0f, 1, 0, 1f);0x00C7CallFunc_GetText_ReturnValue = text_v_bubline.GetText();0x00F9CallFunc_Conv_TextToString_ReturnValue = /Script/Engine.Default__KismetTextLibrary.Conv_TextToString(CallFunc_GetText_ReturnValue);0x0134CallFunc_Len_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Len(CallFunc_Conv_TextToString_ReturnValue);0x016FCallFunc_Multiply_IntFloat_ReturnValue = Multiply_IntFloat(CallFunc_Len_ReturnValue, 0.2f);0x0199/Script/Engine.Default__KismetSystemLibrary.Delay(this, CallFunc_Multiply_IntFloat_ReturnValue, LatentActionInfo{0xF, -95847051, FName(ExecuteUbergraph_bublina), this});0x01E9PopFlow();0x01EACallFunc_GetPlayerCharacter_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x021AK2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(CallFunc_GetPlayerCharacter_ReturnValue);0x023EK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x025Bif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0265CallFunc_GetPlayerController_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerController(this, 0);0x0295CallFunc_K2_GetComponentLocation_ReturnValue = K2Node_DynamicCast_AsHRDINA_.BUBLINA LOCATION.K2_GetComponentLocation();0x02DDCallFunc_ProjectWorldLocationToScreen_ReturnValue = CallFunc_GetPlayerController_ReturnValue.ProjectWorldLocationToScreen(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_ProjectWorldLocationToScreen_ScreenLocation, false);0x031ABreakVector2D(CallFunc_ProjectWorldLocationToScreen_ScreenLocation, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x033FCallFunc_MakeVector2D_ReturnValue = MakeVector2D(CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x036DSetPositionInViewport(CallFunc_MakeVector2D_ReturnValue, true);0x0381PopFlow();0x0382PopFlow();0x0383Label_0383:0x0383return;0x0385// end of script
Final0x04