Zdexby TheHolyOneZ
1,879 classes
Class

AMAP_STREAM_C

: AActor : UObject
/Game/BP/GAME/MAP_STREAM.MAP_STREAM_C 0x0350 (848 B) align 8 inherited 0x0330 3 scripted vtable /Game/BP/GAME/MAP_STREAM
0x00x0350

Members 4

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x08MapFName7 flagsNone
0x08PREVIOUS_MAPFName7 flagsNone
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnClickedFMulticastScriptDelegate4 flags<delegate>
0x10OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x10OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x10OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x10OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 3

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_MAP_STREAM(1832);0x000Freturn;0x0011// end of script
EventProtected0x00
void OPEN_MAP(const FName& Map)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Map = Map;0x0012ExecuteUbergraph_MAP_STREAM(15);0x0021return;0x0023// end of script
0x08
void ExecuteUbergraph_MAP_STREAM(int32 EntryPoint)
Script62 statements · 2,005 bytes of bytecode
0x0000PushFlow(Label_07D2);0x0005goto [EntryPoint];0x000FMap = K2Node_CustomEvent_Map;0x002ACallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0055K2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x0079K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x0096if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00A0CallFunc_Conv_NameToString_ReturnValue1 = /Script/Engine.Default__KismetStringLibrary.Conv_NameToString(K2Node_DynamicCast_AsGI.LevelStartedWithoutPersistent);0x00F1CallFunc_NotEqual_StrStr_ReturnValue = /Script/Engine.Default__KismetStringLibrary.NotEqual_StrStr(CallFunc_Conv_NameToString_ReturnValue1, "");0x0126if (!(CallFunc_NotEqual_StrStr_ReturnValue)) goto Label_022F;0x0134PREVIOUS_MAP = FName(None);0x0153CallFunc_Conv_NameToString_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Conv_NameToString(K2Node_DynamicCast_AsGI.LevelStartedWithoutPersistent);0x01A4CallFunc_Conv_StringToName_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Conv_StringToName(CallFunc_Conv_NameToString_ReturnValue);0x01DFMap = CallFunc_Conv_StringToName_ReturnValue;0x01FAK2Node_DynamicCast_AsGI.LevelStartedWithoutPersistent = FName(None);0x022FLabel_022F:0x022FCallFunc_GetPlayerCameraManager_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCameraManager(this, 0);0x025FCallFunc_GetPlayerCameraManager_ReturnValue.StartCameraFade(0f, 1f, 1f, LinearColor{0f, 0f, 0f, 0f}, true, true);0x02B6/Script/Engine.Default__KismetSystemLibrary.Delay(this, 1.2f, LatentActionInfo{0x303, -1548171182, FName(ExecuteUbergraph_MAP_STREAM), this});0x0302PopFlow();0x0303CallFunc_GetAllActorsWithTag_OutActors = {};0x030E/Script/Engine.Default__GameplayStatics.GetAllActorsWithTag(this, FName(to_delete), CallFunc_GetAllActorsWithTag_OutActors);0x0345Temp_int_Loop_Counter_Variable = 0;0x035CTemp_int_Array_Index_Variable = 0;0x0373Label_0373:0x0373CallFunc_Array_Length_ReturnValue1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsWithTag_OutActors);0x03AECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue1);0x03D4if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_04AC;0x03E2Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x03FDPushFlow(Label_0462);0x0402/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsWithTag_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x043DCallFunc_Array_Get_Item.K2_DestroyActor();0x0461PopFlow();0x0462Label_0462:0x0462CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x048CTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x04A7goto Label_0373;0x04ACLabel_04AC:0x04AC/Script/Engine.Default__GameplayStatics.UnloadStreamLevel(this, PREVIOUS_MAP, LatentActionInfo{0x4FE, 1831893775, FName(ExecuteUbergraph_MAP_STREAM), this}, false);0x04FDPopFlow();0x04FE/Script/Engine.Default__GameplayStatics.LoadStreamLevel(this, Map, true, false, LatentActionInfo{0x551, -1384290054, FName(ExecuteUbergraph_MAP_STREAM), this});0x0550PopFlow();0x0551PREVIOUS_MAP = Map;0x056CK2Node_DynamicCast_AsGI.CurrentMap = PREVIOUS_MAP;0x059DCallFunc_GetPlayerCameraManager_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetPlayerCameraManager(this, 0);0x05CDCallFunc_GetPlayerCameraManager_ReturnValue1.StartCameraFade(1f, 0f, 1.5f, LinearColor{0f, 0f, 0f, 0f}, true, true);0x0624PopFlow();0x0625Label_0625:0x0625CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x0668CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/EasySave/easySaveObject.easySaveObject_C, CallFunc_MakeTransform_ReturnValue, 0, nullptr);0x06A8CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x06EBCallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x0727PopFlow();0x0728CallFunc_GetAllActorsOfClass_OutActors = {};0x0733/Script/Engine.Default__GameplayStatics.GetAllActorsOfClass(this, /Game/BP/EasySave/easySaveObject.easySaveObject_C, CallFunc_GetAllActorsOfClass_OutActors);0x0766CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x07A1CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x07C3if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x07CDgoto Label_0625;0x07D2Label_07D2:0x07D2return;0x07D4// end of script
Final0x04