0x00x0350
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 7 flags | nullptr | |
| 0x08 | Map | FName | 7 flags | None | |
| 0x08 | PREVIOUS_MAP | FName | 7 flags | None |
Inherited from AActor 73
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x58 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bHidden : 1bit 0 | bool | Net+7 flags | false | |
| 0x01 | bNetTemporary : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 5 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bBlockInput : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 1 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 2 | bool | Transient+4 flags | false | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x0086 | 0x02 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00C4 | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 7 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x013C | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x10 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x02A0 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_MAP_STREAM(1832);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void OPEN_MAP(const FName& Map)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Map = Map;0x0012ExecuteUbergraph_MAP_STREAM(15);0x0021return;0x0023// end of script | 0x08 | ||
void ExecuteUbergraph_MAP_STREAM(int32 EntryPoint)Script62 statements · 2,005 bytes of bytecode0x0000PushFlow(Label_07D2);0x0005goto [EntryPoint];0x000FMap = K2Node_CustomEvent_Map;0x002ACallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0055K2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x0079K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x0096if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00A0CallFunc_Conv_NameToString_ReturnValue1 = /Script/Engine.Default__KismetStringLibrary.Conv_NameToString(K2Node_DynamicCast_AsGI.LevelStartedWithoutPersistent);0x00F1CallFunc_NotEqual_StrStr_ReturnValue = /Script/Engine.Default__KismetStringLibrary.NotEqual_StrStr(CallFunc_Conv_NameToString_ReturnValue1, "");0x0126if (!(CallFunc_NotEqual_StrStr_ReturnValue)) goto Label_022F;0x0134PREVIOUS_MAP = FName(None);0x0153CallFunc_Conv_NameToString_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Conv_NameToString(K2Node_DynamicCast_AsGI.LevelStartedWithoutPersistent);0x01A4CallFunc_Conv_StringToName_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Conv_StringToName(CallFunc_Conv_NameToString_ReturnValue);0x01DFMap = CallFunc_Conv_StringToName_ReturnValue;0x01FAK2Node_DynamicCast_AsGI.LevelStartedWithoutPersistent = FName(None);0x022FLabel_022F:0x022FCallFunc_GetPlayerCameraManager_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCameraManager(this, 0);0x025FCallFunc_GetPlayerCameraManager_ReturnValue.StartCameraFade(0f, 1f, 1f, LinearColor{0f, 0f, 0f, 0f}, true, true);0x02B6/Script/Engine.Default__KismetSystemLibrary.Delay(this, 1.2f, LatentActionInfo{0x303, -1548171182, FName(ExecuteUbergraph_MAP_STREAM), this});0x0302PopFlow();0x0303CallFunc_GetAllActorsWithTag_OutActors = {};0x030E/Script/Engine.Default__GameplayStatics.GetAllActorsWithTag(this, FName(to_delete), CallFunc_GetAllActorsWithTag_OutActors);0x0345Temp_int_Loop_Counter_Variable = 0;0x035CTemp_int_Array_Index_Variable = 0;0x0373Label_0373:0x0373CallFunc_Array_Length_ReturnValue1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsWithTag_OutActors);0x03AECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue1);0x03D4if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_04AC;0x03E2Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x03FDPushFlow(Label_0462);0x0402/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsWithTag_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x043DCallFunc_Array_Get_Item.K2_DestroyActor();0x0461PopFlow();0x0462Label_0462:0x0462CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x048CTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x04A7goto Label_0373;0x04ACLabel_04AC:0x04AC/Script/Engine.Default__GameplayStatics.UnloadStreamLevel(this, PREVIOUS_MAP, LatentActionInfo{0x4FE, 1831893775, FName(ExecuteUbergraph_MAP_STREAM), this}, false);0x04FDPopFlow();0x04FE/Script/Engine.Default__GameplayStatics.LoadStreamLevel(this, Map, true, false, LatentActionInfo{0x551, -1384290054, FName(ExecuteUbergraph_MAP_STREAM), this});0x0550PopFlow();0x0551PREVIOUS_MAP = Map;0x056CK2Node_DynamicCast_AsGI.CurrentMap = PREVIOUS_MAP;0x059DCallFunc_GetPlayerCameraManager_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetPlayerCameraManager(this, 0);0x05CDCallFunc_GetPlayerCameraManager_ReturnValue1.StartCameraFade(1f, 0f, 1.5f, LinearColor{0f, 0f, 0f, 0f}, true, true);0x0624PopFlow();0x0625Label_0625:0x0625CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x0668CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/EasySave/easySaveObject.easySaveObject_C, CallFunc_MakeTransform_ReturnValue, 0, nullptr);0x06A8CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x06EBCallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x0727PopFlow();0x0728CallFunc_GetAllActorsOfClass_OutActors = {};0x0733/Script/Engine.Default__GameplayStatics.GetAllActorsOfClass(this, /Game/BP/EasySave/easySaveObject.easySaveObject_C, CallFunc_GetAllActorsOfClass_OutActors);0x0766CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x07A1CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x07C3if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x07CDgoto Label_0625;0x07D2Label_07D2:0x07D2return;0x07D4// end of script | Final | 0x04 |