Zdexby TheHolyOneZ
1,879 classes
Class

AENEMY_big_C

: ACharacter : APawn : AActor : UObject
/Game/BP/ENEMY_big.ENEMY_big_C 0x0810 (2,064 B) align 8 inherited 0x0750 19 scripted vtable /Game/BP/ENEMY_big
0x00x0810

Members 26

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Box1UBoxComponent*7 flagsnullptr
0x08StaticMeshUStaticMeshComponent*7 flagsnullptr
0x08StaticMesh1UStaticMeshComponent*7 flagsnullptr
0x08Explode_CUBEUDestructibleComponent*7 flagsnullptr
0x08mid_lUStaticMeshComponent*7 flagsnullptr
0x08mir_rUStaticMeshComponent*7 flagsnullptr
0x08BoxUBoxComponent*7 flagsnullptr
0x08Noha_RUStaticMeshComponent*7 flagsnullptr
0x08SceneUSceneComponent*7 flagsnullptr
0x08SpringArmUSpringArmComponent*7 flagsnullptr
0x08MidUStaticMeshComponent*7 flagsnullptr
0x08Ruka_LUStaticMeshComponent*7 flagsnullptr
0x08Noha_LUStaticMeshComponent*7 flagsnullptr
0x08CameraUCameraComponent*7 flagsnullptr
0x08HlavaUStaticMeshComponent*7 flagsnullptr
0x08Ruka_RUStaticMeshComponent*7 flagsnullptr
0x04walk_NewTrack_1_C7C7BE13426BA8C33C693D8097CB4AA1float4 flags0
0x04walk_NewTrack_0_C7C7BE13426BA8C33C693D8097CB4AA1float4 flags0
0x01walk__Direction_C7C7BE13426BA8C33C693D8097CB4AA1ETimelineDirection4 flagsForward
0x07E10x07padding / unreflected
0x08WalkUTimelineComponent*6 flagsnullptr
0x01back_forthbool6 flagstrue
0x01diedbool6 flagsfalse
0x07F20x06padding / unreflected
0x10BodyTArray<Fbodyparts>5 flags[]
0x01start_sizingbool6 flagsfalse
0x08090x03padding / unreflected
0x04Xfloat7 flags0
Inherited from ACharacter 37
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*11 flags/Script/Engine.Default__Character.CharacterMesh0
0x08CharacterMovementUCharacterMovementComponent*11 flags/Script/Engine.Default__Character.CharMoveComp
0x08CapsuleComponentUCapsuleComponent*11 flags/Script/Engine.Default__Character.CollisionCylinder
0x30BasedMovementFBasedMovementInfoProtected+3 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x30ReplicatedBasedMovementFBasedMovementInfoNetRepNotify+4 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x04AnimRootMotionTranslationScalefloatNetProtected+5 flags1
0x0CBaseTranslationOffsetFVectorProtected+5 flags{X=0, Y=0, Z=0}
0x04180x08padding / unreflected
0x10BaseRotationOffsetFQuatProtected+3 flags{X=0, Y=0, Z=0, W=1}
0x04ReplicatedServerLastTransformUpdateTimeStampfloatNetProtected+5 flags0
0x04ReplayLastTransformUpdateTimeStampfloatNetRepNotify+6 flags0
0x01ReplicatedMovementModeuint8NetProtected+5 flags0
0x01bInBaseReplicationboolProtected+5 flagsfalse
0x043A0x02padding / unreflected
0x04CrouchedEyeHeightfloat7 flags32
0x01bIsCrouched : 1bit 0boolNetRepNotify+5 flagsfalse
0x01bProxyIsJumpForceApplied : 1bit 1boolNetTransient+3 flagsfalse
0x01bPressedJump : 1bit 2bool5 flagsfalse
0x01bClientUpdating : 1bit 3boolTransient+3 flagsfalse
0x01bClientWasFalling : 1bit 4boolTransient+3 flagsfalse
0x01bClientResimulateRootMotion : 1bit 5boolTransient+3 flagsfalse
0x01bClientResimulateRootMotionSources : 1bit 6boolTransient+3 flagsfalse
0x01bSimGravityDisabled : 1bit 7bool3 flagsfalse
0x01bClientCheckEncroachmentOnNetUpdate : 1bit 0boolTransient+3 flagstrue
0x01bServerMoveIgnoreRootMotion : 1bit 1boolTransient+3 flagsfalse
0x01bWasJumping : 1bit 2boolTransient+8 flagsfalse
0x04420x02padding / unreflected
0x04JumpKeyHoldTimefloatTransient+10 flags0
0x04JumpForceTimeRemainingfloatTransient+10 flags0
0x04ProxyJumpForceStartedTimefloatTransient+10 flags0
0x04JumpMaxHoldTimefloatNet+7 flags0
0x04JumpMaxCountint32Net+7 flags1
0x04JumpCurrentCountint3210 flags0
0x045C0x04padding / unreflected
0x10OnReachedJumpApexFMulticastScriptDelegate4 flags<delegate>
0x04700x10padding / unreflected
0x10MovementModeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterMovementUpdatedFMulticastScriptDelegate4 flags<delegate>
0xF8SavedRootMotionFRootMotionSourceGroupTransient+1 flags{bHasAdditiveSources=false, bHasOverrideSources=false, bIsA…
0x05980x08padding / unreflected
0x40ClientRootMotionParamsFRootMotionMovementParamsTransient+2 flags{bHasRootMotion=false, BlendWeight=0, RootMotionTransform={…
0x10RootMotionRepMovesTArray<FSimulatedRootMotionReplicatedMove>Transient+3 flags[]
0x158RepRootMotionFRepRootMotionMontageNetRepNotify+2 flags{bIsActive=false, AnimMontage=nullptr, Position=0, Location…
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x03390x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x03430x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x03580x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x03700x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnClickedFMulticastScriptDelegate4 flags<delegate>
0x10OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x10OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x10OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x10OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 19

SignatureFlagsNativeParams
void SetMaterialOnAll(UMaterialInstance* Material)
Script10 statements · 403 bytes of bytecode
0x0000Hlava.SetMaterial(0, Material);0x0032Noha_L.SetMaterial(0, Material);0x0064Ruka_L.SetMaterial(0, Material);0x0096Mid.SetMaterial(0, Material);0x00C8mir_r.SetMaterial(0, Material);0x00FAmid_l.SetMaterial(0, Material);0x012CNoha_R.SetMaterial(0, Material);0x015ERuka_R.SetMaterial(0, Material);0x0190return;0x0192// end of script
Public0x08
void walk__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_big(15);0x000Freturn;0x0011// end of script
0x00
void walk__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_big(9101);0x000Freturn;0x0011// end of script
0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_ENEMY_big(5341);0x0021return;0x0023// end of script
EventPublic0x04
void Respawn()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_big(6003);0x000Freturn;0x0011// end of script
0x00
void WALK CYCLE()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_big(6008);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_big(7421);0x000Freturn;0x0011// end of script
EventProtected0x00
void stuck_check()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_big(7568);0x000Freturn;0x0011// end of script
0x00
void OnWalkingOffLedge(const FVector& PreviousFloorImpactNormal, const FVector& PreviousFloorContactNormal, const FVector& PreviousLocation, float TimeDelta)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_PreviousFloorImpactNormal = PreviousFloorImpactNormal;0x0012PersistentFrame.K2Node_Event_PreviousFloorContactNormal = PreviousFloorContactNormal;0x0024PersistentFrame.K2Node_Event_PreviousLocation = PreviousLocation;0x0036PersistentFrame.K2Node_Event_TimeDelta = TimeDelta;0x0048ExecuteUbergraph_ENEMY_big(7782);0x0057return;0x0059// end of script
EventPublic0x28
void BndEvt__Box1_K2Node_ComponentBoundEvent_3_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent4 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor4 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp4 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex4 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep3 = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult3 = SweepResult;0x006CExecuteUbergraph_ENEMY_big(7797);0x007Breturn;0x007D// end of script
0xA8
void die()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_big(8230);0x000Freturn;0x0011// end of script
0x00
void BndEvt__Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent3 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor3 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp3 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex3 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep2 = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult2 = SweepResult;0x006CExecuteUbergraph_ENEMY_big(8235);0x007Breturn;0x007D// end of script
0xA8
void DIE_STIT()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_big(8497);0x000Freturn;0x0011// end of script
0x00
void slow(float Speed)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_speed = Speed;0x0012ExecuteUbergraph_ENEMY_big(8502);0x0021return;0x0023// end of script
0x04
void BndEvt__Explode_CUBE_K2Node_ComponentBoundEvent_2_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent2 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor2 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp2 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex2 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep1 = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult1 = SweepResult;0x006CExecuteUbergraph_ENEMY_big(8544);0x007Breturn;0x007D// end of script
0xA8
void BndEvt__CapsuleComponent_K2Node_ComponentBoundEvent_3_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_ENEMY_big(8634);0x007Breturn;0x007D// end of script
0xA8
void BndEvt__CapsuleComponent_K2Node_ComponentBoundEvent_4_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_ENEMY_big(8981);0x0057return;0x0059// end of script
0x1C
void NoPointsDie()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_big(9096);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_ENEMY_big(int32 EntryPoint)
Script409 statements · 9,109 bytes of bytecode
0x0000PushFlow(Label_2392);0x0005goto [EntryPoint];0x000FCallFunc_Not_PreBool_ReturnValue1 = Not_PreBool(Temp_bool_Variable1);0x002CTemp_bool_Variable1 = CallFunc_Not_PreBool_ReturnValue1;0x003Fif (!(Temp_bool_Variable1)) goto Label_006E;0x004DWalk.ReverseFromEnd();0x006DPopFlow();0x006ELabel_006E:0x006EWalk.PlayFromStart();0x008EPopFlow();0x008FK2_DestroyActor();0x009DPopFlow();0x009ELabel_009E:0x009Edied = true;0x00A9CapsuleComponent.SetCollisionResponseToAllChannels(0);0x00CFCallFunc_GetGameInstance_ReturnValue4 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x00FAK2Node_DynamicCast_AsGI4 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue4);0x011EK2Node_DynamicCast_bSuccess7 = Cast<71>(K2Node_DynamicCast_AsGI4);0x013Bif (!(K2Node_DynamicCast_bSuccess7)) PopFlow();0x0145CallFunc_Add_IntInt_ReturnValue5 = Add_IntInt(K2Node_DynamicCast_AsGI4.kills, 1);0x0185K2Node_DynamicCast_AsGI4.kills = CallFunc_Add_IntInt_ReturnValue5;0x01B6CallFunc_Conv_IntToText_ReturnValue = /Script/Engine.Default__KismetTextLibrary.Conv_IntToText(K2Node_DynamicCast_AsGI4.kills, false, false, 1, 324);0x0213/Game/BP/GAME/FUNCTIONS.Default__FUNCTIONS_C.SAVE("KILLS", CallFunc_Conv_IntToText_ReturnValue, this);0x0248CallFunc_K2_GetActorLocation_ReturnValue2 = K2_GetActorLocation();0x0264CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetActorLocation_ReturnValue2, FRotator(0, 0, 0), FVector(1, 1, 1));0x02A3CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/points.points_C, CallFunc_MakeTransform_ReturnValue, 0, nullptr);0x02E3/Script/Engine.Default__KismetSystemLibrary.SetStringPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(text), "+10");0x031ECallFunc_K2_GetActorLocation_ReturnValue2 = K2_GetActorLocation();0x033ACallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetActorLocation_ReturnValue2, FRotator(0, 0, 0), FVector(1, 1, 1));0x0379CallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x03B5/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.02f, LatentActionInfo{0x402, -1648615890, FName(ExecuteUbergraph_ENEMY_big), this});0x0401PopFlow();0x0402Label_0402:0x0402died = true;0x040DTemp_int_Loop_Counter_Variable1 = 0;0x0424Temp_int_Array_Index_Variable3 = 0;0x043BLabel_043B:0x043BCallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x0460CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByClass_ReturnValue);0x049BCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable1, CallFunc_Array_Length_ReturnValue);0x04C1if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0716;0x04CFTemp_int_Array_Index_Variable3 = Temp_int_Loop_Counter_Variable1;0x04EAPushFlow(Label_084A);0x04EFCallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x0514/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable3, CallFunc_Array_Get_Item);0x054FCallFunc_Array_Get_Item.K2_DetachFromComponent(1, 1, 1, true);0x0576CallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x059B/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable3, CallFunc_Array_Get_Item);0x05D6CallFunc_Array_Get_Item.K2_DetachFromComponent(1, 1, 1, true);0x05FDCallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x0622/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable3, CallFunc_Array_Get_Item);0x065DCallFunc_Array_Get_Item.SetCollisionResponseToChannel(2, 1);0x0685CallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x06AA/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable3, CallFunc_Array_Get_Item);0x06E5CallFunc_Array_Get_Item.SetSimulatePhysics(true);0x070Astart_sizing = true;0x0715PopFlow();0x0716Label_0716:0x0716CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0741K2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x0765K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x0782if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x078CCallFunc_Add_IntInt_ReturnValue2 = Add_IntInt(K2Node_DynamicCast_AsGI.Score, 10);0x07CCK2Node_DynamicCast_AsGI.Score = CallFunc_Add_IntInt_ReturnValue2;0x07FD/Script/Engine.Default__KismetSystemLibrary.Delay(this, 3f, LatentActionInfo{0x8F, -1294995394, FName(ExecuteUbergraph_ENEMY_big), this});0x0849PopFlow();0x084ALabel_084A:0x084ACallFunc_Add_IntInt_ReturnValue1 = Add_IntInt(Temp_int_Loop_Counter_Variable1, 1);0x0874Temp_int_Loop_Counter_Variable1 = CallFunc_Add_IntInt_ReturnValue1;0x088Fgoto Label_043B;0x0894Label_0894:0x0894died = true;0x089FCallFunc_GetActorScale3D_ReturnValue = this.GetActorScale3D();0x08C9BreakVector(CallFunc_GetActorScale3D_ReturnValue, CallFunc_BreakVector_X2, CallFunc_BreakVector_Y2, CallFunc_BreakVector_Z2);0x08F7CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(CallFunc_BreakVector_Z2, 2.3f);0x0921CallFunc_MakeVector_ReturnValue10 = MakeVector(CallFunc_BreakVector_X2, CallFunc_BreakVector_Y2, CallFunc_Divide_FloatFloat_ReturnValue);0x0958SetActorScale3D(CallFunc_MakeVector_ReturnValue10);0x096B/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.2f, LatentActionInfo{0x9E, -314393208, FName(ExecuteUbergraph_ENEMY_big), this});0x09B7PopFlow();0x09B8Label_09B8:0x09B8Temp_int_Array_Index_Variable = 0;0x09CFLabel_09CF:0x09CFCallFunc_Array_Length_ReturnValue2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Body);0x0A0ACallFunc_Less_IntInt_ReturnValue2 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue2);0x0A30if (!(CallFunc_Less_IntInt_ReturnValue2)) PopFlow();0x0A3ATemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0A55PushFlow(Label_0B52);0x0A5A/Script/Engine.Default__KismetArrayLibrary.Array_Get(Body, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item2);0x0A95CallFunc_IsValid_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.IsValid(CallFunc_Array_Get_Item2.component_4_6A9D12B546FAFC7C6CD47FB09B7DB8CF);0x0AD1if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0ADB/Script/Engine.Default__KismetArrayLibrary.Array_Get(Body, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item2);0x0B16CallFunc_Array_Get_Item2.component_4_6A9D12B546FAFC7C6CD47FB09B7DB8CF.SetWorldScale3D(CallFunc_Array_Get_Item2.scale_5_7BCF50544F64D53CC349F18AAC2E64A8);0x0B51PopFlow();0x0B52Label_0B52:0x0B52CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0B7CTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0B97goto Label_09CF;0x0B9CLabel_0B9C:0x0B9Cif (!(Temp_bool_IsClosed_Variable)) goto Label_0BAB;0x0BAAPopFlow();0x0BABLabel_0BAB:0x0BABTemp_bool_IsClosed_Variable = true;0x0BB6CallFunc_K2_GetComponentLocation_ReturnValue = Explode_CUBE.K2_GetComponentLocation();0x0BE8CallFunc_MakeVector_ReturnValue11 = MakeVector(0f, 0f, 1f);0x0C13Explode_CUBE.ApplyDamage(1f, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_MakeVector_ReturnValue11, 500f);0x0C53/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/explosion_Cue.explosion_Cue, 1f, 1f, 0f, nullptr, nullptr);0x0C8ECallFunc_K2_GetComponentLocation_ReturnValue = Explode_CUBE.K2_GetComponentLocation();0x0CC0CallFunc_SpawnEmitterAtLocation_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnEmitterAtLocation(this, /Game/particle/Particles/P_Explosion.P_Explosion, CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1), true, 0);0x0D1AK2Node_DynamicCast_AsHRDINA_2.HIT_OBSTACLE_DIE();0x0D3ENoPointsDie();0x0D4CPopFlow();0x0D4DLabel_0D4D:0x0D4DTemp_bool_Has_Been_Initd_Variable = true;0x0D58if (!(false)) PopFlow();0x0D5ATemp_bool_IsClosed_Variable = true;0x0D65PopFlow();0x0D66Label_0D66:0x0D66if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0D4D;0x0D74PopFlow();0x0D75Label_0D75:0x0D75PushFlow(Label_0B9C);0x0D7Agoto Label_0D66;0x0D7FLabel_0D7F:0x0D7Fif (!(Temp_bool_IsClosed_Variable1)) goto Label_0D8E;0x0D8DPopFlow();0x0D8ELabel_0D8E:0x0D8ETemp_bool_IsClosed_Variable1 = true;0x0D99goto Label_0894;0x0D9ELabel_0D9E:0x0D9ETemp_bool_IsClosed_Variable1 = true;0x0DA9PopFlow();0x0DAALabel_0DAA:0x0DAATemp_int_Loop_Counter_Variable = 0;0x0DC1goto Label_09B8;0x0DC6Label_0DC6:0x0DC6PushFlow(Label_0D7F);0x0DCBif (!(Temp_bool_Has_Been_Initd_Variable1)) goto Label_0DDA;0x0DD9PopFlow();0x0DDALabel_0DDA:0x0DDATemp_bool_Has_Been_Initd_Variable1 = true;0x0DE5if (!(false)) PopFlow();0x0DE7goto Label_0D9E;0x0DECLabel_0DEC:0x0DECif (!(Temp_bool_IsClosed_Variable2)) goto Label_0DFB;0x0DFAPopFlow();0x0DFBLabel_0DFB:0x0DFBTemp_bool_IsClosed_Variable2 = true;0x0E06/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/snare1_Cue.snare1_Cue, 1f, 1f, 0f, nullptr, nullptr);0x0E41goto Label_009E;0x0E46Label_0E46:0x0E46Temp_bool_IsClosed_Variable2 = true;0x0E51PopFlow();0x0E52Label_0E52:0x0E52PushFlow(Label_0DEC);0x0E57if (!(Temp_bool_Has_Been_Initd_Variable2)) goto Label_0E66;0x0E65PopFlow();0x0E66Label_0E66:0x0E66Temp_bool_Has_Been_Initd_Variable2 = true;0x0E71if (!(false)) PopFlow();0x0E73goto Label_0E46;0x0E78Label_0E78:0x0E78if (!(false)) PopFlow();0x0E7ATemp_bool_IsClosed_Variable4 = true;0x0E85PopFlow();0x0E86Label_0E86:0x0E86if (!(Temp_bool_IsClosed_Variable3)) goto Label_0E95;0x0E94PopFlow();0x0E95Label_0E95:0x0E95Temp_bool_IsClosed_Variable3 = true;0x0EA0goto Label_0402;0x0EA5Label_0EA5:0x0EA5Temp_bool_Has_Been_Initd_Variable3 = true;0x0EB0if (!(false)) PopFlow();0x0EB2Temp_bool_IsClosed_Variable3 = true;0x0EBDPopFlow();0x0EBELabel_0EBE:0x0EBEif (!(Temp_bool_Has_Been_Initd_Variable3)) goto Label_0EA5;0x0ECCPopFlow();0x0ECDLabel_0ECD:0x0ECDPushFlow(Label_0E86);0x0ED2goto Label_0EBE;0x0ED7Label_0ED7:0x0ED7PushFlow(Label_0EFB);0x0EDCif (!(Temp_bool_Has_Been_Initd_Variable4)) goto Label_0EEB;0x0EEAPopFlow();0x0EEBLabel_0EEB:0x0EEBTemp_bool_Has_Been_Initd_Variable4 = true;0x0EF6goto Label_0E78;0x0EFBLabel_0EFB:0x0EFBif (!(Temp_bool_IsClosed_Variable4)) goto Label_0F0A;0x0F09PopFlow();0x0F0ALabel_0F0A:0x0F0ATemp_bool_IsClosed_Variable4 = true;0x0F15died = true;0x0F20/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/snare1_Cue.snare1_Cue, 1f, 1f, 0f, nullptr, nullptr);0x0F5B/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.08f, LatentActionInfo{0x894, 202621075, FName(ExecuteUbergraph_ENEMY_big), this});0x0FA7PopFlow();0x0FA8Label_0FA8:0x0FA8Temp_int_Array_Index_Variable1 = 0;0x0FBFLabel_0FBF:0x0FBFCallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x0FF1CallFunc_Array_Length_ReturnValue1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue);0x102CCallFunc_Less_IntInt_ReturnValue1 = Less_IntInt(Temp_int_Loop_Counter_Variable3, CallFunc_Array_Length_ReturnValue1);0x1052if (!(CallFunc_Less_IntInt_ReturnValue1)) PopFlow();0x105CTemp_int_Array_Index_Variable1 = Temp_int_Loop_Counter_Variable3;0x1077PushFlow(Label_11A0);0x107CCallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x10AE/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item1);0x10E9CallFunc_K2_GetComponentScale_ReturnValue = CallFunc_Array_Get_Item1.K2_GetComponentScale();0x111BK2Node_MakeStruct_bodyparts.component_4_6A9D12B546FAFC7C6CD47FB09B7DB8CF = CallFunc_Array_Get_Item1;0x1137K2Node_MakeStruct_bodyparts.scale_5_7BCF50544F64D53CC349F18AAC2E64A8 = CallFunc_K2_GetComponentScale_ReturnValue;0x115BCallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Body, K2Node_MakeStruct_bodyparts);0x119FPopFlow();0x11A0Label_11A0:0x11A0CallFunc_Add_IntInt_ReturnValue4 = Add_IntInt(Temp_int_Loop_Counter_Variable3, 1);0x11CATemp_int_Loop_Counter_Variable3 = CallFunc_Add_IntInt_ReturnValue4;0x11E5goto Label_0FBF;0x11EALabel_11EA:0x11EAPushFlow(Label_1289);0x11EF/Script/Engine.Default__KismetArrayLibrary.Array_Get(Body, Temp_int_Array_Index_Variable2, CallFunc_Array_Get_Item3);0x122ACallFunc_Array_Get_Item3.component_4_6A9D12B546FAFC7C6CD47FB09B7DB8CF.SetRenderCustomDepth(K2Node_DynamicCast_AsGI1.VIS.RoadDimensions);0x1288PopFlow();0x1289Label_1289:0x1289CallFunc_Add_IntInt_ReturnValue3 = Add_IntInt(Temp_int_Loop_Counter_Variable2, 1);0x12B3Temp_int_Loop_Counter_Variable2 = CallFunc_Add_IntInt_ReturnValue3;0x12CELabel_12CE:0x12CECallFunc_Array_Length_ReturnValue3 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Body);0x1309CallFunc_Less_IntInt_ReturnValue3 = Less_IntInt(Temp_int_Loop_Counter_Variable2, CallFunc_Array_Length_ReturnValue3);0x132Fif (!(CallFunc_Less_IntInt_ReturnValue3)) PopFlow();0x1339Temp_int_Array_Index_Variable2 = Temp_int_Loop_Counter_Variable2;0x1354goto Label_11EA;0x1359Label_1359:0x1359Temp_int_Loop_Counter_Variable2 = 0;0x1370Temp_int_Array_Index_Variable2 = 0;0x1387goto Label_12CE;0x138CLabel_138C:0x138CCallFunc_GetGameInstance_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x13B7K2Node_DynamicCast_AsGI1 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue1);0x13DBK2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsGI1);0x13F8if (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x1402goto Label_1359;0x1407Label_1407:0x1407CallFunc_GetGameInstance_ReturnValue2 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x1432K2Node_DynamicCast_AsGI2 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue2);0x1456K2Node_DynamicCast_bSuccess2 = Cast<71>(K2Node_DynamicCast_AsGI2);0x1473if (!(K2Node_DynamicCast_bSuccess2)) PopFlow();0x147DBreakVector(K2Node_DynamicCast_AsGI2.BOX_LOC, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x14C1X = CallFunc_BreakVector_X;0x14DCPopFlow();0x14DDPushFlow(Label_1764);0x14E2PushFlow(Label_1659);0x14E7PushFlow(Label_1703);0x14ECCallFunc_GetGameInstance_ReturnValue3 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x1517K2Node_DynamicCast_AsGI3 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue3);0x153BK2Node_DynamicCast_bSuccess5 = Cast<71>(K2Node_DynamicCast_AsGI3);0x1558if (!(K2Node_DynamicCast_bSuccess5)) PopFlow();0x1562CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x157EBreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X3, CallFunc_BreakVector_Y3, CallFunc_BreakVector_Z3);0x15ACBreakVector(K2Node_DynamicCast_AsGI3.BOX_LOC, CallFunc_BreakVector_X5, CallFunc_BreakVector_Y5, CallFunc_BreakVector_Z5);0x15F0CallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(CallFunc_BreakVector_Z5, 2000f);0x161ACallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(CallFunc_BreakVector_Z3, CallFunc_Subtract_FloatFloat_ReturnValue);0x1640if (!(CallFunc_LessEqual_FloatFloat_ReturnValue)) PopFlow();0x164ALabel_164A:0x164AK2_DestroyActor();0x1658PopFlow();0x1659Label_1659:0x1659CallFunc_K2_GetActorLocation_ReturnValue1 = K2_GetActorLocation();0x1675BreakVector(CallFunc_K2_GetActorLocation_ReturnValue1, CallFunc_BreakVector_X4, CallFunc_BreakVector_Y4, CallFunc_BreakVector_Z4);0x16A3CallFunc_MakeVector_ReturnValue12 = MakeVector(X, CallFunc_BreakVector_Y4, CallFunc_BreakVector_Z4);0x16DACallFunc_K2_SetActorLocation_ReturnValue = K2_SetActorLocation(CallFunc_MakeVector_ReturnValue12, false, CallFunc_K2_SetActorLocation_SweepHitResult, false);0x1702PopFlow();0x1703Label_1703:0x1703if (!(died)) goto Label_1712;0x1711PopFlow();0x1712Label_1712:0x1712if (!(back_forth)) goto Label_1742;0x1720AddMovementInput(FVector(0, -1, 0), 1f, true);0x1741PopFlow();0x1742Label_1742:0x1742AddMovementInput(FVector(0, 1, 0), 1f, true);0x1763PopFlow();0x1764Label_1764:0x1764if (!(start_sizing)) PopFlow();0x176Egoto Label_0DAA;0x1773goto Label_164A;0x1778goto Label_006E;0x177DLabel_177D:0x177DCallFunc_Lerp_ReturnValue3 = Lerp(-70f, 10f, walk_NewTrack_0_C7C7BE13426BA8C33C693D8097CB4AA1);0x17ACCallFunc_MakeVector_ReturnValue7 = MakeVector(0f, 50f, CallFunc_Lerp_ReturnValue3);0x17DBNoha_L.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue7, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x180FCallFunc_Lerp_ReturnValue4 = Lerp(-70f, 10f, walk_NewTrack_1_C7C7BE13426BA8C33C693D8097CB4AA1);0x183ECallFunc_MakeVector_ReturnValue8 = MakeVector(0f, -50f, CallFunc_Lerp_ReturnValue4);0x186DNoha_R.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue8, false, CallFunc_K2_SetRelativeLocation_SweepHitResult1, false);0x18A1CallFunc_Lerp_ReturnValue2 = Lerp(1.5f, 1f, walk_NewTrack_0_C7C7BE13426BA8C33C693D8097CB4AA1);0x18D0CallFunc_MakeVector_ReturnValue6 = MakeVector(0.5f, 0.5f, CallFunc_Lerp_ReturnValue2);0x18FFRuka_L.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue6);0x192CCallFunc_Lerp_ReturnValue1 = Lerp(1.5f, 1f, walk_NewTrack_0_C7C7BE13426BA8C33C693D8097CB4AA1);0x195BCallFunc_MakeVector_ReturnValue5 = MakeVector(0.5f, 0.5f, CallFunc_Lerp_ReturnValue1);0x198ARuka_R.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue5);0x19B7CallFunc_Lerp_ReturnValue = Lerp(133f, 121f, walk_NewTrack_0_C7C7BE13426BA8C33C693D8097CB4AA1);0x19E6CallFunc_MakeVector_ReturnValue4 = MakeVector(0f, 0f, CallFunc_Lerp_ReturnValue);0x1A15Explode_CUBE.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue4, false, CallFunc_K2_SetRelativeLocation_SweepHitResult4, false);0x1A49PopFlow();0x1A4ALabel_1A4A:0x1A4ACallFunc_GetVelocity_ReturnValue = GetVelocity();0x1A6ABreakVector(CallFunc_GetVelocity_ReturnValue, CallFunc_BreakVector_X1, CallFunc_BreakVector_Y1, CallFunc_BreakVector_Z1);0x1A98CallFunc_VSizeXY_ReturnValue = VSizeXY(CallFunc_GetVelocity_ReturnValue);0x1ABDCallFunc_MakeVector_ReturnValue9 = MakeVector(0f, 0f, CallFunc_BreakVector_Z1);0x1AECCallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(CallFunc_VSizeXY_ReturnValue, 0f);0x1B0ECallFunc_VSize_ReturnValue = VSize(CallFunc_MakeVector_ReturnValue9);0x1B33CallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(CallFunc_VSize_ReturnValue, 0f);0x1B55CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Less_FloatFloat_ReturnValue, CallFunc_Greater_FloatFloat_ReturnValue);0x1B7Bif (!(CallFunc_BooleanOR_ReturnValue)) goto Label_1B8E;0x1B89goto Label_177D;0x1B8ELabel_1B8E:0x1B8ECallFunc_MakeVector_ReturnValue3 = MakeVector(0f, 50f, -70f);0x1BB9Noha_L.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue3, false, CallFunc_K2_SetRelativeLocation_SweepHitResult2, false);0x1BEDCallFunc_MakeVector_ReturnValue2 = MakeVector(0f, -50f, -70f);0x1C18Noha_R.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue2, false, CallFunc_K2_SetRelativeLocation_SweepHitResult3, false);0x1C4CCallFunc_MakeVector_ReturnValue1 = MakeVector(0.5f, 0.5f, 1.5f);0x1C77Ruka_L.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue1);0x1CA4CallFunc_MakeVector_ReturnValue = MakeVector(0.5f, 0.5f, 1.5f);0x1CCFRuka_R.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue);0x1CFCPopFlow();0x1CFDPushFlow(Label_138C);0x1D02PushFlow(Label_1D65);0x1D07PushFlow(Label_1D81);0x1D0CSpawnDefaultController();0x1D1ACallFunc_K2_SetTimer_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "stuck_check", 0.05f, true);0x1D60goto Label_1407;0x1D65Label_1D65:0x1D65Temp_int_Loop_Counter_Variable3 = 0;0x1D7Cgoto Label_0FA8;0x1D81Label_1D81:0x1D81WALK CYCLE();0x1D8FPopFlow();0x1D90if (!(died)) goto Label_1D9F;0x1D9EPopFlow();0x1D9FLabel_1D9F:0x1D9FCallFunc_GetVelocity_ReturnValue1 = GetVelocity();0x1DBFCallFunc_VSizeXY_ReturnValue1 = VSizeXY(CallFunc_GetVelocity_ReturnValue1);0x1DE4CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(CallFunc_VSizeXY_ReturnValue1, 0f);0x1E06if (!(CallFunc_EqualEqual_FloatFloat_ReturnValue)) PopFlow();0x1E10Label_1E10:0x1E10CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_Variable);0x1E2DTemp_bool_Variable = CallFunc_Not_PreBool_ReturnValue;0x1E40if (!(Temp_bool_Variable)) goto Label_1E5A;0x1E4Eback_forth = false;0x1E59PopFlow();0x1E5ALabel_1E5A:0x1E5Aback_forth = true;0x1E65PopFlow();0x1E66if (!(died)) goto Label_1E10;0x1E74PopFlow();0x1E75CallFunc_GetObjectClass_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetObjectClass(K2Node_ComponentBoundEvent_OtherActor4);0x1EA8CallFunc_EqualEqual_ClassClass_ReturnValue1 = EqualEqual_ClassClass(CallFunc_GetObjectClass_ReturnValue1, /Game/HRDINA_.HRDINA__C);0x1ECEif (!(CallFunc_EqualEqual_ClassClass_ReturnValue1)) PopFlow();0x1ED8CallFunc_GetObjectClass_ReturnValue = /Script/Engine.Default__GameplayStatics.GetObjectClass(K2Node_ComponentBoundEvent_OtherComp4);0x1F0BCallFunc_EqualEqual_ClassClass_ReturnValue = EqualEqual_ClassClass(CallFunc_GetObjectClass_ReturnValue, /Script/Engine.CapsuleComponent);0x1F31if (!(CallFunc_EqualEqual_ClassClass_ReturnValue)) PopFlow();0x1F3BK2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor4);0x1F5FK2Node_DynamicCast_bSuccess3 = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x1F7Cif (!(K2Node_DynamicCast_bSuccess3)) PopFlow();0x1F86if (!(K2Node_DynamicCast_AsHRDINA_.invincible)) goto Label_1FAF;0x1FAAgoto Label_0ED7;0x1FAFLabel_1FAF:0x1FAFCallFunc_GetPlayerCharacter_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x1FDFCallFunc_GetPlayerCharacter_ReturnValue.LaunchCharacter(FVector(0, 0, 150), false, false);0x2012goto Label_0ED7;0x2017Label_2017:0x2017if (!(died)) goto Label_1A4A;0x2025PopFlow();0x2026goto Label_0DC6;0x202BCallFunc_ComponentHasTag_ReturnValue = K2Node_ComponentBoundEvent_OtherComp3.ComponentHasTag(FName(Stit));0x2062if (!(CallFunc_ComponentHasTag_ReturnValue)) PopFlow();0x206CK2Node_DynamicCast_AsHRDINA_1 = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor3);0x2090K2Node_DynamicCast_bSuccess4 = Cast<71>(K2Node_DynamicCast_AsHRDINA_1);0x20ADif (!(K2Node_DynamicCast_bSuccess4)) PopFlow();0x20B7K2Node_DynamicCast_AsHRDINA_1.STIT_SET(false);0x20DCdied = true;0x20E7/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/snare1_Cue.snare1_Cue, 1f, 1f, 0f, nullptr, nullptr);0x2122DIE_STIT();0x2130PopFlow();0x2131goto Label_0E52;0x2136this.CustomTimeDilation = K2Node_CustomEvent_speed;0x215FPopFlow();0x2160K2Node_DynamicCast_AsHRDINA_2 = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor2);0x2184K2Node_DynamicCast_bSuccess6 = Cast<71>(K2Node_DynamicCast_AsHRDINA_2);0x21A1if (!(K2Node_DynamicCast_bSuccess6)) PopFlow();0x21ABif (!(died)) goto Label_0D75;0x21B9PopFlow();0x21BACallFunc_ActorHasTag_ReturnValue = K2Node_ComponentBoundEvent_OtherActor1.ActorHasTag(FName(water));0x21F1if (!(CallFunc_ActorHasTag_ReturnValue)) PopFlow();0x21FBCharacterMovement.MaxWalkSpeed = 60f;0x2228Label_2228:0x2228CallFunc_GetScaledBoxExtent_ReturnValue = Box1.GetScaledBoxExtent();0x225ACallFunc_K2_GetComponentLocation_ReturnValue1 = Box1.K2_GetComponentLocation();0x228CCallFunc_RandomPointInBoundingBox_ReturnValue = RandomPointInBoundingBox(CallFunc_K2_GetComponentLocation_ReturnValue1, CallFunc_GetScaledBoxExtent_ReturnValue);0x22BACallFunc_SpawnEmitterAtLocation_ReturnValue1 = /Script/Engine.Default__GameplayStatics.SpawnEmitterAtLocation(this, /Game/particle/mesh_water.mesh_water, CallFunc_RandomPointInBoundingBox_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1), true, 0);0x2314PopFlow();0x2315CallFunc_ActorHasTag_ReturnValue1 = K2Node_ComponentBoundEvent_OtherActor.ActorHasTag(FName(water));0x234Cif (!(CallFunc_ActorHasTag_ReturnValue1)) PopFlow();0x2356CharacterMovement.MaxWalkSpeed = 80f;0x2383goto Label_2228;0x2388goto Label_0ECD;0x238Dgoto Label_2017;0x2392Label_2392:0x2392return;0x2394// end of script
Final0x04