Zdexby TheHolyOneZ
1,879 classes
Class

ACOIN_C

: AActor : UObject
/Game/BP/COIN.COIN_C 0x0380 (896 B) align 8 inherited 0x0330 3 scripted vtable /Game/BP/COIN
0x00x0380

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ParticleSystemUParticleSystemComponent*7 flagsnullptr
0x08BoxUBoxComponent*7 flagsnullptr
0x08RotatingMovementURotatingMovementComponent*7 flagsnullptr
0x08cubeUStaticMeshComponent*7 flagsnullptr
0x08StaticMesh3UStaticMeshComponent*7 flagsnullptr
0x08StaticMesh2UStaticMeshComponent*7 flagsnullptr
0x08StaticMesh1UStaticMeshComponent*7 flagsnullptr
0x08StaticMeshUStaticMeshComponent*7 flagsnullptr
0x08SceneUSceneComponent*7 flagsnullptr
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnClickedFMulticastScriptDelegate4 flags<delegate>
0x10OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x10OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x10OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x10OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 3

SignatureFlagsNativeParams
void BndEvt__Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_COIN(1468);0x007Breturn;0x007D// end of script
0xA8
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_COIN(1572);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_COIN(int32 EntryPoint)
Script61 statements · 1,580 bytes of bytecode
0x0000PushFlow(Label_0629);0x0005goto [EntryPoint];0x000FK2_DestroyActor();0x001DPopFlow();0x001ELabel_001E:0x001EPushFlow(Label_0032);0x0023if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_04C6;0x0031PopFlow();0x0032Label_0032:0x0032if (!(Temp_bool_IsClosed_Variable)) goto Label_0041;0x0040PopFlow();0x0041Label_0041:0x0041Temp_bool_IsClosed_Variable = true;0x004CK2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor);0x0070K2Node_DynamicCast_bSuccess2 = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x008Dif (!(K2Node_DynamicCast_bSuccess2)) PopFlow();0x0097CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(K2Node_DynamicCast_AsHRDINA_.power, 0.3f);0x00D7K2Node_DynamicCast_AsHRDINA_.power = CallFunc_Add_FloatFloat_ReturnValue;0x0108CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0133K2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x0157K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x0174if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x017ECallFunc_Add_IntInt_ReturnValue = Add_IntInt(K2Node_DynamicCast_AsGI.Score, 15);0x01BEK2Node_DynamicCast_AsGI.Score = CallFunc_Add_IntInt_ReturnValue;0x01EFCallFunc_K2_GetActorLocation_ReturnValue1 = K2_GetActorLocation();0x020BCallFunc_SpawnEmitterAtLocation_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnEmitterAtLocation(this, /Game/particle/mesh_emmiter_gold.mesh_emmiter_gold, CallFunc_K2_GetActorLocation_ReturnValue1, FRotator(0, 0, 0), FVector(1, 1, 1), true, 0);0x0265/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/WARE_OFF_Cue.WARE_OFF_Cue, 1f, 1f, 0f, nullptr, nullptr);0x02A0StaticMesh1.SetVisibility(false, false);0x02C2StaticMesh3.SetVisibility(false, false);0x02E4StaticMesh2.SetVisibility(false, false);0x0306cube.SetVisibility(false, false);0x0328StaticMesh.SetVisibility(false, false);0x034ACallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0366CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1));0x03A5CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/points.points_C, CallFunc_MakeTransform_ReturnValue, 0, nullptr);0x03E5/Script/Engine.Default__KismetSystemLibrary.SetStringPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(text), "+15");0x0420CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x043CCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1));0x047BCallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x04B7K2_DestroyActor();0x04C5PopFlow();0x04C6Label_04C6:0x04C6Temp_bool_Has_Been_Initd_Variable = true;0x04D1if (!(false)) PopFlow();0x04D3Temp_bool_IsClosed_Variable = true;0x04DEPopFlow();0x04DFLabel_04DF:0x04DFCallFunc_GetGameInstance_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x050AK2Node_DynamicCast_AsGI1 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue1);0x052EK2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsGI1);0x054Bif (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x0555/Script/Engine.Default__KismetSystemLibrary.Delay(this, K2Node_DynamicCast_AsGI1.die_time, LatentActionInfo{0xF, 1880626697, FName(ExecuteUbergraph_COIN), this});0x05BBPopFlow();0x05BCCallFunc_GetObjectClass_ReturnValue = /Script/Engine.Default__GameplayStatics.GetObjectClass(K2Node_ComponentBoundEvent_OtherActor);0x05EFCallFunc_EqualEqual_ClassClass_ReturnValue = EqualEqual_ClassClass(CallFunc_GetObjectClass_ReturnValue, /Game/HRDINA_.HRDINA__C);0x0615if (!(CallFunc_EqualEqual_ClassClass_ReturnValue)) PopFlow();0x061Fgoto Label_001E;0x0624goto Label_04DF;0x0629Label_0629:0x0629return;0x062B// end of script
Final0x04