0x00x07D0
Members 18
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Sphere1 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | arrow | UArrowComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh6 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh5 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh4 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | cube | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh3 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh2 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | StaticMesh1 | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | ParticleSystem | UParticleSystemComponent* | 7 flags | nullptr | |
| 0x04 | Delta | float | 7 flags | 0 | |
| 0x0C | horizontalVelocity | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x04 | RotationAmount | float | 7 flags | 0 | |
| 0x04 | Ratio | float | 7 flags | 1 | |
| 0x04 | horizontalspeed | float | 7 flags | 1 | |
| 0x04 | initX | float | 7 flags | 0 |
Inherited from ACharacter 37
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Mesh | USkeletalMeshComponent* | 11 flags | /Script/Engine.Default__Character.CharacterMesh0 | |
| 0x08 | CharacterMovement | UCharacterMovementComponent* | 11 flags | /Script/Engine.Default__Character.CharMoveComp | |
| 0x08 | CapsuleComponent | UCapsuleComponent* | 11 flags | /Script/Engine.Default__Character.CollisionCylinder | |
| 0x30 | BasedMovement | FBasedMovementInfo | Protected+3 flags | {MovementBase=nullptr, BoneName=None, Location={}, Rotation… | |
| 0x30 | ReplicatedBasedMovement | FBasedMovementInfo | NetRepNotify+4 flags | {MovementBase=nullptr, BoneName=None, Location={}, Rotation… | |
| 0x04 | AnimRootMotionTranslationScale | float | NetProtected+5 flags | 1 | |
| 0x0C | BaseTranslationOffset | FVector | Protected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0418 | 0x08 | padding / unreflected | |||
| 0x10 | BaseRotationOffset | FQuat | Protected+3 flags | {X=0, Y=0, Z=0, W=1} | |
| 0x04 | ReplicatedServerLastTransformUpdateTimeStamp | float | NetProtected+5 flags | 0 | |
| 0x04 | ReplayLastTransformUpdateTimeStamp | float | NetRepNotify+6 flags | 0 | |
| 0x01 | ReplicatedMovementMode | uint8 | NetProtected+5 flags | 0 | |
| 0x01 | bInBaseReplication | bool | Protected+5 flags | false | |
| 0x043A | 0x02 | padding / unreflected | |||
| 0x04 | CrouchedEyeHeight | float | 7 flags | 32 | |
| 0x01 | bIsCrouched : 1bit 0 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bProxyIsJumpForceApplied : 1bit 1 | bool | NetTransient+3 flags | false | |
| 0x01 | bPressedJump : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bClientUpdating : 1bit 3 | bool | Transient+3 flags | false | |
| 0x01 | bClientWasFalling : 1bit 4 | bool | Transient+3 flags | false | |
| 0x01 | bClientResimulateRootMotion : 1bit 5 | bool | Transient+3 flags | false | |
| 0x01 | bClientResimulateRootMotionSources : 1bit 6 | bool | Transient+3 flags | false | |
| 0x01 | bSimGravityDisabled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bClientCheckEncroachmentOnNetUpdate : 1bit 0 | bool | Transient+3 flags | true | |
| 0x01 | bServerMoveIgnoreRootMotion : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bWasJumping : 1bit 2 | bool | Transient+8 flags | false | |
| 0x0442 | 0x02 | padding / unreflected | |||
| 0x04 | JumpKeyHoldTime | float | Transient+10 flags | 0 | |
| 0x04 | JumpForceTimeRemaining | float | Transient+10 flags | 0 | |
| 0x04 | ProxyJumpForceStartedTime | float | Transient+10 flags | 0 | |
| 0x04 | JumpMaxHoldTime | float | Net+7 flags | 0 | |
| 0x04 | JumpMaxCount | int32 | Net+7 flags | 1 | |
| 0x04 | JumpCurrentCount | int32 | 10 flags | 0 | |
| 0x045C | 0x04 | padding / unreflected | |||
| 0x10 | OnReachedJumpApex | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0470 | 0x10 | padding / unreflected | |||
| 0x10 | MovementModeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCharacterMovementUpdated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0xF8 | SavedRootMotion | FRootMotionSourceGroup | Transient+1 flags | {bHasAdditiveSources=false, bHasOverrideSources=false, bIsA… | |
| 0x0598 | 0x08 | padding / unreflected | |||
| 0x40 | ClientRootMotionParams | FRootMotionMovementParams | Transient+2 flags | {bHasRootMotion=false, BlendWeight=0, RootMotionTransform={… | |
| 0x10 | RootMotionRepMoves | TArray<FSimulatedRootMotionReplicatedMove> | Transient+3 flags | [] | |
| 0x158 | RepRootMotion | FRepRootMotionMontage | NetRepNotify+2 flags | {bIsActive=false, AnimMontage=nullptr, Position=0, Location… | |
Inherited from APawn 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x0339 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | EAutoReceiveInput | 6 flags | Disabled | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x0343 | 0x05 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 8 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0358 | 0x08 | padding / unreflected | |||
| 0x08 | LastHitBy | AController* | Transient+7 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+5 flags | nullptr | |
| 0x0370 | 0x04 | padding / unreflected | |||
| 0x0C | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AActor 73
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x58 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bHidden : 1bit 0 | bool | Net+7 flags | false | |
| 0x01 | bNetTemporary : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 5 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bBlockInput : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 1 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 2 | bool | Transient+4 flags | false | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x0086 | 0x02 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00C4 | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 7 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x013C | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x10 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x02A0 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
void ReceiveTick(float DeltaSeconds)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BOSS3(2230);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BOSS3(2269);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void BndEvt__CapsuleComponent_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit)Script8 statements · 108 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_HitComponent = HitComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_NormalImpulse = NormalImpulse;0x0048PersistentFrame.K2Node_ComponentBoundEvent_Hit = Hit;0x005AExecuteUbergraph_BOSS3(2622);0x0069return;0x006B// end of script | 0xAC | ||
void 2nd_TICK()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BOSS3(3653);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_BOSS3(int32 EntryPoint)Script126 statements · 3,744 bytes of bytecode0x0000PushFlow(Label_0E9D);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDelta = K2Node_Event_DeltaSeconds;0x002ACallFunc_GetVelocity_ReturnValue = GetVelocity();0x004ABreakVector(CallFunc_GetVelocity_ReturnValue, CallFunc_BreakVector_X1, CallFunc_BreakVector_Y1, CallFunc_BreakVector_Z1);0x0078CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X1, CallFunc_BreakVector_Y1, 0f);0x00ABhorizontalVelocity = CallFunc_MakeVector_ReturnValue;0x00C6CallFunc_VSize_ReturnValue = VSize(horizontalVelocity);0x00EBhorizontalspeed = CallFunc_VSize_ReturnValue;0x0106CallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(horizontalspeed, 0f);0x0128if (!(CallFunc_Less_FloatFloat_ReturnValue)) goto Label_0137;0x0136PopFlow();0x0137Label_0137:0x0137CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(horizontalspeed, 0f);0x0159if (!(CallFunc_Greater_FloatFloat_ReturnValue)) PopFlow();0x0163CallFunc_GetPI_ReturnValue = GetPI();0x017FCallFunc_GetWorldDeltaSeconds_ReturnValue = /Script/Engine.Default__GameplayStatics.GetWorldDeltaSeconds(this);0x01B2CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CallFunc_GetPI_ReturnValue, Ratio);0x01E0CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(horizontalspeed, CallFunc_Multiply_FloatFloat_ReturnValue);0x020ECallFunc_Multiply_FloatFloat_ReturnValue1 = Multiply_FloatFloat(CallFunc_Divide_FloatFloat_ReturnValue, CallFunc_GetWorldDeltaSeconds_ReturnValue);0x023CCallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(RotationAmount, CallFunc_Multiply_FloatFloat_ReturnValue1);0x026ARotationAmount = CallFunc_Add_FloatFloat_ReturnValue;0x0285CallFunc_Normal_ReturnValue = Normal(horizontalVelocity, 1e-04f);0x02AFCallFunc_MakeRotFromX_ReturnValue = MakeRotFromX(CallFunc_Normal_ReturnValue);0x02D4CallFunc_GetRightVector_ReturnValue = GetRightVector(CallFunc_MakeRotFromX_ReturnValue);0x02F9CallFunc_RotatorFromAxisAndAngle_ReturnValue = RotatorFromAxisAndAngle(CallFunc_GetRightVector_ReturnValue, RotationAmount);0x0327Sphere1.K2_SetWorldRotation(CallFunc_RotatorFromAxisAndAngle_ReturnValue, false, CallFunc_K2_SetWorldRotation_SweepHitResult, false);0x035BPopFlow();0x035CLabel_035C:0x035CCallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0387K2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x03ABK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x03C8if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x03D2CallFunc_GetPlayerCharacter_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x0402CallFunc_IsFalling_ReturnValue = CallFunc_GetPlayerCharacter_ReturnValue1.CharacterMovement.IsFalling();0x0446if (!(CallFunc_IsFalling_ReturnValue)) goto Label_0455;0x0454PopFlow();0x0455Label_0455:0x0455BreakVector(K2Node_DynamicCast_AsGI.BOX_LOC, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0499CallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(CallFunc_BreakVector_Z, 3000f);0x04C3CallFunc_K2_GetActorLocation_ReturnValue2 = K2_GetActorLocation();0x04DFBreakVector(CallFunc_K2_GetActorLocation_ReturnValue2, CallFunc_BreakVector_X4, CallFunc_BreakVector_Y4, CallFunc_BreakVector_Z4);0x050DCallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(CallFunc_BreakVector_Z4, CallFunc_Subtract_FloatFloat_ReturnValue);0x0533CallFunc_GetPlayerCharacter_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x0563CallFunc_GetDistanceTo_ReturnValue = GetDistanceTo(CallFunc_GetPlayerCharacter_ReturnValue1);0x0588CallFunc_Greater_FloatFloat_ReturnValue1 = Greater_FloatFloat(CallFunc_GetDistanceTo_ReturnValue, 1500f);0x05AACallFunc_K2_GetActorLocation_ReturnValue3 = CallFunc_GetPlayerCharacter_ReturnValue1.K2_GetActorLocation();0x05DCBreakVector(CallFunc_K2_GetActorLocation_ReturnValue3, CallFunc_BreakVector_X5, CallFunc_BreakVector_Y5, CallFunc_BreakVector_Z5);0x060ACallFunc_Greater_FloatFloat_ReturnValue2 = Greater_FloatFloat(CallFunc_BreakVector_Y4, CallFunc_BreakVector_Y5);0x0630CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_LessEqual_FloatFloat_ReturnValue, CallFunc_Greater_FloatFloat_ReturnValue2);0x0656CallFunc_BooleanOR_ReturnValue1 = BooleanOR(CallFunc_BooleanOR_ReturnValue, CallFunc_Greater_FloatFloat_ReturnValue1);0x067Cif (!(CallFunc_BooleanOR_ReturnValue1)) PopFlow();0x0686CallFunc_GetPlayerCharacter_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x06B6K2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(CallFunc_GetPlayerCharacter_ReturnValue);0x06DAK2Node_DynamicCast_bSuccess2 = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x06F7if (!(K2Node_DynamicCast_bSuccess2)) PopFlow();0x0701K2Node_DynamicCast_AsHRDINA_.return_boss3();0x0725PopFlow();0x0726Label_0726:0x0726CallFunc_GetGameInstance_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0751K2Node_DynamicCast_AsGI1 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue1);0x0775K2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsGI1);0x0792if (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x079CCallFunc_FinishSpawningActor_ReturnValue.block_DM.SetMaterial(0, K2Node_DynamicCast_AsGI1.VIS.GroundMaterial);0x0810CallFunc_GetPlayerCharacter_ReturnValue2 = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x0840CallFunc_K2_GetActorLocation_ReturnValue4 = CallFunc_GetPlayerCharacter_ReturnValue2.K2_GetActorLocation();0x0872/Script/Engine.Default__GameplayStatics.PlayWorldCameraShake(this, /Game/seq/charged1.charged1_C, CallFunc_K2_GetActorLocation_ReturnValue4, 0f, 9500f, 1f, false);0x08B5PopFlow();0x08B6goto Label_000F;0x08BBLabel_08BB:0x08BBAddMovementInput(FVector(0, 1, 0), 1f, false);0x08DCPopFlow();0x08DDCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x08F9BreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X2, CallFunc_BreakVector_Y2, CallFunc_BreakVector_Z2);0x0927initX = CallFunc_BreakVector_X2;0x0942CallFunc_K2_SetTimer_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "2nd_TICK", 0.001f, false);0x0985SpawnDefaultController();0x0993PopFlow();0x0994Label_0994:0x0994CallFunc_K2_GetActorLocation_ReturnValue1 = K2_GetActorLocation();0x09B0BreakVector(CallFunc_K2_GetActorLocation_ReturnValue1, CallFunc_BreakVector_X3, CallFunc_BreakVector_Y3, CallFunc_BreakVector_Z3);0x09DECallFunc_MakeVector_ReturnValue1 = MakeVector(initX, CallFunc_BreakVector_Y3, CallFunc_BreakVector_Z3);0x0A15CallFunc_K2_SetActorLocation_ReturnValue = K2_SetActorLocation(CallFunc_MakeVector_ReturnValue1, false, CallFunc_K2_SetActorLocation_SweepHitResult, false);0x0A3DPopFlow();0x0A3EK2Node_DynamicCast_AsHRDINA_1 = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor);0x0A62K2Node_DynamicCast_bSuccess4 = Cast<71>(K2Node_DynamicCast_AsHRDINA_1);0x0A7Fif (!(K2Node_DynamicCast_bSuccess4)) goto Label_0AB2;0x0A8DK2Node_DynamicCast_AsHRDINA_1.HIT_OBSTACLE_DIE();0x0AB1PopFlow();0x0AB2Label_0AB2:0x0AB2CallFunc_ComponentHasTag_ReturnValue = K2Node_ComponentBoundEvent_OtherComp.ComponentHasTag(FName(cube));0x0AE9if (!(CallFunc_ComponentHasTag_ReturnValue)) goto Label_0DD5;0x0AF7K2Node_DynamicCast_AsCube = Cast<cube_C>(K2Node_ComponentBoundEvent_OtherActor);0x0B1BK2Node_DynamicCast_bSuccess5 = Cast<71>(K2Node_DynamicCast_AsCube);0x0B38if (!(K2Node_DynamicCast_bSuccess5)) PopFlow();0x0B42CallFunc_K2_GetRootComponent_ReturnValue = K2Node_ComponentBoundEvent_OtherActor.K2_GetRootComponent();0x0B6CCallFunc_K2_GetComponentToWorld_ReturnValue = CallFunc_K2_GetRootComponent_ReturnValue.K2_GetComponentToWorld();0x0B9EBreakTransform(CallFunc_K2_GetComponentToWorld_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0BCCCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, FVector(1, 1, 1));0x0C07CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/cube_dmBP.cube_dmBP_C, CallFunc_MakeTransform_ReturnValue, 0, nullptr);0x0C47CallFunc_K2_GetRootComponent_ReturnValue = K2Node_ComponentBoundEvent_OtherActor.K2_GetRootComponent();0x0C71CallFunc_K2_GetComponentToWorld_ReturnValue = CallFunc_K2_GetRootComponent_ReturnValue.K2_GetComponentToWorld();0x0CA3BreakTransform(CallFunc_K2_GetComponentToWorld_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0CD1CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, FVector(1, 1, 1));0x0D0CCallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x0D48CallFunc_K2_GetRootComponent_ReturnValue1 = K2Node_DynamicCast_AsCube.K2_GetRootComponent();0x0D72CallFunc_K2_GetRootComponent_ReturnValue1.SetVisibility(false, true);0x0D94K2Node_DynamicCast_AsCube.StaticMesh.SetCollisionResponseToAllChannels(0);0x0DD0goto Label_0726;0x0DD5Label_0DD5:0x0DD5K2Node_DynamicCast_AsENEMY = Cast<ENEMY_C>(K2Node_ComponentBoundEvent_OtherActor);0x0DF9K2Node_DynamicCast_bSuccess3 = Cast<71>(K2Node_DynamicCast_AsENEMY);0x0E16if (!(K2Node_DynamicCast_bSuccess3)) PopFlow();0x0E20K2Node_DynamicCast_AsENEMY.die_silent();0x0E44PopFlow();0x0E45PushFlow(Label_0E59);0x0E4APushFlow(Label_035C);0x0E4FPushFlow(Label_08BB);0x0E54goto Label_0994;0x0E59Label_0E59:0x0E59CallFunc_K2_SetTimer_ReturnValue1 = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "2nd_TICK", 0.001f, false);0x0E9CPopFlow();0x0E9DLabel_0E9D:0x0E9Dreturn;0x0E9F// end of script | Final | 0x04 |