Zdexby TheHolyOneZ
1,879 classes
Class

ABOSS1_C

: AActor : UObject
/Game/BP/BOSS1.BOSS1_C 0x03D8 (984 B) align 8 inherited 0x0330 13 scripted vtable /Game/BP/BOSS1
0x00x03D8

Members 23

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CapsuleUCapsuleComponent*7 flagsnullptr
0x08StaticMeshUStaticMeshComponent*7 flagsnullptr
0x08cubeUStaticMeshComponent*7 flagsnullptr
0x08RotatingMovementURotatingMovementComponent*7 flagsnullptr
0x08arrowUArrowComponent*7 flagsnullptr
0x08SphereUStaticMeshComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x04Timeline_2_NewTrack_0_A9FB0F104AC7B0DE53B91DBB4A819A64float4 flags0
0x01Timeline_2__Direction_A9FB0F104AC7B0DE53B91DBB4A819A64ETimelineDirection4 flagsForward
0x03750x03padding / unreflected
0x08Timeline_2UTimelineComponent*6 flagsnullptr
0x04Timeline_1_NewTrack_0_F12033C24B64900515974A810683BD99float4 flags0
0x01Timeline_1__Direction_F12033C24B64900515974A810683BD99ETimelineDirection4 flagsForward
0x03850x03padding / unreflected
0x08Timeline_1UTimelineComponent*6 flagsnullptr
0x04Timeline_0_NewTrack_0_FF7D6C7A46CE21D7F4A5A98914C1B0E0float4 flags0
0x01Timeline_0__Direction_FF7D6C7A46CE21D7F4A5A98914C1B0E0ETimelineDirection4 flagsForward
0x03950x03padding / unreflected
0x08Timeline_0UTimelineComponent*6 flagsnullptr
0x04quantityint326 flags9
0x04Radiusfloat6 flags300
0x0CCenterFVector7 flags{X=0, Y=0, Z=0}
0x0CLastPosFVector7 flags{X=0, Y=0, Z=0}
0x0CHrdinaPosFVector7 flags{X=0, Y=0, Z=0}
0x03CC0x04padding / unreflected
0x08barUProgressBar*8 flagsnullptr
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnClickedFMulticastScriptDelegate4 flags<delegate>
0x10OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x10OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x10OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x10OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 13

SignatureFlagsNativeParams
void UserConstructionScript()
Script26 statements · 686 bytes of bytecode
0x0000PushFlow(Label_02AB);0x0005Temp_int_Variable = 0;0x001CLabel_001C:0x001CCallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, quantity);0x0042if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x004CPushFlow(Label_0261);0x0051CallFunc_Divide_IntInt_ReturnValue = Divide_IntInt(360, quantity);0x007BCallFunc_Multiply_IntInt_ReturnValue = Multiply_IntInt(Temp_int_Variable, CallFunc_Divide_IntInt_ReturnValue);0x00A9CallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(CallFunc_Multiply_IntInt_ReturnValue);0x00CECallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_Conv_IntToFloat_ReturnValue);0x00FDCallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_MakeRotator_ReturnValue);0x0122CallFunc_Multiply_VectorFloat_ReturnValue = Multiply_VectorFloat(CallFunc_GetForwardVector_ReturnValue, Radius);0x0150CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_Multiply_VectorFloat_ReturnValue, Center);0x017ECallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, CallFunc_MakeRotator_ReturnValue, FVector(1, 1, 1));0x01B9CallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddStaticMeshComponent-0), false, CallFunc_MakeTransform_ReturnValue, this);0x01E5CallFunc_AddComponent_ReturnValue.SetMaterial(0, /Game/Materials/slnko_2_Inst.slnko_2_Inst);0x0217K2Node_MakeArray_Array = {FName(eq)};0x022FCallFunc_AddComponent_ReturnValue.ComponentTags = K2Node_MakeArray_Array;0x0260PopFlow();0x0261Label_0261:0x0261CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x028BTemp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x02A6goto Label_001C;0x02ABLabel_02AB:0x02ABreturn;0x02AD// end of script
EventPublic0x00
void Timeline_0__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS1(15);0x000Freturn;0x0011// end of script
0x00
void Timeline_0__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS1(4490);0x000Freturn;0x0011// end of script
0x00
void Timeline_1__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS1(4485);0x000Freturn;0x0011// end of script
0x00
void Timeline_1__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS1(4480);0x000Freturn;0x0011// end of script
0x00
void Timeline_2__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS1(3108);0x000Freturn;0x0011// end of script
0x00
void Timeline_2__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS1(3103);0x000Freturn;0x0011// end of script
0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BOSS1(3651);0x0021return;0x0023// end of script
EventPublic0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS1(3797);0x000Freturn;0x0011// end of script
EventProtected0x00
void Follow()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BOSS1(4059);0x000Freturn;0x0011// end of script
0x00
void BndEvt__Cube_K2Node_ComponentBoundEvent_1_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit)
Script8 statements · 108 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_HitComponent = HitComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_NormalImpulse = NormalImpulse;0x0048PersistentFrame.K2Node_ComponentBoundEvent_Hit = Hit;0x005AExecuteUbergraph_BOSS1(4272);0x0069return;0x006B// end of script
0xAC
void bar_color(const FSlateColor& NewParam)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NewParam = NewParam;0x0012ExecuteUbergraph_BOSS1(4495);0x0021return;0x0023// end of script
0x28
void ExecuteUbergraph_BOSS1(int32 EntryPoint)
Script184 statements · 5,202 bytes of bytecode
0x0000PushFlow(Label_144F);0x0005goto [EntryPoint];0x000FPopFlow();0x0010Temp_bool_IsClosed_Variable = false;0x001BTemp_bool_Has_Been_Initd_Variable = true;0x0026PopFlow();0x0027cube.SetVisibility(true, false);0x0049K2Node_MakeStruct_SlateColor1.SpecifiedColor = LinearColor{0.52549f, 0f, 0.023529f, 1f};0x0086K2Node_MakeStruct_SlateColor1.ColorUseRule = 0;0x00A3bar_color(K2Node_MakeStruct_SlateColor1);0x00BA/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.08f, LatentActionInfo{0x107, -274416795, FName(ExecuteUbergraph_BOSS1), this});0x0106PopFlow();0x0107CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x0131Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x014CLabel_014C:0x014CCallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_Variable);0x0169CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, 5);0x018BCallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_LessEqual_IntInt_ReturnValue, CallFunc_Not_PreBool_ReturnValue);0x01B1if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_029F;0x01BFcube.SetVisibility(false, false);0x01E1K2Node_MakeStruct_SlateColor.SpecifiedColor = LinearColor{0f, 0.462481f, 0.52549f, 1f};0x021EK2Node_MakeStruct_SlateColor.ColorUseRule = 0;0x023Bbar_color(K2Node_MakeStruct_SlateColor);0x0252/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.08f, LatentActionInfo{0x27, 2029922713, FName(ExecuteUbergraph_BOSS1), this});0x029EPopFlow();0x029FLabel_029F:0x029FCallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(K2Node_DynamicCast_AsGI1.boss_life, 0f);0x02D7if (!(CallFunc_LessEqual_FloatFloat_ReturnValue)) goto Label_0306;0x02E5Timeline_2.ReverseFromEnd();0x0305PopFlow();0x0306Label_0306:0x0306/Script/Engine.Default__KismetSystemLibrary.Delay(this, 1f, LatentActionInfo{0x10, 1108345624, FName(ExecuteUbergraph_BOSS1), this});0x0352PopFlow();0x0353K2Node_DynamicCast_AsGI1.VIS.GOTO_NEXT_LEVEL();0x038DCallFunc_SpawnEmitterAttached_ReturnValue1 = /Script/Engine.Default__GameplayStatics.SpawnEmitterAttached(/Game/particle/mesh_prsk.mesh_prsk, Sphere, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), FVector(5, 5, 5), 0, true, 0);0x0402K2_DestroyActor();0x0410PopFlow();0x0411Label_0411:0x0411CallFunc_VLerp_ReturnValue = VLerp(FVector(0.01, 0.01, 0.01), FVector(1, 1, 1), Timeline_1_NewTrack_0_F12033C24B64900515974A810683BD99);0x0450SetActorScale3D(CallFunc_VLerp_ReturnValue);0x0463PopFlow();0x0464Label_0464:0x0464CallFunc_VLerp_ReturnValue1 = VLerp(FVector(0.01, 0.01, 0.01), FVector(1, 1, 1), Timeline_2_NewTrack_0_A9FB0F104AC7B0DE53B91DBB4A819A64);0x04A3SetActorScale3D(CallFunc_VLerp_ReturnValue1);0x04B6PopFlow();0x04B7Label_04B7:0x04B7CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/music_info.music_info_C, nullptr);0x04ECCallFunc_Create_ReturnValue.AddToViewport(0);0x0511PopFlow();0x0512Label_0512:0x0512CallFunc_Create_ReturnValue1 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/music_unlock.music_unlock_C, nullptr);0x0547CallFunc_Create_ReturnValue1.AddToViewport(0);0x056CCallFunc_GetGameInstance_ReturnValue2 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0597K2Node_DynamicCast_AsGI2 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue2);0x05BBK2Node_DynamicCast_bSuccess2 = Cast<71>(K2Node_DynamicCast_AsGI2);0x05D8if (!(K2Node_DynamicCast_bSuccess2)) PopFlow();0x05E2CallFunc_Add_IntInt_ReturnValue1 = Add_IntInt(K2Node_DynamicCast_AsGI2.unlocked_music, 1);0x0622K2Node_DynamicCast_AsGI2.unlocked_music = CallFunc_Add_IntInt_ReturnValue1;0x0653/Script/Engine.Default__KismetSystemLibrary.Delay(this, 1.5f, LatentActionInfo{0x353, 681480633, FName(ExecuteUbergraph_BOSS1), this});0x069FPopFlow();0x06A0Label_06A0:0x06A0CallFunc_Create_ReturnValue2 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/BP/UI/x0+music.x0+music_C, nullptr);0x06D5CallFunc_Create_ReturnValue2.AddToViewport(0);0x06FA/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/take_music_Cue.take_music_Cue, 1f, 1f, 0f, nullptr, nullptr);0x0735goto Label_0512;0x073ALabel_073A:0x073APushFlow(Label_074E);0x073Fif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_08EB;0x074DPopFlow();0x074ELabel_074E:0x074Eif (!(Temp_bool_IsClosed_Variable)) goto Label_075D;0x075CPopFlow();0x075DLabel_075D:0x075DTemp_bool_IsClosed_Variable = true;0x0768CallFunc_GetGameInstance_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0793K2Node_DynamicCast_AsGI1 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue1);0x07B7K2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsGI1);0x07D4if (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x07DECallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(K2Node_DynamicCast_AsGI1.boss_life, 0.1f);0x081EK2Node_DynamicCast_AsGI1.boss_life = CallFunc_Subtract_FloatFloat_ReturnValue;0x084FCallFunc_SpawnEmitterAttached_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnEmitterAttached(/Game/particle/mesh_prsk_boss.mesh_prsk_boss, cube, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), FVector(5, 5, 5), 0, true, 0);0x08C4Temp_bool_Variable = false;0x08CFTemp_int_Variable = 0;0x08E6goto Label_014C;0x08EBLabel_08EB:0x08EBTemp_bool_Has_Been_Initd_Variable = true;0x08F6if (!(false)) PopFlow();0x08F8Temp_bool_IsClosed_Variable = true;0x0903PopFlow();0x0904Label_0904:0x0904Temp_int_Array_Index_Variable = 0;0x091BLabel_091B:0x091BCallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(eq));0x094DCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue);0x0988CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x09AEif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x09B8Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x09D3PushFlow(Label_0BD5);0x09D8CallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(eq));0x0A0A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0A45CallFunc_ComponentHasTag_ReturnValue = CallFunc_Array_Get_Item.ComponentHasTag(FName(nope));0x0A7Cif (!(CallFunc_ComponentHasTag_ReturnValue)) goto Label_0A8B;0x0A8APopFlow();0x0A8BLabel_0A8B:0x0A8BCallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(eq));0x0ABDCallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(8f, 12f);0x0AE3/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0B1ECallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(K2Node_DynamicCast_AsGI4.VIS.Envelope, CallFunc_RandomFloatInRange_ReturnValue);0x0B78CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_Divide_FloatFloat_ReturnValue, 0.1f, 0.1f);0x0BA7CallFunc_Array_Get_Item.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue);0x0BD4PopFlow();0x0BD5Label_0BD5:0x0BD5CallFunc_Add_IntInt_ReturnValue2 = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0BFFTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue2;0x0C1Agoto Label_091B;0x0C1Fgoto Label_0464;0x0C24CallFunc_Concat_StrStr_ReturnValue = /Script/Engine.Default__KismetStringLibrary.Concat_StrStr("MUSIC", "14");0x0C61/Game/BP/GAME/FUNCTIONS.Default__FUNCTIONS_C.SAVE(CallFunc_Concat_StrStr_ReturnValue, NSLOCTEXT("584BAA6B41A6DC935D9F8F99F43538A5", "", "YES"), this);0x0CBAgoto Label_06A0;0x0CBFLabel_0CBF:0x0CBFCallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0CEAK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x0D0EK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x0D2Bif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0D35K2Node_DynamicCast_AsGI.boss_life = 1f;0x0D62CallFunc_GetGameInstance_ReturnValue3 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0D8DK2Node_DynamicCast_AsGI3 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue3);0x0DB1K2Node_DynamicCast_bSuccess3 = Cast<71>(K2Node_DynamicCast_AsGI3);0x0DCEif (!(K2Node_DynamicCast_bSuccess3)) PopFlow();0x0DD8K2Node_DynamicCast_AsGI3.VIS.NazovPesnicky = "83000";0x0E1Dgoto Label_04B7;0x0E22Label_0E22:0x0E22Timeline_1.PlayFromStart();0x0E42PopFlow();0x0E43CallFunc_GetGameInstance_ReturnValue4 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0E6EK2Node_DynamicCast_AsGI4 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue4);0x0E92K2Node_DynamicCast_bSuccess5 = Cast<71>(K2Node_DynamicCast_AsGI4);0x0EAFif (!(K2Node_DynamicCast_bSuccess5)) PopFlow();0x0EB9Temp_int_Loop_Counter_Variable = 0;0x0ED0goto Label_0904;0x0ED5PushFlow(Label_0F20);0x0EDACallFunc_K2_SetTimer_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "follow", 2f, true);0x0F1Bgoto Label_0E22;0x0F20Label_0F20:0x0F20CallFunc_GetPlayerCharacter_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x0F50K2Node_DynamicCast_AsHRDINA_1 = Cast<HRDINA__C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0F74K2Node_DynamicCast_bSuccess6 = Cast<71>(K2Node_DynamicCast_AsHRDINA_1);0x0F91if (!(K2Node_DynamicCast_bSuccess6)) PopFlow();0x0F9Bbar = K2Node_DynamicCast_AsHRDINA_1.HUD.boss_progres_bar;0x0FDAPopFlow();0x0FDBCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0FF7LastPos = CallFunc_K2_GetActorLocation_ReturnValue;0x1012CallFunc_GetPlayerPawn_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerPawn(this, 0);0x1042CallFunc_K2_GetActorLocation_ReturnValue1 = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x1074HrdinaPos = CallFunc_K2_GetActorLocation_ReturnValue1;0x108FTimeline_0.PlayFromStart();0x10AFPopFlow();0x10B0K2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor);0x10D4K2Node_DynamicCast_bSuccess4 = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x10F1if (!(K2Node_DynamicCast_bSuccess4)) PopFlow();0x10FBif (!(K2Node_DynamicCast_AsHRDINA_.charged)) PopFlow();0x111Bgoto Label_073A;0x1120Label_1120:0x1120CallFunc_VLerp_ReturnValue2 = VLerp(LastPos, HrdinaPos, Timeline_0_NewTrack_0_FF7D6C7A46CE21D7F4A5A98914C1B0E0);0x1157CallFunc_K2_SetActorLocation_ReturnValue = K2_SetActorLocation(CallFunc_VLerp_ReturnValue2, false, CallFunc_K2_SetActorLocation_SweepHitResult, false);0x117FPopFlow();0x1180goto Label_0411;0x1185goto Label_0CBF;0x118Agoto Label_1120;0x118FK2Node_MakeStruct_SlateBrush.ImageSize = bar.WidgetStyle.FillImage.ImageSize;0x11DBK2Node_MakeStruct_SlateBrush.Margin = bar.WidgetStyle.FillImage.Margin;0x1227K2Node_MakeStruct_SlateBrush.TintColor = K2Node_CustomEvent_NewParam;0x124BK2Node_MakeStruct_SlateBrush.ResourceObject = bar.WidgetStyle.FillImage.ResourceObject;0x128FK2Node_MakeStruct_SlateBrush.DrawAs = bar.WidgetStyle.FillImage.DrawAs;0x12DBK2Node_MakeStruct_SlateBrush.Tiling = bar.WidgetStyle.FillImage.Tiling;0x1327K2Node_MakeStruct_SlateBrush.Mirroring = bar.WidgetStyle.FillImage.Mirroring;0x1373K2Node_MakeStruct_ProgressBarStyle.BackgroundImage = bar.WidgetStyle.BackgroundImage;0x13B6K2Node_MakeStruct_ProgressBarStyle.FillImage = K2Node_MakeStruct_SlateBrush;0x13DAK2Node_MakeStruct_ProgressBarStyle.MarqueeImage = bar.WidgetStyle.MarqueeImage;0x141Dbar.WidgetStyle = K2Node_MakeStruct_ProgressBarStyle;0x144EPopFlow();0x144FLabel_144F:0x144Freturn;0x1451// end of script
Final0x04