Zdexby TheHolyOneZ
2,103 classes
Class

UWidget

: UVisual : UObject
/Script/UMG.Widget 0x0108 (264 B) align 8 inherited 0x0028 vtable /Script/UMG
0x00x0108

Members 22

OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*7 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01CursorEMouseCursor9 flagsDefault
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 57

SignatureFlagsNativeParams
void SetVisibility(const ESlateVisibility& InVisibility)NativePublic0x01
void SetUserFocus(APlayerController* PlayerController)FinalNative+1 flags0x08
void SetToolTipText(FText& InToolTipText)FinalNative+1 flags0x18
void SetToolTip(UWidget* Widget)FinalNative+1 flags0x08
void SetRenderTranslation(const FVector2D& Translation)FinalNative+1 flags0x08
void SetRenderTransformPivot(const FVector2D& Pivot)FinalNative+1 flags0x08
void SetRenderTransformAngle(float Angle)FinalNative+1 flags0x04
void SetRenderTransform(const FWidgetTransform& InTransform)FinalNative+1 flags0x1C
void SetRenderShear(const FVector2D& Shear)FinalNative+1 flags0x08
void SetRenderScale(const FVector2D& Scale)FinalNative+1 flags0x08
void SetRenderOpacity(float InOpacity)FinalNative+1 flags0x04
void SetNavigationRule(const EUINavigation& Direction, const EUINavigationRule& Rule, const FName& WidgetToFocus)FinalNative+1 flags0x0C
void SetKeyboardFocus()FinalNative+1 flags0x00
void SetIsEnabled(bool bInIsEnabled)NativePublic0x01
void SetCursor(const EMouseCursor& InCursor)FinalNative+1 flags0x01
void SetClipping(const EWidgetClipping& InClipping)FinalNative+1 flags0x01
void SetAllNavigationRules(const EUINavigationRule& Rule, const FName& WidgetToFocus)FinalNative+1 flags0x0C
void ResetCursor()FinalNative+1 flags0x00
void RemoveFromParent()NativePublic0x00
FEventReply OnReply__DelegateSignature()Public0xB8
FEventReply OnPointerEvent__DelegateSignature(const FGeometry& MyGeometry, FPointerEvent& MouseEvent)Public0x160
bool IsVisible()FinalNative+1 flags0x01
bool IsHovered()NativePublic0x01
void InvalidateLayoutAndVolatility()FinalNative+1 flags0x00
bool HasUserFocusedDescendants(APlayerController* PlayerController)FinalNative+1 flags0x09
bool HasUserFocus(APlayerController* PlayerController)FinalNative+1 flags0x09
bool HasMouseCaptureByUser(int32 UserIndex, int32 PointerIndex)FinalNative+1 flags0x09
bool HasMouseCapture()FinalNative+1 flags0x01
bool HasKeyboardFocus()FinalNative+1 flags0x01
bool HasFocusedDescendants()FinalNative+1 flags0x01
bool HasAnyUserFocus()FinalNative+1 flags0x01
UWidget* GetWidget__DelegateSignature()Public0x08
ESlateVisibility GetVisibility()FinalNative+1 flags0x01
FText GetText__DelegateSignature()Public0x18
ESlateVisibility GetSlateVisibility__DelegateSignature()Public0x01
FSlateColor GetSlateColor__DelegateSignature()Public0x28
FSlateBrush GetSlateBrush__DelegateSignature()Public0x88
float GetRenderTransformAngle()FinalNative+1 flags0x04
float GetRenderOpacity()FinalNative+1 flags0x04
UPanelWidget* GetParent()FinalNative+1 flags0x08
APlayerController* GetOwningPlayer()NativePublic0x08
ULocalPlayer* GetOwningLocalPlayer()NativePublic0x08
EMouseCursor GetMouseCursor__DelegateSignature()Public0x01
FLinearColor GetLinearColor__DelegateSignature()Public0x10
bool GetIsEnabled()FinalNative+1 flags0x01
int32 GetInt32__DelegateSignature()Public0x04
UGameInstance* GetGameInstance()FinalNative+1 flags0x08
float GetFloat__DelegateSignature()Public0x04
FVector2D GetDesiredSize()FinalNative+1 flags0x08
EWidgetClipping GetClipping()FinalNative+1 flags0x01
ECheckBoxState GetCheckBoxState__DelegateSignature()Public0x01
FGeometry GetCachedGeometry()FinalNative+1 flags0x38
bool GetBool__DelegateSignature()Public0x01
UWidget* GenerateWidgetForString__DelegateSignature(const FString& Item)Public0x18
UWidget* GenerateWidgetForObject__DelegateSignature(UObject* Item)Public0x10
void ForceVolatile(bool bForce)FinalNative+1 flags0x01
void ForceLayoutPrepass()FinalNative+1 flags0x00

Subclasses 25

Used by 21

types with a member, parameter or interface of this type