Struct FBasedPosition Path C++ Link /Script/Engine.BasedPosition 0x0038 (56 B) align 8 /Script/Engine 0x00x0038 Members 5 OffsetSizeNameTypeFlags—0x08BaseAActor*7 flags0x00080x0CPositionFVector7 flags0x00140x0CCachedBaseLocationFVector5 flags0x00200x0CCachedBaseRotationFRotator4 flags0x002C0x0CCachedTransPositionFVector5 flags // /Script/Engine.BasedPosition // size 0x0038 (56), align 8 struct FBasedPosition { public: AActor* Base; // ????(0x08) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector Position; // 0x0008(0x0C) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector CachedBaseLocation; // 0x0014(0x0C) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FRotator CachedBaseRotation; // 0x0020(0x0C) ZeroConstructor IsPlainOldData NoDestructor NativeAccessSpecifierPublic FVector CachedTransPosition; // 0x002C(0x0C) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };