Zdexby TheHolyOneZ
2,103 classes
Class

ABP_GateTerminal_C

: ATerminal : AActor : UObject
/Game/Production/Blueprints/Terminal/BP_GateTerminal.BP_GateTerminal_C 0x02D9 (729 B) align 8 inherited 0x02B8 5 scripted vtable /Game/Production/Blueprints/Terminal/BP_GateTerminal
0x00x02D9

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08AudioSourceUAkComponent*7 flagsnullptr
0x08MP_bootupUMediaPlayer*7 flags/Game/Production/Media/MediaPlayers/MP_TerminalBootup.MP_Te…
0x08m_controllerAWeWentBackController*8 flagsnullptr
0x01exitingToCreditsbool6 flagsfalse
Inherited from ATerminal 18
OffsetSizeNameTypeFlagsDefault
0x08m_SceneComponentUSceneComponent*9 flags/Script/WeWentBack.Default__Terminal.SceneComponent
0x08m_PlayerLocationUSceneComponent*9 flags/Script/WeWentBack.Default__Terminal.PlayerLocation
0x08m_MeshBodyUStaticMeshComponent*9 flags/Script/WeWentBack.Default__Terminal.KeyBody
0x08m_MeshKeyboardUStaticMeshComponent*9 flags/Script/WeWentBack.Default__Terminal.Key_Board
0x08m_MeshKeyBaseUStaticMeshComponent*9 flags/Script/WeWentBack.Default__Terminal.KeyBase
0x08m_VideoPlaneUStaticMeshComponent*9 flags/Script/WeWentBack.Default__Terminal.VideoPlane
0x08m_BlackScreenUStaticMeshComponent*9 flags/Script/WeWentBack.Default__Terminal.BlacckScreen
0x08m_3DWidgetUWidgetComponent*9 flags/Script/WeWentBack.Default__Terminal.3Dwidget
0x08m_AreaTriggerBoxUBoxComponent*9 flags/Script/WeWentBack.Default__Terminal.TriggerBox
0x08m_MediaSoundComponentUMediaSoundComponent*9 flags/Script/WeWentBack.Default__Terminal.MediSounComponent
0x01mHasBootupboolProtected+7 flagsfalse
0x01mFinishedBootboolProtected+7 flagsfalse
0x02920x02padding / unreflected
0x04mBlendTimefloatProtected+7 flags0
0x04mClipDurationfloatProtected+7 flags0
0x01mToSetFocusPasswordboolProtected+8 flagsfalse
0x029D0x03padding / unreflected
0x04mFocusTimerfloatProtected+8 flags0
0x02A40x04padding / unreflected
0x08mCameraTargetAActor*7 flagsnullptr
0x04mPlayerLocationOfsetfloat7 flags0
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01B00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 5

SignatureFlagsNativeParams
void SetTargetBlendtest()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_GateTerminal(691);0x000Freturn;0x0011// end of script
EventProtected0x00
void PlayVideoAndSound()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_GateTerminal(1171);0x000Freturn;0x0011// end of script
EventProtected0x00
void PlayExitAudio()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_GateTerminal(1323);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_GateTerminal(1412);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_BP_GateTerminal(int32 EntryPoint)
Script62 statements · 1,470 bytes of bytecode
0x0000PushFlow(Label_05BB);0x0005goto [EntryPoint];0x000FMP_bootup.Close();0x002Fm_VideoPlane.SetVisibility(false, false);0x0051mFinishedBoot = true;0x005CPopFlow();0x005DCallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0077CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetPlayerController_ReturnValue.K2_GetActorLocation();0x00A9CallFunc_Conv_VectorToString_ReturnValue = Conv_VectorToString(CallFunc_K2_GetActorLocation_ReturnValue);0x00CEPrintString(this, CallFunc_Conv_VectorToString_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 5f);0x010BPopFlow();0x010CCallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x0126K2Node_DynamicCast_AsWe_Went_Back_Controller = Cast<WeWentBackController>(CallFunc_GetPlayerController_ReturnValue_1);0x014AK2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsWe_Went_Back_Controller);0x0167if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0171m_controller = K2Node_DynamicCast_AsWe_Went_Back_Controller;0x0184CallFunc_GetUserWidgetObject_ReturnValue = m_3DWidget.GetUserWidgetObject();0x01AEK2Node_DynamicCast_AsW_Terminal_Log_In = Cast<W_Terminal_logIn_C>(CallFunc_GetUserWidgetObject_ReturnValue);0x01D2K2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsW_Terminal_Log_In);0x01EFif (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x01F9m_controller.mWidgTerminalLogin = K2Node_DynamicCast_AsW_Terminal_Log_In;0x0222PopFlow();0x0223Label_0223:0x0223CallFunc_PostAkEvent_ReturnValue = AudioSource.PostAkEvent(/Game/WwiseAudio/Events/Production/Interactions/Terminal/terminal_shutdown.terminal_shutdown, 0, Temp_delegate_Variable_1, Temp_struct_Variable_1, "");0x0277PopFlow();0x0278Label_0278:0x0278Delay(this, mClipDuration, LatentActionInfo{0xF, 937135440, FName(ExecuteUbergraph_BP_GateTerminal), this});0x02B2PopFlow();0x02B3CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x02CDK2Node_DynamicCast_AsBP_Player_Character = Cast<BP_PlayerCharacter_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x02F1K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Player_Character);0x030Eif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0318CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0332CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetPlayerController_ReturnValue.K2_GetActorLocation();0x0364CallFunc_Conv_VectorToString_ReturnValue = Conv_VectorToString(CallFunc_K2_GetActorLocation_ReturnValue);0x0389PrintString(this, CallFunc_Conv_VectorToString_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 10f);0x03C6CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x03E0CallFunc_GetPlayerController_ReturnValue.SetViewTargetWithBlend(mCameraTarget, 1f, 0, 0f, false);0x041ADelay(this, 2f, LatentActionInfo{0x5D, 181308268, FName(ExecuteUbergraph_BP_GateTerminal), this});0x0450PopFlow();0x0451Label_0451:0x0451CallFunc_OpenSource_ReturnValue = MP_bootup.OpenSource(/Game/Production/Media/Media_Sources/MS_TerminalBootSeq.MS_TerminalBootSeq);0x0484if (!(CallFunc_OpenSource_ReturnValue)) PopFlow();0x048Egoto Label_0278;0x0493CallFunc_GetActorOfClass_ReturnValue_1 = GetActorOfClass(this, /Game/Production/Blueprints/UMG/BP_HUDS.BP_HUDS_C);0x04B1CallFunc_GetActorOfClass_ReturnValue_1.Enabled = false;0x04D2CallFunc_PostAkEvent_ReturnValue_1 = AudioSource.PostAkEvent(/Game/WwiseAudio/Events/Production/Interactions/Terminal/terminal_start.terminal_start, 0, Temp_delegate_Variable, Temp_struct_Variable, "");0x0526goto Label_0451;0x052Bif (!(exitingToCredits)) goto Label_053A;0x0539PopFlow();0x053ALabel_053A:0x053APushFlow(Label_0544);0x053Fgoto Label_0223;0x0544Label_0544:0x0544CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/Production/Blueprints/UMG/BP_HUDS.BP_HUDS_C);0x0562CallFunc_GetActorOfClass_ReturnValue.Enabled = true;0x0583PopFlow();0x0584Delay(this, 3f, LatentActionInfo{0x10C, -116726355, FName(ExecuteUbergraph_BP_GateTerminal), this});0x05BAPopFlow();0x05BBLabel_05BB:0x05BBreturn;0x05BD// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type