Zdexby TheHolyOneZ
2,103 classes
Class

ALight_ProbeBlutility_C

: AActor : UObject
/Game/LightProbes/Blueprints/Light_ProbeBlutility.Light_ProbeBlutility_C 0x0278 (632 B) align 8 inherited 0x0240 5 scripted vtable /Game/LightProbes/Blueprints/Light_ProbeBlutility
0x00x0278

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BillboardUBillboardComponent*7 flagsnullptr
0x08Light Controller ReferenceALight_ProbeController_C*7 flagsnullptr
0x10Point Lights to ReplaceTArray<APointLight*>4 flags[]
0x01Replace Point Lightsbool5 flagsfalse
0x02690x03padding / unreflected
0x04Num Light Probesint327 flags0
0x01Pause On Playbool6 flagstrue
0x02710x03padding / unreflected
0x04Light Probes Update Timefloat6 flags0.1
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01B00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 5

SignatureFlagsNativeParams
void UserConstructionScript()
Script65 statements · 1,982 bytes of bytecode
0x0000PushFlow(Label_07BB);0x0005CallFunc_K2_SetTimer_ReturnValue = K2_SetTimer(this, "Update Lights", Light Probes Update Time, true, 0f, 0f);0x0045if (!(Replace Point Lights)) PopFlow();0x004FReplace Point Lights = false;0x005ACallFunc_GetAllActorsOfClass_OutActors = {};0x0065GetAllActorsOfClass(this, /Game/LightProbes/Blueprints/LightProbe.LightProbe_C, CallFunc_GetAllActorsOfClass_OutActors);0x0082CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x00BDCallFunc_Less_IntInt_ReturnValue_2 = Less_IntInt(CallFunc_Array_Length_ReturnValue_1, 256);0x00DFif (!(CallFunc_Less_IntInt_ReturnValue_2)) goto Label_0388;0x00EDCallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0128Num Light Probes = CallFunc_Array_Length_ReturnValue_1;0x0143Temp_int_Loop_Counter_Variable = 0;0x015ATemp_int_Array_Index_Variable = 0;0x0171Label_0171:0x0171CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Point Lights to Replace);0x01ACCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x01D2if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0447;0x01E0Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x01FBPushFlow(Label_0471);0x0200/Script/Engine.Default__KismetArrayLibrary.Array_Get(Point Lights to Replace, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x023Bif (!(CallFunc_Array_Get_Item.PointLightComponent.bUseInverseSquaredFalloff)) goto Label_04BB;0x0275/Script/Engine.Default__KismetArrayLibrary.Array_Get(Point Lights to Replace, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x02B0CallFunc_GetDisplayName_ReturnValue_1 = GetDisplayName(CallFunc_Array_Get_Item);0x02D5CallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr(CallFunc_GetDisplayName_ReturnValue_1, " Skipped, only supported on lights with \"Use Inverse Squared Falloff\" Disabled");0x034APrintString(this, CallFunc_Concat_StrStr_ReturnValue_1, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x0387PopFlow();0x0388Label_0388:0x0388CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x03C3CallFunc_Greater_IntInt_ReturnValue_1 = Greater_IntInt(CallFunc_Array_Length_ReturnValue_1, 256);0x03E5if (!(CallFunc_Greater_IntInt_ReturnValue_1)) goto Label_03F3;0x03F3Label_03F3:0x03F3PrintString(this, "Already Too many Light Probes", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x0446PopFlow();0x0447Label_0447:0x0447/Script/Engine.Default__KismetArrayLibrary.Array_Clear(Point Lights to Replace);0x0470PopFlow();0x0471Label_0471:0x0471CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x049BTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x04B6goto Label_0171;0x04BBLabel_04BB:0x04BB/Script/Engine.Default__KismetArrayLibrary.Array_Get(Point Lights to Replace, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x04F6if (!(CallFunc_Array_Get_Item.PointLightComponent.CastDynamicShadows)) goto Label_06B3;0x0530/Script/Engine.Default__KismetArrayLibrary.Array_Get(Point Lights to Replace, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x056Bif (!(CallFunc_Array_Get_Item.PointLightComponent.CastShadows)) goto Label_06B3;0x05A5/Script/Engine.Default__KismetArrayLibrary.Array_Get(Point Lights to Replace, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x05E0CallFunc_GetDisplayName_ReturnValue = GetDisplayName(CallFunc_Array_Get_Item);0x0605CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_GetDisplayName_ReturnValue, " Skipped, only lights without \"Cast Dynamic Shadows\" enabled get replaced");0x0675PrintString(this, CallFunc_Concat_StrStr_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x06B2PopFlow();0x06B3Label_06B3:0x06B3CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Num Light Probes, 1);0x06DDNum Light Probes = CallFunc_Add_IntInt_ReturnValue;0x06F8CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Num Light Probes, 256);0x071Aif (!(CallFunc_Less_IntInt_ReturnValue_1)) goto Label_0729;0x0728PopFlow();0x0729Label_0729:0x0729CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(Num Light Probes, 256);0x074Bif (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_0759;0x0759Label_0759:0x0759PrintString(this, "Too Many Light Probes, Conversion Cancelled", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x07BAPopFlow();0x07BBLabel_07BB:0x07BBreturn;0x07BD// end of script
EventPublic0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_Light_ProbeBlutility(108);0x0021return;0x0023// end of script
EventPublic0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Light_ProbeBlutility(113);0x000Freturn;0x0011// end of script
EventProtected0x00
void Update Lights()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_Light_ProbeBlutility(10);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_Light_ProbeBlutility(int32 EntryPoint)
Script12 statements · 127 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000Aif (!(Pause On Play)) goto Label_007C;0x0018CallFunc_IsValid_ReturnValue = IsValid(Light Controller Reference);0x0035if (!(CallFunc_IsValid_ReturnValue)) goto Label_007C;0x0043Light Controller Reference.Update Light Probes();0x0067goto Label_007C;0x006Cgoto Label_000A;0x0071Pause On Play = false;0x007CLabel_007C:0x007Creturn;0x007E// end of script
Final0x04