0x00x0028
Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| No reflected members. | |||||
Functions 13
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool TestHitResultForTags(FHitResult& Hit, const TArray<FName>& tagNameList, const int32& OutIndex) | FinalNative+2 flags | 0x9D | |
| bool TestHitResultForTag(FHitResult& Hit, const FName& TagName) | FinalNative+2 flags | 0x91 | |
| void SetRigidBodyWorldTransform(UPrimitiveComponent* Component, FTransform& NewTransform, bool clearVelocities) | FinalNative+2 flags | 0x41 | |
| FVector GetWorldGravity(UObject* WorldContextObject) | FinalNative+2 flags | 0x14 | |
| FTransform GetRigidBodyWorldTransform(UPrimitiveComponent* Component) | FinalNative+2 flags | 0x40 | |
| FVector GetPhysicsVelocityAtWorldLocation(UPrimitiveComponent* PrimitiveComponent, const FVector& WorldLocation) | FinalNative+2 flags | 0x20 | |
| ECollisionChannel GetCollisionObjectType(USceneComponent* Component) | FinalNative+2 flags | 0x09 | |
| void FindConstrainedComponents(UPhysicsConstraintComponent* Constraint, const UPrimitiveComponent*& component1, const UPrimitiveComponent*& component2) | FinalNative+2 flags | 0x18 | |
| FName Conv_CollisionProfileNameToName(const FCollisionProfileName& InProfileName) | FinalNative+2 flags | 0x10 | |
| FVector ComputePenetration(UStaticMeshComponent* StaticMeshComponent, UCapsuleComponent* CapsuleComponent) | FinalNative+2 flags | 0x1C | |
| FVector ComputeCapsulePenetration(UStaticMeshComponent* StaticMeshComponent, float CapsuleRadius, float CapsuleHalfHeight, const FVector& CapsuleLocation, FQuat& capsuleQuat) | FinalNative+2 flags | 0x3C | |
| bool ComponentOrOwningActorHasTag(UActorComponent* Component, const FName& TagName) | FinalNative+2 flags | 0x11 | |
| void ClearRigidBodyVelocities(UPrimitiveComponent* Component) | FinalNative+2 flags | 0x08 |