Zdexby TheHolyOneZ
2,759 classes
Class

UTarPhysUtils

: UBlueprintFunctionLibrary : UObject
/Script/TarsierUtilities.TarPhysUtils 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/TarsierUtilities
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 13

SignatureFlagsNativeParams
bool TestHitResultForTags(FHitResult& Hit, const TArray<FName>& tagNameList, const int32& OutIndex)FinalNative+2 flags0x9D
bool TestHitResultForTag(FHitResult& Hit, const FName& TagName)FinalNative+2 flags0x91
void SetRigidBodyWorldTransform(UPrimitiveComponent* Component, FTransform& NewTransform, bool clearVelocities)FinalNative+2 flags0x41
FVector GetWorldGravity(UObject* WorldContextObject)FinalNative+2 flags0x14
FTransform GetRigidBodyWorldTransform(UPrimitiveComponent* Component)FinalNative+2 flags0x40
FVector GetPhysicsVelocityAtWorldLocation(UPrimitiveComponent* PrimitiveComponent, const FVector& WorldLocation)FinalNative+2 flags0x20
ECollisionChannel GetCollisionObjectType(USceneComponent* Component)FinalNative+2 flags0x09
void FindConstrainedComponents(UPhysicsConstraintComponent* Constraint, const UPrimitiveComponent*& component1, const UPrimitiveComponent*& component2)FinalNative+2 flags0x18
FName Conv_CollisionProfileNameToName(const FCollisionProfileName& InProfileName)FinalNative+2 flags0x10
FVector ComputePenetration(UStaticMeshComponent* StaticMeshComponent, UCapsuleComponent* CapsuleComponent)FinalNative+2 flags0x1C
FVector ComputeCapsulePenetration(UStaticMeshComponent* StaticMeshComponent, float CapsuleRadius, float CapsuleHalfHeight, const FVector& CapsuleLocation, FQuat& capsuleQuat)FinalNative+2 flags0x3C
bool ComponentOrOwningActorHasTag(UActorComponent* Component, const FName& TagName)FinalNative+2 flags0x11
void ClearRigidBodyVelocities(UPrimitiveComponent* Component)FinalNative+2 flags0x08