Zdexby TheHolyOneZ
2,759 classes
Class

USynthComponentMonoWaveTable

: USynthComponent : USceneComponent : UActorComponent : UObject
/Script/Synthesis.SynthComponentMonoWaveTable 0x0E10 (3,600 B) align 16 inherited 0x06D0 vtable /Script/Synthesis
0x00x0E10

Members 3

OffsetSizeNameTypeFlagsDefault
0x10OnTableAlteredFMulticastScriptDelegate4 flags<delegate>
0x10OnNumTablesChangedFMulticastScriptDelegate4 flags<delegate>
0x08CurrentPresetUMonoWaveTableSynthPreset*Protected+6 flagsnullptr
0x06F80x718unreflected bytes to end of USynthComponentMonoWaveTable
Inherited from USynthComponent 24
OffsetSizeNameTypeFlagsDefault
0x01bAutoDestroy : 1bit 0bool3 flagsfalse
0x01bStopWhenOwnerDestroyed : 1bit 1bool3 flagstrue
0x01bAllowSpatialization : 1bit 2bool5 flagsfalse
0x01bOverrideAttenuation : 1bit 3bool5 flagsfalse
0x01F90x03padding / unreflected
0x01bEnableBusSends : 1bit 0bool5 flagstrue
0x01bEnableBaseSubmix : 1bit 1bool4 flagstrue
0x01bEnableSubmixSends : 1bit 2bool4 flagstrue
0x01FD0x03padding / unreflected
0x08AttenuationSettingsUSoundAttenuation*7 flagsnullptr
0x3A8AttenuationOverridesFSoundAttenuationSettings3 flags{bAttenuate=true, bUsePlayerPosition=false, bSpatialize=tru…
0x08ConcurrencySettingsUSoundConcurrency*Deprecated+5 flagsnullptr
0x50ConcurrencySetTSet<USoundConcurrency*>3 flags<TSet>
0x08SoundClassUSoundClass*6 flagsnullptr
0x08SourceEffectChainUSoundEffectSourcePresetChain*6 flagsnullptr
0x08SoundSubmixUSoundSubmixBase*6 flagsnullptr
0x10SoundSubmixSendsTArray<FSoundSubmixSendInfo>4 flags[]
0x10BusSendsTArray<FSoundSourceBusSendInfo>4 flags[]
0x10PreEffectBusSendsTArray<FSoundSourceBusSendInfo>4 flags[]
0x01bIsUISound : 1bit 0bool5 flagsfalse
0x01bIsPreviewSound : 1bit 1bool3 flagsfalse
0x06510x03padding / unreflected
0x04EnvelopeFollowerAttackTimeint327 flags0
0x04EnvelopeFollowerReleaseTimeint327 flags0
0x065C0x04padding / unreflected
0x10OnAudioEnvelopeValueFMulticastScriptDelegate4 flags<delegate>
0x06700x20padding / unreflected
0x08SynthUSynthSound*Transient+5 flagsnullptr
0x08AudioComponentUAudioComponent*Transient+7 flagsnullptr
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+4 flags[]
0x00F00x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 1bool6 flagsfalse
0x01bHiddenInGame : 1bit 2bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x014E0x01padding / unreflected
0x01MobilityEComponentMobility8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 44

SignatureFlagsNativeParams
void SetWaveTablePosition(float InPosition)FinalNative+1 flags0x04
void SetSustainPedalState(bool InSustainPedalState)FinalNative+1 flags0x01
void SetPosLfoType(const ESynthLFOType& InLfoType)FinalNative+1 flags0x01
void SetPosLfoFrequency(float InLfoFrequency)FinalNative+1 flags0x04
void SetPosLfoDepth(float InLfoDepth)FinalNative+1 flags0x04
void SetPositionEnvelopeSustainGain(float InSustainGain)FinalNative+1 flags0x04
void SetPositionEnvelopeReleaseTime(float InReleaseTimeMsec)FinalNative+1 flags0x04
void SetPositionEnvelopeInvert(bool bInInvert)FinalNative+1 flags0x01
void SetPositionEnvelopeDepth(float InDepth)FinalNative+1 flags0x04
void SetPositionEnvelopeDecayTime(float InDecayTimeMsec)FinalNative+1 flags0x04
void SetPositionEnvelopeBiasInvert(bool bInBiasInvert)FinalNative+1 flags0x01
void SetPositionEnvelopeBiasDepth(float InDepth)FinalNative+1 flags0x04
void SetPositionEnvelopeAttackTime(float InAttackTimeMsec)FinalNative+1 flags0x04
void SetLowPassFilterResonance(float InNewQ)FinalNative+1 flags0x04
void SetFrequencyWithMidiNote(float InMidiNote)FinalNative+1 flags0x04
void SetFrequencyPitchBend(float FrequencyOffsetCents)FinalNative+1 flags0x04
void SetFrequency(float FrequencyHz)FinalNative+1 flags0x04
void SetFilterEnvelopeSustainGain(float InSustainGain)FinalNative+1 flags0x04
void SetFilterEnvelopeReleaseTime(float InReleaseTimeMsec)FinalNative+1 flags0x04
void SetFilterEnvelopenDecayTime(float InDecayTimeMsec)FinalNative+1 flags0x04
void SetFilterEnvelopeInvert(bool bInInvert)FinalNative+1 flags0x01
void SetFilterEnvelopeDepth(float InDepth)FinalNative+1 flags0x04
void SetFilterEnvelopeBiasInvert(bool bInBiasInvert)FinalNative+1 flags0x01
void SetFilterEnvelopeBiasDepth(float InDepth)FinalNative+1 flags0x04
void SetFilterEnvelopeAttackTime(float InAttackTimeMsec)FinalNative+1 flags0x04
bool SetCurveValue(int32 TableIndex, int32 KeyframeIndex, float NewValue)FinalNative+1 flags0x0D
bool SetCurveTangent(int32 TableIndex, float InNewTangent)FinalNative+1 flags0x09
bool SetCurveInterpolationType(const CurveInterpolationType& InterpolationType, int32 TableIndex)FinalNative+1 flags0x09
void SetAmpEnvelopeSustainGain(float InSustainGain)FinalNative+1 flags0x04
void SetAmpEnvelopeReleaseTime(float InReleaseTimeMsec)FinalNative+1 flags0x04
void SetAmpEnvelopeInvert(bool bInInvert)FinalNative+1 flags0x01
void SetAmpEnvelopeDepth(float InDepth)FinalNative+1 flags0x04
void SetAmpEnvelopeDecayTime(float InDecayTimeMsec)FinalNative+1 flags0x04
void SetAmpEnvelopeBiasInvert(bool bInBiasInvert)FinalNative+1 flags0x01
void SetAmpEnvelopeBiasDepth(float InDepth)FinalNative+1 flags0x04
void SetAmpEnvelopeAttackTime(float InAttackTimeMsec)FinalNative+1 flags0x04
void RefreshWaveTable(int32 Index)FinalNative+1 flags0x04
void RefreshAllWaveTables()FinalNative+1 flags0x00
void NoteOn(float InMidiNote, float InVelocity)FinalNative+1 flags0x08
void NoteOff(float InMidiNote)FinalNative+1 flags0x04
int32 GetNumTableEntries()FinalNative+1 flags0x04
int32 GetMaxTableIndex()FinalNative+1 flags0x04
TArray<float> GetKeyFrameValuesForTable(float TableIndex)FinalNative+1 flags0x18
float GetCurveTangent(int32 TableIndex)FinalNative+1 flags0x08