Zdexby TheHolyOneZ
2,759 classes
Class

AGeometryCollectionDebugDrawActor

: AActor : UObject
/Script/GeometryCollectionEngine.GeometryCollectionDebugDrawActor 0x0338 (824 B) align 8 inherited 0x0250 vtable /Script/GeometryCollectionEngine
0x00x0338

Members 61

OffsetSizeNameTypeFlagsDefault
0x01WarningMessageFGeometryCollectionDebugDrawWarningMessage5 flags{}
0x02510x07padding / unreflected
0x18SelectedRigidBodyFGeometryCollectionDebugDrawActorSelectedRigidBody3 flags{ID=-1, Solver=nullptr, GeometryCollection=nullptr}
0x01bDebugDrawWholeCollectionbool6 flagsfalse
0x01bDebugDrawHierarchybool6 flagsfalse
0x01bDebugDrawClusteringbool6 flagsfalse
0x01HideGeometryEGeometryCollectionDebugDrawActorHideGeometry6 flagsHideWithCollision
0x01bShowRigidBodyIdbool6 flagsfalse
0x01bShowRigidBodyCollisionbool6 flagsfalse
0x01bCollisionAtOriginbool6 flagsfalse
0x01bShowRigidBodyTransformbool6 flagsfalse
0x01bShowRigidBodyInertiabool6 flagsfalse
0x01bShowRigidBodyVelocitybool6 flagsfalse
0x01bShowRigidBodyForcebool6 flagsfalse
0x01bShowRigidBodyInfosbool6 flagsfalse
0x01bShowTransformIndexbool6 flagsfalse
0x01bShowTransformbool6 flagsfalse
0x01bShowParentbool6 flagsfalse
0x01bShowLevelbool6 flagsfalse
0x01bShowConnectivityEdgesbool6 flagsfalse
0x01bShowGeometryIndexbool6 flagsfalse
0x01bShowGeometryTransformbool6 flagsfalse
0x01bShowBoundingBoxbool6 flagsfalse
0x01bShowFacesbool6 flagsfalse
0x01bShowFaceIndicesbool6 flagsfalse
0x01bShowFaceNormalsbool6 flagsfalse
0x01bShowSingleFacebool6 flagsfalse
0x04SingleFaceIndexint326 flags0
0x01bShowVerticesbool6 flagsfalse
0x01bShowVertexIndicesbool6 flagsfalse
0x01bShowVertexNormalsbool6 flagsfalse
0x01bUseActiveVisualizationbool6 flagstrue
0x04PointThicknessfloat6 flags6
0x04LineThicknessfloat6 flags1
0x01bTextShadowbool6 flagstrue
0x02990x03padding / unreflected
0x04TextScalefloat6 flags1
0x04NormalScalefloat6 flags10
0x04AxisScalefloat6 flags20
0x04ArrowScalefloat6 flags2.5
0x04RigidBodyIdColorFColor6 flags{B=124, G=124, R=255, A=255}
0x04RigidBodyTransformScalefloat6 flags1
0x04RigidBodyCollisionColorFColor6 flags{B=89, G=89, R=232, A=255}
0x04RigidBodyInertiaColorFColor6 flags{B=124, G=124, R=255, A=255}
0x04RigidBodyVelocityColorFColor6 flags{B=75, G=75, R=198, A=255}
0x04RigidBodyForceColorFColor6 flags{B=75, G=75, R=198, A=255}
0x04RigidBodyInfoColorFColor6 flags{B=124, G=124, R=255, A=255}
0x04TransformIndexColorFColor6 flags{B=170, G=232, R=255, A=255}
0x04TransformScalefloat6 flags1
0x04LevelColorFColor6 flags{B=170, G=232, R=255, A=255}
0x04ParentColorFColor6 flags{B=124, G=170, R=204, A=255}
0x04ConnectivityEdgeThicknessfloat6 flags1
0x04GeometryIndexColorFColor6 flags{B=255, G=170, R=232, A=255}
0x04GeometryTransformScalefloat6 flags1
0x04BoundingBoxColorFColor6 flags{B=174, G=104, R=144, A=255}
0x04FaceColorFColor6 flags{B=204, G=124, R=170, A=255}
0x04FaceIndexColorFColor6 flags{B=255, G=170, R=232, A=255}
0x04FaceNormalColorFColor6 flags{B=174, G=104, R=144, A=255}
0x04SingleFaceColorFColor6 flags{B=232, G=170, R=255, A=255}
0x04VertexColorFColor6 flags{B=204, G=170, R=124, A=255}
0x04VertexIndexColorFColor6 flags{B=255, G=232, R=170, A=255}
0x04VertexNormalColorFColor6 flags{B=174, G=144, R=104, A=255}
0x03040x04padding / unreflected
0x08SpriteComponentUBillboardComponent*7 flagsnullptr
0x03100x28unreflected bytes to end of AGeometryCollectionDebugDrawActor
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnActorTickChangedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01910x67padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x02080x10padding / unreflected
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]
0x02280x10padding / unreflected
0x18CachedActorValuesFAtlasOptimizationVolumeActorTransient+2 flags{ReferencedComponents=[]}

Functions 0

SignatureFlagsNativeParams
No reflected functions.

Used by 1

types with a member, parameter or interface of this type