Zdexby TheHolyOneZ
2,759 classes
Class

AWorldSettings

: AInfo : AActor : UObject
/Script/Engine.WorldSettings 0x03D0 (976 B) align 8 inherited 0x0250 vtable /Script/Engine
0x00x03D0

Members 52

OffsetSizeNameTypeFlagsDefault
0x02500x08padding / unreflected
0x04VisibilityCellSizeint327 flags200
0x01VisibilityAggressivenessEVisibilityAggressiveness7 flagsVIS_LeastAggressive
0x01bPrecomputeVisibility : 1bit 0bool4 flagsfalse
0x01bPlaceCellsOnlyAlongCameraTracks : 1bit 1bool5 flagsfalse
0x01bEnableWorldBoundsChecks : 1bit 2bool7 flagstrue
0x01bEnableNavigationSystem : 1bit 3boolProtected+6 flagstrue
0x01bEnableAISystem : 1bit 4bool8 flagstrue
0x01bEnableWorldComposition : 1bit 5bool6 flagsfalse
0x01bUseClientSideLevelStreamingVolumes : 1bit 6bool6 flagsfalse
0x01bEnableWorldOriginRebasing : 1bit 7bool7 flagsfalse
0x01bWorldGravitySet : 1bit 0boolTransient+3 flagsfalse
0x01bGlobalGravitySet : 1bit 1bool6 flagsfalse
0x01bMinimizeBSPSections : 1bit 2bool5 flagsfalse
0x01bForceNoPrecomputedLighting : 1bit 3bool5 flagsfalse
0x01bHighPriorityLoading : 1bit 4boolNet+3 flagsfalse
0x01bHighPriorityLoadingLocal : 1bit 5bool3 flagsfalse
0x01bOverrideDefaultBroadphaseSettings : 1bit 6bool5 flagsfalse
0x025F0x01padding / unreflected
0x04WorldToMetersfloat8 flags100
0x04KillZfloat8 flags-1048575
0x08KillZDamageTypeTSubclassOf<UDamageType>10 flags/Engine/EngineDamageTypes/DmgTypeBP_Environmental.DmgTypeBP…
0x04WorldGravityZfloatNetTransient+6 flags0
0x04GlobalGravityZfloat8 flags0
0x08DefaultPhysicsVolumeClassTSubclassOf<ADefaultPhysicsVolume>11 flags/Script/Engine.DefaultPhysicsVolume
0x08PhysicsCollisionHandlerClassTSubclassOf<UPhysicsCollisionHandler>10 flagsnullptr
0x08DefaultGameModeTSubclassOf<AGameModeBase>9 flagsnullptr
0x08GameNetworkManagerClassTSubclassOf<AGameNetworkManager>6 flags/Script/Engine.GameNetworkManager
0x04PackedLightAndShadowMapTextureSizeint327 flags1024
0x0CDefaultColorScaleFVector9 flags{X=1, Y=1, Z=1}
0x04DefaultMaxDistanceFieldOcclusionDistancefloat6 flags600
0x04GlobalDistanceFieldViewDistancefloat6 flags20000
0x04DynamicIndirectShadowsSelfShadowingIntensityfloat7 flags0.8
0x02C40x04padding / unreflected
0x20DefaultReverbSettingsFReverbSettings4 flags{bApplyReverb=true, ReverbEffect=nullptr, ReverbPluginEffec…
0x24DefaultAmbientZoneSettingsFInteriorSettings4 flags{bIsWorldSettings=true, ExteriorVolume=1, ExteriorTime=0.5,…
0x030C0x04padding / unreflected
0x08DefaultBaseSoundMixUSoundMix*6 flagsnullptr
0x04TimeDilationfloatNetTransient+5 flags1
0x04MatineeTimeDilationfloatNetTransient+5 flags1
0x04DemoPlayTimeDilationfloatTransient+5 flags1
0x04MinGlobalTimeDilationfloat8 flags1e-04
0x04MaxGlobalTimeDilationfloat8 flags20
0x04MinUndilatedFrameTimefloat8 flags5e-04
0x04MaxUndilatedFrameTimefloat8 flags0.4
0x40BroadphaseSettingsFBroadphaseSettings4 flags{bUseMBPOnClient=false, bUseMBPOnServer=false, bUseMBPOuter…
0x03740x04padding / unreflected
0x08PauserAPlayerState*Transient+5 flagsnullptr
0x10ReplicationViewersTArray<FNetViewer>2 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+4 flags[]
0x08PauserPlayerStateAPlayerState*NetTransient+6 flagsnullptr
0x04MaxNumberOfBookmarksint326 flags10
0x03AC0x04padding / unreflected
0x08DefaultBookmarkClassTSubclassOf<UBookmarkBase>7 flags/Script/Engine.BookMark
0x10BookmarkArrayTArray<UBookmarkBase*>2 flags[]
0x08LastBookmarkClassTSubclassOf<UBookmarkBase>6 flags/Script/Engine.BookMark
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnActorTickChangedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01910x67padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x02080x10padding / unreflected
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]
0x02280x10padding / unreflected
0x18CachedActorValuesFAtlasOptimizationVolumeActorTransient+2 flags{ReferencedComponents=[]}

Functions 1

SignatureFlagsNativeParams
void OnRep_WorldGravityZ()NativePublic0x00

Subclasses 1

Used by 3

types with a member, parameter or interface of this type