Zdexby TheHolyOneZ
2,759 classes
Class

AMatineeActorCameraAnim

: AMatineeActor : AActor : UObject
/Script/Engine.MatineeActorCameraAnim 0x0300 (768 B) align 8 inherited 0x02F8 vtable /Script/Engine
0x00x0300

Members 1

OffsetSizeNameTypeFlagsDefault
0x08CameraAnimUCameraAnim*Transient+5 flagsnullptr
Inherited from AMatineeActor 32
OffsetSizeNameTypeFlagsDefault
0x08MatineeDataUInterpData*Net+7 flagsnullptr
0x08MatineeControllerNameFName5 flagsNone
0x04PlayRatefloatNet+7 flags1
0x01bPlayOnLevelLoad : 1bit 0bool5 flagsfalse
0x01bForceStartPos : 1bit 1bool6 flagsfalse
0x02650x03padding / unreflected
0x04ForceStartPositionfloat8 flags0
0x01bLooping : 1bit 0boolNet+5 flagsfalse
0x01bRewindOnPlay : 1bit 1bool5 flagsfalse
0x01bNoResetOnRewind : 1bit 2bool5 flagsfalse
0x01bRewindIfAlreadyPlaying : 1bit 3bool5 flagsfalse
0x01bDisableRadioFilter : 1bit 4bool6 flagsfalse
0x01bClientSideOnly : 1bit 5bool6 flagsfalse
0x01bSkipUpdateIfNotVisible : 1bit 6bool5 flagsfalse
0x01bIsSkippable : 1bit 7bool5 flagsfalse
0x026D0x03padding / unreflected
0x04PreferredSplitScreenNumint328 flags0
0x01bDisableMovementInput : 1bit 0bool5 flagsfalse
0x01bDisableLookAtInput : 1bit 1bool5 flagsfalse
0x01bHidePlayer : 1bit 2bool5 flagsfalse
0x01bHideHud : 1bit 3bool5 flagsfalse
0x02750x03padding / unreflected
0x10GroupActorInfosTArray<FInterpGroupActorInfo>Net+2 flags[]
0x01bShouldShowGore : 1bit 0boolTransient+3 flagsfalse
0x02890x07padding / unreflected
0x10GroupInstTArray<UInterpGroupInst*>Transient+2 flags[]
0x10CameraCutsTArray<FCameraCutInfo>Transient+2 flags[]
0x01bIsPlaying : 1bit 0boolNetTransient+7 flagsfalse
0x01bReversePlayback : 1bit 1boolNet+3 flagsfalse
0x01bPaused : 1bit 2boolNetTransient+3 flagsfalse
0x01bPendingStop : 1bit 3boolNetTransient+3 flagsfalse
0x02B10x03padding / unreflected
0x04InterpPositionfloatNet+9 flags-1
0x02B80x04padding / unreflected
0x01ReplicationForceIsPlayinguint8Net+5 flags0
0x02BD0x03padding / unreflected
0x10OnPlayFMulticastScriptDelegate4 flags<delegate>
0x10OnStopFMulticastScriptDelegate4 flags<delegate>
0x10OnPauseFMulticastScriptDelegate4 flags<delegate>
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnActorTickChangedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01910x67padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x02080x10padding / unreflected
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]
0x02280x10padding / unreflected
0x18CachedActorValuesFAtlasOptimizationVolumeActorTransient+2 flags{ReferencedComponents=[]}

Functions 0

SignatureFlagsNativeParams
No reflected functions.