| void SetVelocityScale(const FVector& LinearVelocityScale, float AngularVelocityScale, float FictitiousAngularScale) | FinalNative+1 flags | | 0x14 |
| void SetMaterialLinear(float EdgeStiffness, float BendingStiffness, float AreaStiffness) | FinalNative+1 flags | | 0x0C |
| void SetLongRangeAttachmentLinear(float TetherStiffness) | FinalNative+1 flags | | 0x04 |
| void SetLongRangeAttachment(const FVector2D& TetherStiffness) | FinalNative+1 flags | | 0x08 |
| void SetGravity(float GravityScale, bool bIsGravityOverridden, const FVector& GravityOverride) | FinalNative+1 flags | | 0x14 |
| void SetDamping(float DampingCoefficient) | FinalNative+1 flags | | 0x04 |
| void SetCollision(float CollisionThickness, float FrictionCoefficient, bool bUseCCD, float SelfCollisionThickness) | FinalNative+1 flags | | 0x10 |
| void SetAnimDriveLinear(float AnimDriveStiffness) | FinalNative+1 flags | | 0x04 |
| void SetAnimDrive(const FVector2D& AnimDriveStiffness, const FVector2D& AnimDriveDamping) | FinalNative+1 flags | | 0x10 |
| void SetAerodynamics(float DragCoefficient, float LiftCoefficient, const FVector& WindVelocity) | FinalNative+1 flags | | 0x14 |
| void ResetAndTeleport(bool bReset, bool bTeleport) | FinalNative+1 flags | | 0x02 |