Zdexby TheHolyOneZ
2,759 classes
Class

UAtlasPlayableNomeAnimInstance

: UAnimInstance : UObject
/Script/Atlas.AtlasPlayableNomeAnimInstance 0x0320 (800 B) align 16 inherited 0x02C0 vtable /Script/Atlas
0x00x0320

Members 9

OffsetSizeNameTypeFlagsDefault
0x08SleepAnimationUAnimSequence*8 flagsnullptr
0x08WakeUpAnimationUAnimSequence*8 flagsnullptr
0x0CPressOnWallDataFAtlasPlayerAnimWallsData6 flags{ContactAngle=0, LeftBlendWeight=0, RightBlendWeight=0}
0x04PressOnWallsBlendInSpeedfloat7 flags5
0x04PressOnWallsBlendOutSpeedfloat7 flags3
0x08PressOnWallsBlendOutIntervalFFloatInterval7 flags{Min=0, Max=60}
0x04NumAnimOverrideBanksint327 flags2
0x04CurrentOverrideDataIndexint327 flags0
0x02EC0x04padding / unreflected
0x10OverrideAnimDataTArray<FAtlasPlayableNomeAnimOverrideParams>4 flags[]
0x03000x20unreflected bytes to end of UAtlasPlayableNomeAnimInstance
Inherited from UAnimInstance 13
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+5 flagsnullptr
0x01RootMotionModeERootMotionMode7 flagsRootMotionFromMontagesOnly
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bQueueMontageEvents : 1bit 6boolTransient+3 flagsfalse
0x00320x06padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x00780x88padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ActiveAnimNotifyStateTArray<FAnimNotifyEvent>Transient+3 flags[]

Functions 18

SignatureFlagsNativeParams
bool ShouldWakeUp()FinalNative+1 flags0x01
bool ShouldLeanOut()FinalNative+1 flags0x01
bool ShouldExitAnimOverride()FinalNative+1 flags0x01
void OverrideAnimFinishedSignature__DelegateSignature(UAnimationAsset* Animation)Public0x08
void OnNotifyFinishedAnimOverride(const FName& NotifyName)FinalNative+1 flags0x08
bool IsSleeping()FinalNative+1 flags0x01
bool IsPressingAgainstWall()FinalNative+1 flags0x01
bool IsOverrideAnimValid()FinalNative+1 flags0x01
bool IsOverrideAnimPlaying()FinalNative+1 flags0x01
bool IsOverrideAnimMontageFinished()FinalNative+1 flags0x01
bool IsOverrideAnimMontage()FinalNative+1 flags0x01
bool IsOverrideAnimBlendSpace()FinalNative+1 flags0x01
bool IsMovementMode(const EMovementMode& Mode)FinalNative+1 flags0x02
bool IsIdle()FinalNative+1 flags0x01
bool IsCrouching()FinalNative+1 flags0x01
float GetWallPressAngle()FinalNative+1 flags0x04
float GetLocomotionVelocity()FinalNative+1 flags0x04
float GetCrouchAmount()FinalNative+1 flags0x04