Zdexby TheHolyOneZ
2,759 classes
Class

UAtlasPathFollowingComponent

: UActorComponent : UObject
/Script/Atlas.AtlasPathFollowingComponent 0x0178 (376 B) align 8 inherited 0x00B0 vtable /Script/Atlas
0x00x0178

Members 13

OffsetSizeNameTypeFlagsDefault
0x10OnPathCompletedFMulticastScriptDelegate4 flags<delegate>
0x10OnPathAbortedFMulticastScriptDelegate4 flags<delegate>
0x10OnPathStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnPathRebuiltFMulticastScriptDelegate4 flags<delegate>
0x01280x10padding / unreflected
0x01bAutoRebuildInvalidPathsboolProtected+6 flagstrue
0x01390x03padding / unreflected
0x04AutoRebuildInvalidPathsIntervalfloatProtected+6 flags0.5
0x04AutoRebuildInvalidPathsDistancefloatProtected+6 flags100
0x04AutoRebuildPathToActorDistancefloatProtected+6 flags5
0x04goalRadiusfloatProtected+9 flags50
0x04OutOfBoundsThresholdfloatProtected+7 flags300
0x01500x18padding / unreflected
0x08SceneComponentToMoveToUSceneComponent*Transient+7 flagsnullptr
0x01700x08unreflected bytes to end of UAtlasPathFollowingComponent
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 14

SignatureFlagsNativeParams
void ResumePath()NativePublic0x00
void PausePath()NativePublic0x00
bool MoveToLocation(const FVector& Goal, float goalRadius)NativePublic0x11
bool MoveToComponent(USceneComponent* ComponentGoal, float goalRadius)NativePublic0x0D
bool MoveToActor(AActor* ActorGoal, bool bObserveActor, float goalRadius)NativePublic0x11
bool IsPaused()FinalNative+1 flags0x01
bool IsAtGoal(const FVector& Location, bool b2D)NativePublic0x0E
bool HasPath()FinalNative+1 flags0x01
bool GetNearestPointOnPath(const FVector& From, float ForwardOffsetAlongPath, const FVector& OutLocation, bool b2D)NativePublic0x1E
FVector GetGoalLocation()NativePublic0x0C
float GetCurrentPathLength()FinalNative+1 flags0x04
bool GenerateAndStorePath(const FVector& From, const FVector& To)NativeProtected0x19
void CompletePath()NativePublic0x00
void AbortPath()NativePublic0x00

Used by 1

types with a member, parameter or interface of this type