Zdexby TheHolyOneZ
2,759 classes
Class

AAtlasGuestAI

: AAtlasAI : ACharacter : APawn : AActor : UObject
/Script/Atlas.AtlasGuestAI 0x06C0 (1,728 B) align 16 inherited 0x04F0 vtable /Script/Atlas
0x00x06C0

Members 35

OffsetSizeNameTypeFlagsDefault
0x04DetectionRadiusfloat8 flags650
0x1CStationaryGrabDataFGuestGrabData5 flags{ReachDistance=460, GrabAngle=80, GrabRadius=30, GrabHeight…
0x1CMobileGrabDataFGuestGrabData5 flags{ReachDistance=300, GrabAngle=60, GrabRadius=30, GrabHeight…
0x04PeripheralVisionAnglefloat9 flags50
0x04SightDistancefloat9 flags500
0x01TypeEGuestType8 flagsMobile
0x01bTransitionToMobilebool6 flagsfalse
0x01bCanBeAlertedbool6 flagsfalse
0x052F0x01padding / unreflected
0x04AlertedCooldownfloat6 flags10
0x04MovementSpeedModifierfloat6 flags1
0x01bSwipebool7 flagsfalse
0x05390x03padding / unreflected
0x14HitDataFHitData4 flags{HitNormal={X=0, Y=0}, bWasHit=false}
0x01bIsPlayerOnBackbool7 flagsfalse
0x05510x03padding / unreflected
0x0CMobileMeshOffsetFVector9 flags{X=0, Y=0, Z=-120}
0x0CStationaryMeshOffsetFVector9 flags{X=-20, Y=0, Z=-220}
0x04ShakeOffDelayfloat9 flags1
0x04ImpactVelocityTresholdfloat9 flags300
0x01AnimationSetEGuestId6 flagsGuest01
0x05750x03padding / unreflected
0x10AnimBlueprintsTArray<FGuestAnimationBlueprint>3 flags[]
0x01PreferedTransitionDirectionEGuestTransitionDirection6 flagsAny
0x01bPlayImpactReactionbool8 flagstrue
0x01bPlayOnTopReactionbool8 flagstrue
0x058B0x01padding / unreflected
0x04AvoidancePredictionDistancefloat7 flags1500
0x04AvoidanceWeightfloat7 flags0.95
0x05940x04padding / unreflected
0x38PlayerStumbleParamsFAtlasPlayerAnimOverrideParams5 flags{Animation=nullptr, BlendSpace=nullptr, BlendSpaceInputs={X…
0x04TimeToFadefloat8 flags0
0x04ReleaseLedgeDelayfloat8 flags0.5
0x01ImpactDeathTypeEAtlasPlayerDeathType7 flagsATLAS_PLAYER_DEATH_TYPE_Crushed
0x05D90x7Fpadding / unreflected
0x08AnimationListenerComponentUTarAnimationListenerComponent*Protected+11 flags/Script/Atlas.Default__AtlasGuestAI.AnimationListener
0x08AIControllerAAIController*TransientProtected+5 flagsnullptr
0x08PlayerAAtlasPlayer*TransientProtected+5 flagsnullptr
0x08PerceptionComponentUAIPerceptionComponent*Protected+7 flags/Script/Atlas.Default__AtlasGuestAI.PerceptionComponent
0x08AnimationInstanceUAtlasGuestAnimInstance*Protected+5 flagsnullptr
0x08BodyCapsuleUCapsuleComponent*Protected+7 flagsnullptr
0x08BodyCapsuleOverlapUCapsuleComponent*Protected+7 flagsnullptr
0x06900x30unreflected bytes to end of AAtlasGuestAI
Inherited from ACharacter 38
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*11 flags/Script/Engine.Default__Character.CharacterMesh0
0x08CharacterMovementUCharacterMovementComponent*11 flags/Script/Engine.Default__Character.CharMoveComp
0x08CapsuleComponentUCapsuleComponent*11 flags/Script/Engine.Default__Character.CollisionCylinder
0x30BasedMovementFBasedMovementInfoProtected+3 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x30ReplicatedBasedMovementFBasedMovementInfoNetRepNotify+4 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x04AnimRootMotionTranslationScalefloatNetProtected+5 flags1
0x0CBaseTranslationOffsetFVectorProtected+5 flags{X=0, Y=0, Z=0}
0x03380x08padding / unreflected
0x10BaseRotationOffsetFQuatProtected+3 flags{X=0, Y=0, Z=0, W=1}
0x04ReplicatedServerLastTransformUpdateTimeStampfloatNetProtected+5 flags0
0x04ReplayLastTransformUpdateTimeStampfloatNetRepNotify+6 flags0
0x01ReplicatedMovementModeuint8NetProtected+5 flags0
0x01bInBaseReplicationboolProtected+5 flagsfalse
0x035A0x02padding / unreflected
0x04CrouchedEyeHeightfloat7 flags32
0x01bIsCrouched : 1bit 0boolNetRepNotify+5 flagsfalse
0x01bProxyIsJumpForceApplied : 1bit 1boolNetTransient+3 flagsfalse
0x01bPressedJump : 1bit 2bool5 flagsfalse
0x01bClientUpdating : 1bit 3boolTransient+3 flagsfalse
0x01bClientWasFalling : 1bit 4boolTransient+3 flagsfalse
0x01bClientResimulateRootMotion : 1bit 5boolTransient+3 flagsfalse
0x01bClientResimulateRootMotionSources : 1bit 6boolTransient+3 flagsfalse
0x01bSimGravityDisabled : 1bit 7bool3 flagsfalse
0x01bClientCheckEncroachmentOnNetUpdate : 1bit 0boolTransient+3 flagstrue
0x01bServerMoveIgnoreRootMotion : 1bit 1boolTransient+3 flagsfalse
0x01bWasJumping : 1bit 2boolTransient+8 flagsfalse
0x03620x02padding / unreflected
0x04JumpKeyHoldTimefloatTransient+10 flags0
0x04JumpForceTimeRemainingfloatTransient+10 flags0
0x04ProxyJumpForceStartedTimefloatTransient+10 flags0
0x04JumpMaxHoldTimefloatNet+7 flags0
0x04JumpMaxCountint32Net+7 flags1
0x04JumpCurrentCountint3210 flags0
0x04JumpCurrentCountPreJumpint3210 flags0
0x03800x08padding / unreflected
0x10OnReachedJumpApexFMulticastScriptDelegate4 flags<delegate>
0x03980x10padding / unreflected
0x10MovementModeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterMovementUpdatedFMulticastScriptDelegate4 flags<delegate>
0x38SavedRootMotionFRootMotionSourceGroupTransient+1 flags{bHasAdditiveSources=false, bHasOverrideSources=false, bHas…
0x40ClientRootMotionParamsFRootMotionMovementParamsTransient+2 flags{bHasRootMotion=false, BlendWeight=0, RootMotionTransform={…
0x10RootMotionRepMovesTArray<FSimulatedRootMotionReplicatedMove>Transient+3 flags[]
0x98RepRootMotionFRepRootMotionMontageNetRepNotify+2 flags{bIsActive=false, AnimMontage=nullptr, Position=0, Location…
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x02590x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02630x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02780x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x02900x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnActorTickChangedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01910x67padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x02080x10padding / unreflected
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]
0x02280x10padding / unreflected
0x18CachedActorValuesFAtlasOptimizationVolumeActorTransient+2 flags{ReferencedComponents=[]}

Functions 29

SignatureFlagsNativeParams
void StopAnimation(bool bFinishAnimation)FinalNative+1 flags0x01
bool ShouldUseLookAt()FinalNative+1 flags0x01
void SetZombieMode(bool Activate)FinalNative+1 flags0x01
void SetType(const EGuestType& NewType)FinalNative+1 flags0x01
void SetReachDistance(float ReachDistance)FinalNative+1 flags0x04
void SetPursuitMode(const EGuestPursuitMode& Mode)FinalNative+1 flags0x01
void SetForcePlayerReleaseLedge(bool bEnabled)FinalNative+1 flags0x01
void PlayAnimation(UAnimSequence* Animation, bool bLoop)FinalNative+1 flags0x09
void OnStateChange(const EGuestState& NewState, const EGuestState& PreviousState)EventPublic0x02
void OnPlayerSpawn(AAtlasPlayer* playerPawn)FinalNative+1 flags0x08
void OnHit(AActor* SelfActor, AActor* OtherActor, const FVector& NormalImpulse, FHitResult& Hit)FinalNative+1 flags0xA4
void OnGrabbedPlayer()EventPublic0x00
void NotifyRestartGame(const FName& NotifyName)FinalNative+1 flags0x08
void NotifyGrabPlayer(const FName& NotifyName)FinalNative+1 flags0x08
void NotifyFinishedTransition(const FName& NotifyName)FinalNative+1 flags0x08
void NotifyFinishedGrab(const FName& NotifyName)FinalNative+1 flags0x08
void NotifyFinishedAlerted(const FName& NotifyName)FinalNative+1 flags0x08
void NotifyEnteredQuickTurn(const FName& NotifyName)FinalNative+1 flags0x08
void NotifyEnteredGrabLoop(const FName& NotifyName)FinalNative+1 flags0x08
void NotifyEnteredGrab(const FName& NotifyName)FinalNative+1 flags0x08
void MoveToLocation(const FVector& Location, bool forceMove)FinalNative+1 flags0x0D
bool IsInGrabRange()FinalNative+1 flags0x01
bool HasGrabbedPlayer()FinalNative+1 flags0x01
bool HasFininshedGrab()FinalNative+1 flags0x01
EGuestState GetState()FinalNative+1 flags0x01
float GetFixedAngleToPlayer()FinalNative+1 flags0x04
float GetAngleToPlayer()FinalNative+1 flags0x04
bool CanToTransitionToMobile()FinalNative+1 flags0x01
bool CanGrabPlayer()FinalNative+1 flags0x01

Used by 1

types with a member, parameter or interface of this type