0x00x06C0
Members 35
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | DetectionRadius | float | 8 flags | 650 | |
| 0x1C | StationaryGrabData | FGuestGrabData | 5 flags | {ReachDistance=460, GrabAngle=80, GrabRadius=30, GrabHeight… | |
| 0x1C | MobileGrabData | FGuestGrabData | 5 flags | {ReachDistance=300, GrabAngle=60, GrabRadius=30, GrabHeight… | |
| 0x04 | PeripheralVisionAngle | float | 9 flags | 50 | |
| 0x04 | SightDistance | float | 9 flags | 500 | |
| 0x01 | Type | EGuestType | 8 flags | Mobile | |
| 0x01 | bTransitionToMobile | bool | 6 flags | false | |
| 0x01 | bCanBeAlerted | bool | 6 flags | false | |
| 0x052F | 0x01 | padding / unreflected | |||
| 0x04 | AlertedCooldown | float | 6 flags | 10 | |
| 0x04 | MovementSpeedModifier | float | 6 flags | 1 | |
| 0x01 | bSwipe | bool | 7 flags | false | |
| 0x0539 | 0x03 | padding / unreflected | |||
| 0x14 | HitData | FHitData | 4 flags | {HitNormal={X=0, Y=0}, bWasHit=false} | |
| 0x01 | bIsPlayerOnBack | bool | 7 flags | false | |
| 0x0551 | 0x03 | padding / unreflected | |||
| 0x0C | MobileMeshOffset | FVector | 9 flags | {X=0, Y=0, Z=-120} | |
| 0x0C | StationaryMeshOffset | FVector | 9 flags | {X=-20, Y=0, Z=-220} | |
| 0x04 | ShakeOffDelay | float | 9 flags | 1 | |
| 0x04 | ImpactVelocityTreshold | float | 9 flags | 300 | |
| 0x01 | AnimationSet | EGuestId | 6 flags | Guest01 | |
| 0x0575 | 0x03 | padding / unreflected | |||
| 0x10 | AnimBlueprints | TArray<FGuestAnimationBlueprint> | 3 flags | [] | |
| 0x01 | PreferedTransitionDirection | EGuestTransitionDirection | 6 flags | Any | |
| 0x01 | bPlayImpactReaction | bool | 8 flags | true | |
| 0x01 | bPlayOnTopReaction | bool | 8 flags | true | |
| 0x058B | 0x01 | padding / unreflected | |||
| 0x04 | AvoidancePredictionDistance | float | 7 flags | 1500 | |
| 0x04 | AvoidanceWeight | float | 7 flags | 0.95 | |
| 0x0594 | 0x04 | padding / unreflected | |||
| 0x38 | PlayerStumbleParams | FAtlasPlayerAnimOverrideParams | 5 flags | {Animation=nullptr, BlendSpace=nullptr, BlendSpaceInputs={X… | |
| 0x04 | TimeToFade | float | 8 flags | 0 | |
| 0x04 | ReleaseLedgeDelay | float | 8 flags | 0.5 | |
| 0x01 | ImpactDeathType | EAtlasPlayerDeathType | 7 flags | ATLAS_PLAYER_DEATH_TYPE_Crushed | |
| 0x05D9 | 0x7F | padding / unreflected | |||
| 0x08 | AnimationListenerComponent | UTarAnimationListenerComponent* | Protected+11 flags | /Script/Atlas.Default__AtlasGuestAI.AnimationListener | |
| 0x08 | AIController | AAIController* | TransientProtected+5 flags | nullptr | |
| 0x08 | Player | AAtlasPlayer* | TransientProtected+5 flags | nullptr | |
| 0x08 | PerceptionComponent | UAIPerceptionComponent* | Protected+7 flags | /Script/Atlas.Default__AtlasGuestAI.PerceptionComponent | |
| 0x08 | AnimationInstance | UAtlasGuestAnimInstance* | Protected+5 flags | nullptr | |
| 0x08 | BodyCapsule | UCapsuleComponent* | Protected+7 flags | nullptr | |
| 0x08 | BodyCapsuleOverlap | UCapsuleComponent* | Protected+7 flags | nullptr | |
| 0x0690 | 0x30 | unreflected bytes to end of AAtlasGuestAI | |||
Inherited from ACharacter 38
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Mesh | USkeletalMeshComponent* | 11 flags | /Script/Engine.Default__Character.CharacterMesh0 | |
| 0x08 | CharacterMovement | UCharacterMovementComponent* | 11 flags | /Script/Engine.Default__Character.CharMoveComp | |
| 0x08 | CapsuleComponent | UCapsuleComponent* | 11 flags | /Script/Engine.Default__Character.CollisionCylinder | |
| 0x30 | BasedMovement | FBasedMovementInfo | Protected+3 flags | {MovementBase=nullptr, BoneName=None, Location={}, Rotation… | |
| 0x30 | ReplicatedBasedMovement | FBasedMovementInfo | NetRepNotify+4 flags | {MovementBase=nullptr, BoneName=None, Location={}, Rotation… | |
| 0x04 | AnimRootMotionTranslationScale | float | NetProtected+5 flags | 1 | |
| 0x0C | BaseTranslationOffset | FVector | Protected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0338 | 0x08 | padding / unreflected | |||
| 0x10 | BaseRotationOffset | FQuat | Protected+3 flags | {X=0, Y=0, Z=0, W=1} | |
| 0x04 | ReplicatedServerLastTransformUpdateTimeStamp | float | NetProtected+5 flags | 0 | |
| 0x04 | ReplayLastTransformUpdateTimeStamp | float | NetRepNotify+6 flags | 0 | |
| 0x01 | ReplicatedMovementMode | uint8 | NetProtected+5 flags | 0 | |
| 0x01 | bInBaseReplication | bool | Protected+5 flags | false | |
| 0x035A | 0x02 | padding / unreflected | |||
| 0x04 | CrouchedEyeHeight | float | 7 flags | 32 | |
| 0x01 | bIsCrouched : 1bit 0 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bProxyIsJumpForceApplied : 1bit 1 | bool | NetTransient+3 flags | false | |
| 0x01 | bPressedJump : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bClientUpdating : 1bit 3 | bool | Transient+3 flags | false | |
| 0x01 | bClientWasFalling : 1bit 4 | bool | Transient+3 flags | false | |
| 0x01 | bClientResimulateRootMotion : 1bit 5 | bool | Transient+3 flags | false | |
| 0x01 | bClientResimulateRootMotionSources : 1bit 6 | bool | Transient+3 flags | false | |
| 0x01 | bSimGravityDisabled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bClientCheckEncroachmentOnNetUpdate : 1bit 0 | bool | Transient+3 flags | true | |
| 0x01 | bServerMoveIgnoreRootMotion : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bWasJumping : 1bit 2 | bool | Transient+8 flags | false | |
| 0x0362 | 0x02 | padding / unreflected | |||
| 0x04 | JumpKeyHoldTime | float | Transient+10 flags | 0 | |
| 0x04 | JumpForceTimeRemaining | float | Transient+10 flags | 0 | |
| 0x04 | ProxyJumpForceStartedTime | float | Transient+10 flags | 0 | |
| 0x04 | JumpMaxHoldTime | float | Net+7 flags | 0 | |
| 0x04 | JumpMaxCount | int32 | Net+7 flags | 1 | |
| 0x04 | JumpCurrentCount | int32 | 10 flags | 0 | |
| 0x04 | JumpCurrentCountPreJump | int32 | 10 flags | 0 | |
| 0x0380 | 0x08 | padding / unreflected | |||
| 0x10 | OnReachedJumpApex | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0398 | 0x10 | padding / unreflected | |||
| 0x10 | MovementModeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCharacterMovementUpdated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x38 | SavedRootMotion | FRootMotionSourceGroup | Transient+1 flags | {bHasAdditiveSources=false, bHasOverrideSources=false, bHas… | |
| 0x40 | ClientRootMotionParams | FRootMotionMovementParams | Transient+2 flags | {bHasRootMotion=false, BlendWeight=0, RootMotionTransform={… | |
| 0x10 | RootMotionRepMoves | TArray<FSimulatedRootMotionReplicatedMove> | Transient+3 flags | [] | |
| 0x98 | RepRootMotion | FRepRootMotionMontage | NetRepNotify+2 flags | {bIsActive=false, AnimMontage=nullptr, Position=0, Location… | |
Inherited from APawn 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x0259 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | EAutoReceiveInput | 6 flags | Disabled | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x0263 | 0x05 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 8 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0278 | 0x08 | padding / unreflected | |||
| 0x08 | LastHitBy | AController* | Transient+7 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+5 flags | nullptr | |
| 0x0290 | 0x04 | padding / unreflected | |||
| 0x0C | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AActor 78
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorTickChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0191 | 0x67 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x0208 | 0x10 | padding / unreflected | |||
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x0228 | 0x10 | padding / unreflected | |||
| 0x18 | CachedActorValues | FAtlasOptimizationVolumeActor | Transient+2 flags | {ReferencedComponents=[]} | |
Functions 29
| Signature | Flags | Native | Params |
|---|---|---|---|
| void StopAnimation(bool bFinishAnimation) | FinalNative+1 flags | 0x01 | |
| bool ShouldUseLookAt() | FinalNative+1 flags | 0x01 | |
| void SetZombieMode(bool Activate) | FinalNative+1 flags | 0x01 | |
| void SetType(const EGuestType& NewType) | FinalNative+1 flags | 0x01 | |
| void SetReachDistance(float ReachDistance) | FinalNative+1 flags | 0x04 | |
| void SetPursuitMode(const EGuestPursuitMode& Mode) | FinalNative+1 flags | 0x01 | |
| void SetForcePlayerReleaseLedge(bool bEnabled) | FinalNative+1 flags | 0x01 | |
| void PlayAnimation(UAnimSequence* Animation, bool bLoop) | FinalNative+1 flags | 0x09 | |
| void OnStateChange(const EGuestState& NewState, const EGuestState& PreviousState) | EventPublic | 0x02 | |
| void OnPlayerSpawn(AAtlasPlayer* playerPawn) | FinalNative+1 flags | 0x08 | |
| void OnHit(AActor* SelfActor, AActor* OtherActor, const FVector& NormalImpulse, FHitResult& Hit) | FinalNative+1 flags | 0xA4 | |
| void OnGrabbedPlayer() | EventPublic | 0x00 | |
| void NotifyRestartGame(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyGrabPlayer(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyFinishedTransition(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyFinishedGrab(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyFinishedAlerted(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyEnteredQuickTurn(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyEnteredGrabLoop(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void NotifyEnteredGrab(const FName& NotifyName) | FinalNative+1 flags | 0x08 | |
| void MoveToLocation(const FVector& Location, bool forceMove) | FinalNative+1 flags | 0x0D | |
| bool IsInGrabRange() | FinalNative+1 flags | 0x01 | |
| bool HasGrabbedPlayer() | FinalNative+1 flags | 0x01 | |
| bool HasFininshedGrab() | FinalNative+1 flags | 0x01 | |
| EGuestState GetState() | FinalNative+1 flags | 0x01 | |
| float GetFixedAngleToPlayer() | FinalNative+1 flags | 0x04 | |
| float GetAngleToPlayer() | FinalNative+1 flags | 0x04 | |
| bool CanToTransitionToMobile() | FinalNative+1 flags | 0x01 | |
| bool CanGrabPlayer() | FinalNative+1 flags | 0x01 |