Zdexby TheHolyOneZ
2,759 classes
/Script/Atlas.AtlasDoor 0x06C0 (1,728 B) align 16 inherited 0x05B0 vtable /Script/Atlas
0x00x06C0

Members 19

OffsetSizeNameTypeFlagsDefault
0x10OnDoorMovementStartEventFMulticastScriptDelegate4 flags<delegate>
0x10OnDoorMovementStopEventFMulticastScriptDelegate4 flags<delegate>
0x10OnDoorMoveEventFMulticastScriptDelegate4 flags<delegate>
0x10OnDoorOpenedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnDoorClosedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnDoorFullyOpenedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnDoorLockedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnDoorUnlockedEventFMulticastScriptDelegate4 flags<delegate>
0x01bShouldLockWhenClosedbool8 flagsfalse
0x01bCloseWhenOpenTowardsbool8 flagsfalse
0x01bCloseWhenOpenAwaybool8 flagsfalse
0x01bIgnoredByAIbool8 flagsfalse
0x04ClosedAnglefloat7 flags1
0x04FullyOpenAnglefloat7 flags2
0x04InitialAnglefloat6 flags0
0x01bIsInitiallyUnLockedbool6 flagstrue
0x01bCustomHandleGrabHandbool6 flagsfalse
0x06420x46padding / unreflected
0x08PhysicsConstraintComponentUPhysicsConstraintComponent*Transient+7 flagsnullptr
0x06900x20padding / unreflected
0x01bEnableAutomaticStatebool6 flagstrue
0x06B10x0Funreflected bytes to end of UAtlasDoor
Inherited from UAtlasDraggable 17
OffsetSizeNameTypeFlagsDefault
0x04MaxLinearSpeedfloat7 flags100
0x04MaxLinearAccelerationfloat7 flags200
0x04SidewaysForceFactorfloat7 flags0.3
0x04MaxAngularSpeedfloat7 flags30
0x04MaxAngularAccelerationfloat7 flags60
0x04GravityScalefloat7 flags1
0x04PushForceVerticalOffsetfloat7 flags0
0x04FloorRaycastVerticalDistancefloat7 flags150
0x01SlopeDetectionMethodEAtlasDraggableFloorTest7 flagsATLAS_DRAG_Player
0x05710x03padding / unreflected
0x04SlopeEffectFactorfloat7 flags1
0x01bAllowAutomaticPushingbool7 flagstrue
0x05790x03padding / unreflected
0x04ImpactBumpHeightfloat7 flags3
0x01bWantsEffortAudiobool7 flagstrue
0x05810x07padding / unreflected
0x08PhysicsMaterialOverrideUPhysicalMaterial*Protected+6 flagsnullptr
0x08ClimbableLedgeNameFNameProtected+6 flagsNone
0x08LedgeComponentUAtlasLedge*Transient+7 flagsnullptr
0x08CachedPhysicsMaterialUPhysicalMaterial*Transient+5 flagsnullptr
Inherited from UAtlasGrabbable 22
OffsetSizeNameTypeFlagsDefault
0x08PhysicsComponentNameFName7 flagsNone
0x10GrabHelperParentComponentNamesTArray<FName>4 flags[]
0x01bEnabledbool7 flagstrue
0x01DefaultGrabMaterialEAtlasGrabHelperMaterial8 flagsNone
0x046A0x02padding / unreflected
0x0CPlaceHandsVibrationParamsFTarVibrationEventParams3 flags{LargeMotor=40, SmallMotor=50, Curve=TAR_VIBRATION_CONSTANT…
0x0CRemoveHandsVibrationParamsFTarVibrationEventParams3 flags{LargeMotor=15, SmallMotor=20, Curve=TAR_VIBRATION_DECAY_LI…
0x04840x04padding / unreflected
0x10OnGrabStartEventFMulticastScriptDelegate4 flags<delegate>
0x10OnGrabEndEventFMulticastScriptDelegate4 flags<delegate>
0x10OnGrabChangedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnElectrifyEnableFMulticastScriptDelegate4 flags<delegate>
0x10OnElectrifyDisableFMulticastScriptDelegate4 flags<delegate>
0x01bGrabWhenSubmergedbool7 flagstrue
0x01bAllowLedgeHangingbool7 flagstrue
0x04DA0x06padding / unreflected
0x08PhysicsComponentUPrimitiveComponent*TransientProtected+7 flagsnullptr
0x10GrabHelperParentComponentsTArray<USceneComponent*>TransientProtected+4 flags[]
0x10GrabHelpersTArray<UAtlasGrabHelper*>TransientProtected+4 flags[]
0x05080x20padding / unreflected
0x08BodySetupUBodySetup*TransientProtected+6 flagsnullptr
0x01bOverrideGrabPriorityboolProtected+6 flagsfalse
0x05310x03padding / unreflected
0x04GrabPriorityOverrideint32Protected+6 flags0
0x04JumpAlignPriorityint32Protected+6 flags1
0x01bIsElectrifiedboolProtected+6 flagsfalse
0x053D0x07padding / unreflected
0x08GrabHelperParentComponentNameFNameDeprecated+5 flagsNone
Inherited from UPrimitiveComponent 95
OffsetSizeNameTypeFlagsDefault
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01ViewOwnerDepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01IndirectLightingCacheQualityEIndirectLightingCacheQuality9 flagsILCQ_Point
0x01LightmapTypeELightmapType9 flagsDefault
0x01bUseMaxLODAsImposter : 1bit 0bool6 flagsfalse
0x01bBatchImpostersAsInstances : 1bit 1bool6 flagsfalse
0x01bNeverDistanceCull : 1bit 2bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 7bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 0bool5 flagstrue
0x01bMultiBodyOverlap : 1bit 1bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 2bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 3bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 4bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 5bool7 flagstrue
0x01bHasMotionBlurVelocityMeshes : 1bit 6bool3 flagsfalse
0x01bVisibleInReflectionCaptures : 1bit 7bool7 flagstrue
0x01bVisibleInRealTimeSkyCaptures : 1bit 0bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 1bool7 flagstrue
0x01bRenderInMainPass : 1bit 2bool7 flagstrue
0x01bRenderInDepthPass : 1bit 3bool7 flagstrue
0x01bReceivesDecals : 1bit 4bool7 flagstrue
0x01bOwnerNoSee : 1bit 5bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 6bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 7bool7 flagsfalse
0x01bUseAsOccluder : 1bit 0bool7 flagsfalse
0x01bSelectable : 1bit 1bool3 flagstrue
0x01bForceMipStreaming : 1bit 2bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 3bool3 flagsfalse
0x01CastShadow : 1bit 4bool6 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 5bool7 flagstrue
0x01bAffectDistanceFieldLighting : 1bit 6bool7 flagstrue
0x01bCastDynamicShadow : 1bit 7bool7 flagstrue
0x01bCastStaticShadow : 1bit 0bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 1bool7 flagsfalse
0x01bCastContactShadow : 1bit 2bool7 flagstrue
0x01bSelfShadowOnly : 1bit 3bool7 flagsfalse
0x01bCastFarShadow : 1bit 4bool7 flagsfalse
0x01bCastInsetShadow : 1bit 5bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 6bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 7bool7 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 0bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 1boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 2bool7 flagsfalse
0x01bExcludeFromLightAttachmentGroup : 1bit 3bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 4bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 5bool7 flagsfalse
0x01bNeverIgnoreHitResults : 1bit 6bool5 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 7bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 0bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 1bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 2bool5 flagstrue
0x01bFillCollisionUnderneathForNavmesh : 1bit 3bool4 flagsfalse
0x01AlwaysLoadOnClient : 1bit 4bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 5bool3 flagstrue
0x01bUseEditorCompositing : 1bit 6bool3 flagsfalse
0x01bRenderCustomDepth : 1bit 7bool7 flagsfalse
0x01bVisibleInSceneCaptureOnly : 1bit 0bool7 flagsfalse
0x01bHiddenInSceneCapture : 1bit 1bool7 flagsfalse
0x01bHasCustomNavigableGeometryEHasCustomNavigableGeometry5 flagsNo
0x02190x01padding / unreflected
0x01CanCharacterStepUpOnECanBeCharacterBase7 flagsECB_Yes
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x021D0x03padding / unreflected
0x04CustomDepthStencilValueint329 flags0
0x02240x04padding / unreflected
0x10CustomPrimitiveDataFCustomPrimitiveData3 flags{Data=[]}
0x10CustomPrimitiveDataInternalFCustomPrimitiveDataTransient+1 flags{Data=[]}
0x02480x08padding / unreflected
0x04TranslucencySortPriorityint329 flags0
0x04TranslucencySortDistanceOffsetfloat9 flags0
0x04VisibilityIdint325 flags-1
0x025C0x04padding / unreflected
0x10RuntimeVirtualTexturesTArray<URuntimeVirtualTexture*>4 flags[]
0x01VirtualTextureLodBiasint87 flags0
0x01VirtualTextureCullMipsint87 flags0
0x01VirtualTextureMinCoverageint87 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType8 flagsExclusive
0x02740x04padding / unreflected
0x04LpvBiasMultiplierfloat9 flags1
0x027C0x08padding / unreflected
0x04BoundsScalefloat7 flags1
0x02880x10padding / unreflected
0x10MoveIgnoreActorsTArray<AActor*>Transient+3 flags[]
0x10MoveIgnoreComponentsTArray<UPrimitiveComponent*>Transient+5 flags[]
0x02B80x10padding / unreflected
0x158BodyInstanceFBodyInstance4 flags{ObjectType=ECC_WorldStatic, CollisionEnabled=QueryAndPhysi…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x04250x01padding / unreflected
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x042E0x1Apadding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*8 flagsnullptr
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+4 flags[]
0x00F00x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 1bool6 flagsfalse
0x01bHiddenInGame : 1bit 2bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x014E0x01padding / unreflected
0x01MobilityEComponentMobility8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 10

SignatureFlagsNativeParams
void UnlockDoor()FinalNative+1 flags0x00
void SetIgnoredByAI(bool ignored)FinalNative+1 flags0x01
void SetDoorSimulatePhysics(bool bNewSimulate)FinalNative+1 flags0x01
void SetDoorAngle(float newAngle)FinalNative+1 flags0x04
bool LockDoor()FinalNative+1 flags0x01
bool IsDoorSimulatingPhysics()FinalNative+1 flags0x01
bool IsDoorLocked()FinalNative+1 flags0x01
EBikTaskIdentifier GetHandleGrabHand(const EDoorInteractionType& Interaction)FinalNative+1 flags0x02
float GetDoorAngle()FinalNative+1 flags0x04
void ClearDoorPhysicsVelocities()FinalNative+1 flags0x00

Used by 1

types with a member, parameter or interface of this type