Zdexby TheHolyOneZ
2,759 classes
Class

UWID_BP_AtlasAxisMapping_C

: UAtlasWidget : UUserWidget : UWidget : UVisual : UObject
/Game/UI/Menus/PrimitiveWidgets/WID_BP_AtlasAxisMapping.WID_BP_AtlasAxisMapping_C 0x02F4 (756 B) align 8 inherited 0x0290 10 scripted vtable /Game/UI/Menus/PrimitiveWidgets/WID_BP_AtlasAxisMapping
0x00x02F4

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08KeyTextureUWID_BP_PlatformAgnosticKeyTexture_C*9 flagsnullptr
0x08RebindButtonUAtlasMenuButton*9 flagsnullptr
0x01WaitingForInputbool6 flagsfalse
0x02A90x03padding / unreflected
0x08MappingNameFNameTransient+6 flagsNone
0x02B40x04padding / unreflected
0x30AssociatedBindingFTarInputAxisKeyMappingTransient+2 flags{AxisName=None, Key={KeyName=None}, Scale=0}
0x08ControlsManagerUWID_BP_PCControlsMapping_C*Transient+8 flagsnullptr
0x04ScalefloatTransient+7 flags0
Inherited from UAtlasWidget 3
OffsetSizeNameTypeFlagsDefault
0x10OnFadingEndedEventFMulticastScriptDelegate4 flags<delegate>
0x04FadeInDurationfloatProtected+7 flags0
0x04FadeOutDurationfloatProtected+7 flags0
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01780x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01E50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01CursorEMouseCursor9 flagsDefault
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 10

SignatureFlagsNativeParams
void GetCurrentMappedKey(FKey& Key)
Script3 statements · 39 bytes of bytecode
0x0000Key = AssociatedBinding.Key;0x0024return;0x0026// end of script
Public0x20
void GrabFocus(FEventReply& Reply)
Script6 statements · 120 bytes of bytecode
0x0000CallFunc_GetRelevantPlayerController_ReturnValue = GetRelevantPlayerController(this);0x0015RebindButton.SetUserFocus(CallFunc_GetRelevantPlayerController_ReturnValue);0x003ECallFunc_Handled_ReturnValue = Handled();0x005AReply = CallFunc_Handled_ReturnValue;0x0075return;0x0077// end of script
Public0xC0
void GetMappingName(const FName& Name)
Script3 statements · 30 bytes of bytecode
0x0000Name = MappingName;0x001Breturn;0x001D// end of script
Public0x08
void IsUnderlyingMappingNone(const bool& IsNone)
Script4 statements · 73 bytes of bytecode
0x0000CallFunc_EqualEqual_NameName_ReturnValue = EqualEqual_NameName(AssociatedBinding.AxisName, FName(None));0x0033IsNone = CallFunc_EqualEqual_NameName_ReturnValue;0x0046return;0x0048// end of script
Private0x01
FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent)
Script6 statements · 128 bytes of bytecode
0x0000CallFunc_GetRelevantPlayerController_ReturnValue = GetRelevantPlayerController(this);0x0015RebindButton.SetUserFocus(CallFunc_GetRelevantPlayerController_ReturnValue);0x003ECallFunc_Handled_ReturnValue = Handled();0x005AReturnValue = CallFunc_Handled_ReturnValue;0x0075return ReturnValue;0x007F// end of script
EventPublic0x100
bool GetRebindButtonIsEnabled()
Script4 statements · 59 bytes of bytecode
0x0000CallFunc_Not_PreBool_ReturnValue = Not_PreBool(WaitingForInput);0x001DReturnValue = CallFunc_Not_PreBool_ReturnValue;0x0030return ReturnValue;0x003A// end of script
Private0x01
void OnKeyPressedCallback(const FKey& Input Action Binding)
Script27 statements · 508 bytes of bytecode
0x0000WaitingForInput = false;0x000BCallFunc_Key_IsGamepadKey_ReturnValue = Key_IsGamepadKey(Input Action Binding);0x0028if (!(CallFunc_Key_IsGamepadKey_ReturnValue)) goto Label_003B;0x0036goto Label_01F9;0x003BLabel_003B:0x003BK2Node_MakeStruct_TarInputAxisKeyMapping.AxisName = MappingName;0x005FK2Node_MakeStruct_TarInputAxisKeyMapping.Key = Input Action Binding;0x0083K2Node_MakeStruct_TarInputAxisKeyMapping.Scale = Scale;0x00A7newMapping = K2Node_MakeStruct_TarInputAxisKeyMapping;0x00C2IsUnderlyingMappingNone(CallFunc_IsUnderlyingMappingNone_IsNone);0x00D9if (!(CallFunc_IsUnderlyingMappingNone_IsNone)) goto Label_0196;0x00E7CallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x00FBCallFunc_AddAxisMapping_ReturnValue = CallFunc_GetGameUserSettings_ReturnValue.AddAxisMapping(newMapping);0x012Eif (!(CallFunc_AddAxisMapping_ReturnValue)) goto Label_0191;0x013CLabel_013C:0x013CAssociatedBinding = newMapping;0x0157KeyTexture.FKey = AssociatedBinding.Key;0x0191Label_0191:0x0191goto Label_01F9;0x0196Label_0196:0x0196CallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x01AACallFunc_RemapAxis_ReturnValue = CallFunc_GetGameUserSettings_ReturnValue.RemapAxis(AssociatedBinding, newMapping);0x01E6if (!(CallFunc_RemapAxis_ReturnValue)) goto Label_0191;0x01F4goto Label_013C;0x01F9Label_01F9:0x01F9return;0x01FB// end of script
Private0x20
void Initialize(const FName& Mapping Name, UWID_BP_PCControlsMapping_C* Mapping Manager, float Scale)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Mapping_Name = Mapping Name;0x0012PersistentFrame.K2Node_Event_Mapping_Manager = Mapping Manager;0x0024PersistentFrame.K2Node_Event_Scale = Scale;0x0036ExecuteUbergraph_WID_BP_AtlasAxisMapping(10);0x0045return;0x0047// end of script
Public0x14
void BndEvt__RebindButton_K2Node_ComponentBoundEvent_405_OnButtonClickedEvent__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WID_BP_AtlasAxisMapping(857);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_WID_BP_AtlasAxisMapping(int32 EntryPoint)
Script33 statements · 908 bytes of bytecode
0x0000goto [EntryPoint];0x000AMappingName = K2Node_Event_Mapping_Name;0x0025ControlsManager = K2Node_Event_Mapping_Manager;0x0038Scale = K2Node_Event_Scale;0x0053CallFunc_GetNextAvailableAxisMapping_ReturnValue = ControlsManager.GetNextAvailableAxisMapping(MappingName, Scale);0x0097AssociatedBinding = CallFunc_GetNextAvailableAxisMapping_ReturnValue;0x00B2KeyTexture.FKey = AssociatedBinding.Key;0x00ECgoto Label_0389;0x00F1Label_00F1:0x00F1ControlsManager.OnRemapButtonClicked(RebindButton);0x011EWaitingForInput = true;0x0129CallFunc_GetUISystem_ReturnValue_1 = GetUISystem(this);0x013ECallFunc_GetMenuLayer_ReturnValue_1 = CallFunc_GetUISystem_ReturnValue_1.GetMenuLayer();0x0168CallFunc_CreateMenuWidget_ReturnValue = CallFunc_GetMenuLayer_ReturnValue_1.CreateMenuWidget(/Game/UI/Menus/PrimitiveWidgets/WID_BP_AtlasWaitForInputPopup.WID_BP_AtlasWaitForInputPopup_C);0x019BK2Node_DynamicCast_AsWID_BP_Atlas_Wait_for_Input_Popup = Cast<WID_BP_AtlasWaitForInputPopup_C>(CallFunc_CreateMenuWidget_ReturnValue);0x01BFK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsWID_BP_Atlas_Wait_for_Input_Popup);0x01DCK2Node_DynamicCast_AsWID_BP_Atlas_Wait_for_Input_Popup.Initialize(ControlsManager, AssociatedBinding.Key);0x021BK2Node_CreateDelegate_OutputDelegate.Bind(this, OnKeyPressedCallback);0x0232K2Node_DynamicCast_AsWID_BP_Atlas_Wait_for_Input_Popup = Cast<WID_BP_AtlasWaitForInputPopup_C>(CallFunc_CreateMenuWidget_ReturnValue);0x0256K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsWID_BP_Atlas_Wait_for_Input_Popup);0x0273K2Node_DynamicCast_AsWID_BP_Atlas_Wait_for_Input_Popup.OnKeyPressed += K2Node_CreateDelegate_OutputDelegate;0x029CCallFunc_GetUISystem_ReturnValue = GetUISystem(this);0x02B1CallFunc_GetMenuLayer_ReturnValue = CallFunc_GetUISystem_ReturnValue.GetMenuLayer();0x02DBK2Node_DynamicCast_AsWID_BP_Atlas_Wait_for_Input_Popup = Cast<WID_BP_AtlasWaitForInputPopup_C>(CallFunc_CreateMenuWidget_ReturnValue);0x02FFK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsWID_BP_Atlas_Wait_for_Input_Popup);0x031CCallFunc_PushWithFading_ReturnValue = CallFunc_GetMenuLayer_ReturnValue.PushWithFading(K2Node_DynamicCast_AsWID_BP_Atlas_Wait_for_Input_Popup, true, true, true, 1);0x0354goto Label_0389;0x0359CallFunc_Not_PreBool_ReturnValue = Not_PreBool(WaitingForInput);0x0376if (!(CallFunc_Not_PreBool_ReturnValue)) goto Label_0389;0x0384goto Label_00F1;0x0389Label_0389:0x0389return;0x038B// end of script
Final0x04