Zdexby TheHolyOneZ
2,759 classes
Class

UWID_BP_ContinueGame_C

: UAtlasMenuWidget : UAtlasWidget : UUserWidget : UWidget : UVisual : UObject
/Game/UI/Menus/MenuWidgets/WID_BP_ContinueGame.WID_BP_ContinueGame_C 0x0308 (776 B) align 8 inherited 0x02A0 7 scripted vtable /Game/UI/Menus/MenuWidgets/WID_BP_ContinueGame
0x00x0308

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ButtonsVBoxUVerticalBox*9 flagsnullptr
0x08GoBackHintUWID_BP_AtlasFormattableText_C*9 flagsnullptr
0x08LoadGameButtonTextUAtlasTextBlock*9 flagsnullptr
0x08ResumeDlcGameUAtlasMenuButton*9 flagsnullptr
0x08ResumeMainGameUAtlasMenuButton*9 flagsnullptr
0x08SelectHintUWID_BP_AtlasFormattableText_C*9 flagsnullptr
0x08WID_BP_AtlasPlatformAgnosticNamedTextureUWID_BP_AtlasPlatformAgnosticNamedTexture_C*9 flagsnullptr
0x08LastFocusedWidgetUAtlasMenuButton*8 flagsnullptr
0x10ContinueMainGamePressedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10ContinueDlcGamePressedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
Inherited from UAtlasMenuWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bIsCreditsbool9 flagsfalse
0x01bIsControllerDisconnectbool9 flagsfalse
Inherited from UAtlasWidget 3
OffsetSizeNameTypeFlagsDefault
0x10OnFadingEndedEventFMulticastScriptDelegate4 flags<delegate>
0x04FadeInDurationfloatProtected+7 flags0
0x04FadeOutDurationfloatProtected+7 flags0
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01780x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01E50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01CursorEMouseCursor9 flagsDefault
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 7

SignatureFlagsNativeParams
FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent)
Script15 statements · 340 bytes of bytecode
0x0000CallFunc_GetKey_ReturnValue = GetKey(InKeyEvent);0x0025CallFunc_IsKeyAction_ReturnValue = IsKeyAction(2, CallFunc_GetKey_ReturnValue);0x0044if (!(CallFunc_IsKeyAction_ReturnValue)) goto Label_0112;0x0052CallFunc_SpawnSound2D_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnSound2D(this, /Game/Audio/SoundEffects/UI/MainMenu/CUE_ui_main_menu_back.CUE_ui_main_menu_back, 1f, 1f, 0f, nullptr, false, true);0x0098CallFunc_GetMenuManager_ReturnValue = GetMenuManager();0x00ACCallFunc_PopWithFading_ReturnValue = CallFunc_GetMenuManager_ReturnValue.PopWithFading();0x00D6CallFunc_Handled_ReturnValue = Handled();0x00F2ReturnValue = CallFunc_Handled_ReturnValue;0x010Dgoto Label_0149;0x0112Label_0112:0x0112CallFunc_Unhandled_ReturnValue = Unhandled();0x012EReturnValue = CallFunc_Unhandled_ReturnValue;0x0149Label_0149:0x0149return ReturnValue;0x0153// end of script
EventPublic0x138
FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent)
Script20 statements · 213 bytes of bytecode
0x0000PushFlow(Label_00CA);0x0005PushFlow(Label_007A);0x000APushFlow(Label_003B);0x000FCallFunc_IsValid_ReturnValue = IsValid(LastFocusedWidget);0x002Cif (!(CallFunc_IsValid_ReturnValue)) goto Label_00B6;0x003APopFlow();0x003BLabel_003B:0x003BCallFunc_GetRelevantPlayerController_ReturnValue = GetRelevantPlayerController(this);0x0050LastFocusedWidget.SetUserFocus(CallFunc_GetRelevantPlayerController_ReturnValue);0x0079PopFlow();0x007ALabel_007A:0x007ACallFunc_Handled_ReturnValue = Handled();0x0096ReturnValue = CallFunc_Handled_ReturnValue;0x00B1goto Label_00CA;0x00B6Label_00B6:0x00B6LastFocusedWidget = ResumeMainGame;0x00C9PopFlow();0x00CALabel_00CA:0x00CAreturn ReturnValue;0x00D4// end of script
EventPublic0x100
void BndEvt__ResumeMainGame_K2Node_ComponentBoundEvent_240_OnButtonClickedEvent__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WID_BP_ContinueGame(10);0x000Freturn;0x0011// end of script
0x00
void BndEvt__ResumeDlcGame_K2Node_ComponentBoundEvent_281_OnButtonClickedEvent__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WID_BP_ContinueGame(34);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_WID_BP_ContinueGame(int32 EntryPoint)
Script7 statements · 56 bytes of bytecode
0x0000goto [EntryPoint];0x000AContinueMainGamePressed.Broadcast();0x001Dgoto Label_0035;0x0022ContinueDlcGamePressed.Broadcast();0x0035Label_0035:0x0035return;0x0037// end of script
Final0x04
void ContinueDlcGamePressed__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void ContinueMainGamePressed__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00

Used by 1

types with a member, parameter or interface of this type