Zdexby TheHolyOneZ
2,759 classes
Class

UWID_BP_AtlasPCSettingsMenu_C

: UAtlasMenuWidget : UAtlasWidget : UUserWidget : UWidget : UVisual : UObject
/Game/UI/Menus/MenuWidgets/WID_BP_AtlasPCSettingsMenu.WID_BP_AtlasPCSettingsMenu_C 0x02C0 (704 B) align 8 inherited 0x02A0 6 scripted vtable /Game/UI/Menus/MenuWidgets/WID_BP_AtlasPCSettingsMenu
0x00x02C0

Members 4

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BackButtonUAtlasMenuButton*9 flagsnullptr
0x08ControlsButtonUAtlasMenuButton*9 flagsnullptr
0x08GraphicsButtonUAtlasMenuButton*9 flagsnullptr
Inherited from UAtlasMenuWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bIsCreditsbool9 flagsfalse
0x01bIsControllerDisconnectbool9 flagsfalse
Inherited from UAtlasWidget 3
OffsetSizeNameTypeFlagsDefault
0x10OnFadingEndedEventFMulticastScriptDelegate4 flags<delegate>
0x04FadeInDurationfloatProtected+7 flags0
0x04FadeOutDurationfloatProtected+7 flags0
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01780x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01E50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01CursorEMouseCursor9 flagsDefault
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 6

SignatureFlagsNativeParams
FEventReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent)
Script14 statements · 271 bytes of bytecode
0x0000CallFunc_GetKey_ReturnValue = GetKey(InKeyEvent);0x0025CallFunc_IsKeyAction_ReturnValue = IsKeyAction(2, CallFunc_GetKey_ReturnValue);0x0044if (!(CallFunc_IsKeyAction_ReturnValue)) goto Label_00CD;0x0052CallFunc_GetUISystem_ReturnValue = GetUISystem(this);0x0067CallFunc_BackOutOfMenu_ReturnValue = CallFunc_GetUISystem_ReturnValue.BackOutOfMenu();0x0091CallFunc_Handled_ReturnValue = Handled();0x00ADReturnValue = CallFunc_Handled_ReturnValue;0x00C8goto Label_0104;0x00CDLabel_00CD:0x00CDCallFunc_Unhandled_ReturnValue = Unhandled();0x00E9ReturnValue = CallFunc_Unhandled_ReturnValue;0x0104Label_0104:0x0104return ReturnValue;0x010E// end of script
EventPublic0x138
FEventReply OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent)
Script6 statements · 128 bytes of bytecode
0x0000CallFunc_GetRelevantPlayerController_ReturnValue = GetRelevantPlayerController(this);0x0015ControlsButton.SetUserFocus(CallFunc_GetRelevantPlayerController_ReturnValue);0x003ECallFunc_Handled_ReturnValue = Handled();0x005AReturnValue = CallFunc_Handled_ReturnValue;0x0075return ReturnValue;0x007F// end of script
EventPublic0x100
void BndEvt__GraphicsButton_K2Node_ComponentBoundEvent_319_OnButtonClickedEvent__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WID_BP_AtlasPCSettingsMenu(483);0x000Freturn;0x0011// end of script
0x00
void BndEvt__ControlsButton_K2Node_ComponentBoundEvent_198_OnButtonClickedEvent__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WID_BP_AtlasPCSettingsMenu(10);0x000Freturn;0x0011// end of script
0x00
void BndEvt__BackButton_K2Node_ComponentBoundEvent_665_OnButtonClickedEvent__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WID_BP_AtlasPCSettingsMenu(415);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_WID_BP_AtlasPCSettingsMenu(int32 EntryPoint)
Script22 statements · 491 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_GetMenuManager_ReturnValue = GetMenuManager();0x001ECallFunc_CreateMenuWidget_ReturnValue = CallFunc_GetMenuManager_ReturnValue.CreateMenuWidget(/Game/UI/Menus/MenuWidgets/WID_BP_PCControlsMapping.WID_BP_PCControlsMapping_C);0x0051K2Node_DynamicCast_AsWID_BP_PCControls_Mapping = Cast<WID_BP_PCControlsMapping_C>(CallFunc_CreateMenuWidget_ReturnValue);0x0075K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsWID_BP_PCControls_Mapping);0x0092K2Node_DynamicCast_AsWID_BP_PCControls_Mapping.Initialize();0x00B6CallFunc_GetMenuManager_ReturnValue = GetMenuManager();0x00CACallFunc_PushWithFading_ReturnValue = CallFunc_GetMenuManager_ReturnValue.PushWithFading(CallFunc_CreateMenuWidget_ReturnValue, true, false, true, 1);0x0102goto Label_01E8;0x0107Label_0107:0x0107CallFunc_GetMenuManager_ReturnValue = GetMenuManager();0x011BCallFunc_CreateMenuWidget_ReturnValue_1 = CallFunc_GetMenuManager_ReturnValue.CreateMenuWidget(/Game/UI/Menus/MenuWidgets/WID_BP_GraphicsSettingsMenu.WID_BP_GraphicsSettingsMenu_C);0x014ECallFunc_GetMenuManager_ReturnValue = GetMenuManager();0x0162CallFunc_PushWithFading_ReturnValue_1 = CallFunc_GetMenuManager_ReturnValue.PushWithFading(CallFunc_CreateMenuWidget_ReturnValue_1, true, false, true, 1);0x019Agoto Label_01E8;0x019FCallFunc_GetUISystem_ReturnValue = GetUISystem(this);0x01B4CallFunc_BackOutOfMenu_ReturnValue = CallFunc_GetUISystem_ReturnValue.BackOutOfMenu();0x01DEgoto Label_01E8;0x01E3goto Label_0107;0x01E8Label_01E8:0x01E8return;0x01EA// end of script
Final0x04