0x0028 0x30 PrimaryActorTick FActorTickFunction 3 flags {} 0x0058 0x01 bNetTemporary : 1 bit 0 bool 3 flags false 0x0058 0x01 bNetStartup : 1 bit 1 bool 3 flags false 0x0058 0x01 bOnlyRelevantToOwner : 1 bit 2 bool 7 flags false 0x0058 0x01 bAlwaysRelevant : 1 bit 3 bool 6 flags false 0x0058 0x01 bReplicateMovement : 1 bit 4 bool Net RepNotify +5 flags false 0x0058 0x01 bHidden : 1 bit 5 bool Net +7 flags false 0x0058 0x01 bTearOff : 1 bit 6 bool Net +3 flags false 0x0058 0x01 bForceNetAddressable : 1 bit 7 bool 3 flags false 0x0059 0x01 bExchangedRoles : 1 bit 0 bool Transient +3 flags false 0x0059 0x01 bNetLoadOnClient : 1 bit 1 bool 4 flags true 0x0059 0x01 bNetUseOwnerRelevancy : 1 bit 2 bool 6 flags false 0x0059 0x01 bRelevantForNetworkReplays : 1 bit 3 bool 3 flags true 0x0059 0x01 bRelevantForLevelBounds : 1 bit 4 bool 5 flags true 0x0059 0x01 bReplayRewindable : 1 bit 5 bool 5 flags false 0x0059 0x01 bAllowTickBeforeBeginPlay : 1 bit 6 bool 5 flags false 0x0059 0x01 bAutoDestroyWhenFinished : 1 bit 7 bool 4 flags false 0x005A 0x01 bCanBeDamaged : 1 bit 0 bool Net +6 flags true 0x005A 0x01 bBlockInput : 1 bit 1 bool 5 flags false 0x005A 0x01 bCollideWhenPlacing : 1 bit 2 bool 3 flags false 0x005A 0x01 bFindCameraComponentWhenViewTarget : 1 bit 3 bool 6 flags true 0x005A 0x01 bGenerateOverlapEventsDuringLevelStreaming : 1 bit 4 bool 5 flags false 0x005A 0x01 bIgnoresOriginShifting : 1 bit 5 bool 5 flags false 0x005A 0x01 bEnableAutoLODGeneration : 1 bit 6 bool 6 flags false 0x005A 0x01 bIsEditorOnlyActor : 1 bit 7 bool 5 flags false 0x005B 0x01 bActorSeamlessTraveled : 1 bit 0 bool 3 flags false 0x005B 0x01 bReplicates : 1 bit 1 bool Protected +7 flags false 0x005B 0x01 bCanBeInCluster : 1 bit 2 bool Protected +5 flags false 0x005B 0x01 bAllowReceiveTickEventOnDedicatedServer : 1 bit 3 bool Protected +3 flags true 0x005C 0x01 bActorEnableCollision : 1 bit 3 bool 3 flags true 0x005C 0x01 bActorIsBeingDestroyed : 1 bit 4 bool Transient +4 flags false 0x005D 0x01 UpdateOverlapsMethodDuringLevelStreaming EActorUpdateOverlapsMethod Protected +6 flags UseConfigDefault 0x005E 0x01 DefaultUpdateOverlapsMethodDuringLevelStreaming EActorUpdateOverlapsMethod 8 flags OnlyUpdateMovable 0x005F 0x01 RemoteRole ENetRole Net Transient +5 flags ROLE_None 0x0060 0x34 ReplicatedMovement FRepMovement Net RepNotify +5 flags {LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,… 0x0094 0x04 InitialLifeSpan float 8 flags 0 0x0098 0x04 CustomTimeDilation float 7 flags 1 0x009C 0x04 padding / unreflected 0x00A0 0x40 AttachmentReplication FRepAttachment Net Transient +4 flags {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… 0x00E0 0x08 Owner AActor *Net RepNotify +5 flags nullptr 0x00E8 0x08 NetDriverName FName Protected +5 flags GameNetDriver 0x00F0 0x01 Role ENetRole Net +5 flags ROLE_Authority 0x00F1 0x01 NetDormancy ENetDormancy 9 flags DORM_Awake 0x00F2 0x01 SpawnCollisionHandlingMethod ESpawnActorCollisionHandlingMethod 7 flags AlwaysSpawn 0x00F3 0x01 AutoReceiveInput EAutoReceiveInput 6 flags Disabled 0x00F4 0x04 InputPriority int32 6 flags 0 0x00F8 0x08 InputComponent UInputComponent *8 flags nullptr 0x0100 0x04 NetCullDistanceSquared float 9 flags 2.25e+08 0x0104 0x04 NetTag int32 Transient +5 flags 0 0x0108 0x04 NetUpdateFrequency float 8 flags 100 0x010C 0x04 MinNetUpdateFrequency float 8 flags 2 0x0110 0x04 NetPriority float 8 flags 1 0x0114 0x04 padding / unreflected 0x0118 0x08 Instigator APawn *Net RepNotify +7 flags nullptr 0x0120 0x10 Children TArray<AActor *> Transient +2 flags [] 0x0130 0x08 RootComponent USceneComponent *Protected +9 flags nullptr 0x0138 0x10 ControllingMatineeActors TArray<AMatineeActor *> Transient Protected +2 flags [] 0x0148 0x08 padding / unreflected 0x0150 0x10 Layers TArray<FName> 2 flags [] 0x0160 0x08 ParentComponent TWeakObjectPtr<UChildActorComponent > 8 flags <0xffffffff> 0x0168 0x08 padding / unreflected 0x0170 0x10 Tags TArray<FName> 5 flags [] 0x0180 0x01 OnTakeAnyDamage FMulticastScriptDelegate 4 flags <delegate> 0x0181 0x01 OnTakePointDamage FMulticastScriptDelegate 4 flags <delegate> 0x0182 0x01 OnTakeRadialDamage FMulticastScriptDelegate 4 flags <delegate> 0x0183 0x01 OnActorBeginOverlap FMulticastScriptDelegate 4 flags <delegate> 0x0184 0x01 OnActorEndOverlap FMulticastScriptDelegate 4 flags <delegate> 0x0185 0x01 OnBeginCursorOver FMulticastScriptDelegate 4 flags <delegate> 0x0186 0x01 OnEndCursorOver FMulticastScriptDelegate 4 flags <delegate> 0x0187 0x01 OnClicked FMulticastScriptDelegate 4 flags <delegate> 0x0188 0x01 OnReleased FMulticastScriptDelegate 4 flags <delegate> 0x0189 0x01 OnInputTouchBegin FMulticastScriptDelegate 4 flags <delegate> 0x018A 0x01 OnInputTouchEnd FMulticastScriptDelegate 4 flags <delegate> 0x018B 0x01 OnInputTouchEnter FMulticastScriptDelegate 4 flags <delegate> 0x018C 0x01 OnInputTouchLeave FMulticastScriptDelegate 4 flags <delegate> 0x018D 0x01 OnActorHit FMulticastScriptDelegate 4 flags <delegate> 0x018E 0x01 OnDestroyed FMulticastScriptDelegate 4 flags <delegate> 0x018F 0x01 OnActorTickChanged FMulticastScriptDelegate 4 flags <delegate> 0x0190 0x01 OnEndPlay FMulticastScriptDelegate 4 flags <delegate> 0x0191 0x67 padding / unreflected 0x01F8 0x10 InstanceComponents TArray<UActorComponent *> 4 flags [] 0x0208 0x10 padding / unreflected 0x0218 0x10 BlueprintCreatedComponents TArray<UActorComponent *> 6 flags [] 0x0228 0x10 padding / unreflected 0x0238 0x18 CachedActorValues FAtlasOptimizationVolumeActor Transient +2 flags {ReferencedComponents=[]}