0x00x028B
Members 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | SaveIcon | UBillboardComponent* | 7 flags | nullptr | |
| 0x08 | Root | USceneComponent* | 7 flags | nullptr | |
| 0x08 | AtlasState | UAtlasStateComponent* | 7 flags | nullptr | |
| 0x08 | SpawnPoint | APlayerStart* | 7 flags | nullptr | |
| 0x10 | SaveStationActive | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x01 | ShowGameSavedHint | bool | 5 flags | true | |
| 0x01 | DebugPrint | bool | 5 flags | false | |
| 0x01 | SaveStationMusicState | ENUM_LevelMusicStates | 7 flags | NewEnumerator10 |
Inherited from AActor 78
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorTickChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0191 | 0x67 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x0208 | 0x10 | padding / unreflected | |||
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x0228 | 0x10 | padding / unreflected | |||
| 0x18 | CachedActorValues | FAtlasOptimizationVolumeActor | Transient+2 flags | {ReferencedComponents=[]} | |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
void IsCurrentSaveStationCheckpoint(const bool& Return)Script7 statements · 190 bytes of bytecode0x0000CallFunc_GetAtlasGameMode_ReturnValue = GetAtlasGameMode(this);0x0015CallFunc_GetPlayerStartTag_ReturnValue = CallFunc_GetAtlasGameMode_ReturnValue.GetPlayerStartTag();0x0047CallFunc_Conv_NameToString_ReturnValue = Conv_NameToString(SpawnPoint.PlayerStartTag);0x0082CallFunc_EqualEqual_StrStr_ReturnValue = EqualEqual_StrStr(CallFunc_Conv_NameToString_ReturnValue, CallFunc_GetPlayerStartTag_ReturnValue);0x00A8Return = CallFunc_EqualEqual_StrStr_ReturnValue;0x00BBreturn;0x00BD// end of script | Public | 0x01 | |
void ActivateSaveStation()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_SaveStationClass(639);0x000Freturn;0x0011// end of script | 0x00 | ||
void ActivateCheckpoint()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_SaveStationClass(944);0x000Freturn;0x0011// end of script | 0x00 | ||
void Debug()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_SaveStationClass(1354);0x000Freturn;0x0011// end of script | 0x00 | ||
void Dispatch(bool OnlyCheckpoint)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_OnlyCheckpoint = OnlyCheckpoint;0x0012ExecuteUbergraph_BP_SaveStationClass(1359);0x0021return;0x0023// end of script | 0x01 | ||
void ExecuteUbergraph_BP_SaveStationClass(int32 EntryPoint)Script61 statements · 1,367 bytes of bytecode0x0000PushFlow(Label_0554);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_GetAtlasGameMode_ReturnValue = GetAtlasGameMode(this);0x0024CallFunc_GetAtlasGameMode_ReturnValue.SaveGame(true);0x0049Dispatch(false);0x0058Label_0058:0x0058Debug();0x0066PopFlow();0x0067Label_0067:0x0067CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0091Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x00ACLabel_00AC:0x00ACCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x00E7CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x010Dif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0117Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0132PushFlow(Label_0067);0x0137/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0172CallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(this, CallFunc_Array_Get_Item);0x0190if (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) PopFlow();0x019ACallFunc_Conv_NameToString_ReturnValue_1 = Conv_NameToString(SpawnPoint.PlayerStartTag);0x01D5/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0210CallFunc_Array_Get_Item.SaveStationActive.Broadcast(CallFunc_Conv_NameToString_ReturnValue_1, K2Node_CustomEvent_OnlyCheckpoint);0x024BPopFlow();0x024CLabel_024C:0x024CTemp_int_Loop_Counter_Variable = 0;0x0263Temp_int_Array_Index_Variable = 0;0x027Agoto Label_00AC;0x027FCallFunc_IsValid_ReturnValue = IsValid(SpawnPoint);0x029Cif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x02A6/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetAtlasGameState(this, CallFunc_GetAtlasGameState_AtlasGameState);0x02D4CallFunc_GetAtlasGameState_AtlasGameState.CheckpointMusicState = SaveStationMusicState;0x0305CallFunc_GetAtlasGameMode_ReturnValue = GetAtlasGameMode(this);0x031ACallFunc_Conv_NameToString_ReturnValue = Conv_NameToString(SpawnPoint.PlayerStartTag);0x0355CallFunc_GetAtlasGameMode_ReturnValue.SetPlayerStartByTag(CallFunc_Conv_NameToString_ReturnValue);0x037Egoto Label_000F;0x0383Label_0383:0x0383CallFunc_GetAllActorsOfClass_OutActors = {};0x038EGetAllActorsOfClass(this, /Game/GameplayLogic/SaveStationCheckpoint/BP_SaveStationClass.BP_SaveStationClass_C, CallFunc_GetAllActorsOfClass_OutActors);0x03ABgoto Label_024C;0x03B0CallFunc_IsValid_ReturnValue_1 = IsValid(SpawnPoint);0x03CDif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x03D7CallFunc_GetAtlasGameMode_ReturnValue_1 = GetAtlasGameMode(this);0x03ECCallFunc_Conv_NameToString_ReturnValue_2 = Conv_NameToString(SpawnPoint.PlayerStartTag);0x0427CallFunc_GetAtlasGameMode_ReturnValue_1.SetPlayerStartByTag(CallFunc_Conv_NameToString_ReturnValue_2);0x0450CallFunc_GetAtlasGameMode_ReturnValue_1 = GetAtlasGameMode(this);0x0465CallFunc_GetAtlasGameMode_ReturnValue_1.SaveCheckpoint();0x0485Dispatch(true);0x0494goto Label_0058;0x0499Label_0499:0x0499if (!(DebugPrint)) PopFlow();0x04A3CallFunc_Conv_NameToString_ReturnValue_3 = Conv_NameToString(SpawnPoint.PlayerStartTag);0x04DECallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("Saved: ", CallFunc_Conv_NameToString_ReturnValue_3);0x050CPrintString(this, CallFunc_Concat_StrStr_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x0549PopFlow();0x054Agoto Label_0499;0x054Fgoto Label_0383;0x0554Label_0554:0x0554return;0x0556// end of script | Final | 0x04 | |
void SaveStationActive__DelegateSignature(const FString& PlayerStartTag, bool OnlyCheckpoint)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x11 |