Zdexby TheHolyOneZ
2,759 classes
Class

ABP_SaveStationClass_C

: AActor : UObject
/Game/GameplayLogic/SaveStationCheckpoint/BP_SaveStationClass.BP_SaveStationClass_C 0x028B (651 B) align 8 inherited 0x0250 7 scripted vtable /Game/GameplayLogic/SaveStationCheckpoint/BP_SaveStationClass
0x00x028B

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SaveIconUBillboardComponent*7 flagsnullptr
0x08RootUSceneComponent*7 flagsnullptr
0x08AtlasStateUAtlasStateComponent*7 flagsnullptr
0x08SpawnPointAPlayerStart*7 flagsnullptr
0x10SaveStationActiveFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01ShowGameSavedHintbool5 flagstrue
0x01DebugPrintbool5 flagsfalse
0x01SaveStationMusicStateENUM_LevelMusicStates7 flagsNewEnumerator10
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnActorTickChangedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01910x67padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x02080x10padding / unreflected
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]
0x02280x10padding / unreflected
0x18CachedActorValuesFAtlasOptimizationVolumeActorTransient+2 flags{ReferencedComponents=[]}

Functions 7

SignatureFlagsNativeParams
void IsCurrentSaveStationCheckpoint(const bool& Return)
Script7 statements · 190 bytes of bytecode
0x0000CallFunc_GetAtlasGameMode_ReturnValue = GetAtlasGameMode(this);0x0015CallFunc_GetPlayerStartTag_ReturnValue = CallFunc_GetAtlasGameMode_ReturnValue.GetPlayerStartTag();0x0047CallFunc_Conv_NameToString_ReturnValue = Conv_NameToString(SpawnPoint.PlayerStartTag);0x0082CallFunc_EqualEqual_StrStr_ReturnValue = EqualEqual_StrStr(CallFunc_Conv_NameToString_ReturnValue, CallFunc_GetPlayerStartTag_ReturnValue);0x00A8Return = CallFunc_EqualEqual_StrStr_ReturnValue;0x00BBreturn;0x00BD// end of script
Public0x01
void ActivateSaveStation()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SaveStationClass(639);0x000Freturn;0x0011// end of script
0x00
void ActivateCheckpoint()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SaveStationClass(944);0x000Freturn;0x0011// end of script
0x00
void Debug()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SaveStationClass(1354);0x000Freturn;0x0011// end of script
0x00
void Dispatch(bool OnlyCheckpoint)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_OnlyCheckpoint = OnlyCheckpoint;0x0012ExecuteUbergraph_BP_SaveStationClass(1359);0x0021return;0x0023// end of script
0x01
void ExecuteUbergraph_BP_SaveStationClass(int32 EntryPoint)
Script61 statements · 1,367 bytes of bytecode
0x0000PushFlow(Label_0554);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_GetAtlasGameMode_ReturnValue = GetAtlasGameMode(this);0x0024CallFunc_GetAtlasGameMode_ReturnValue.SaveGame(true);0x0049Dispatch(false);0x0058Label_0058:0x0058Debug();0x0066PopFlow();0x0067Label_0067:0x0067CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0091Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x00ACLabel_00AC:0x00ACCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x00E7CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x010Dif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0117Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0132PushFlow(Label_0067);0x0137/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0172CallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(this, CallFunc_Array_Get_Item);0x0190if (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) PopFlow();0x019ACallFunc_Conv_NameToString_ReturnValue_1 = Conv_NameToString(SpawnPoint.PlayerStartTag);0x01D5/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0210CallFunc_Array_Get_Item.SaveStationActive.Broadcast(CallFunc_Conv_NameToString_ReturnValue_1, K2Node_CustomEvent_OnlyCheckpoint);0x024BPopFlow();0x024CLabel_024C:0x024CTemp_int_Loop_Counter_Variable = 0;0x0263Temp_int_Array_Index_Variable = 0;0x027Agoto Label_00AC;0x027FCallFunc_IsValid_ReturnValue = IsValid(SpawnPoint);0x029Cif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x02A6/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetAtlasGameState(this, CallFunc_GetAtlasGameState_AtlasGameState);0x02D4CallFunc_GetAtlasGameState_AtlasGameState.CheckpointMusicState = SaveStationMusicState;0x0305CallFunc_GetAtlasGameMode_ReturnValue = GetAtlasGameMode(this);0x031ACallFunc_Conv_NameToString_ReturnValue = Conv_NameToString(SpawnPoint.PlayerStartTag);0x0355CallFunc_GetAtlasGameMode_ReturnValue.SetPlayerStartByTag(CallFunc_Conv_NameToString_ReturnValue);0x037Egoto Label_000F;0x0383Label_0383:0x0383CallFunc_GetAllActorsOfClass_OutActors = {};0x038EGetAllActorsOfClass(this, /Game/GameplayLogic/SaveStationCheckpoint/BP_SaveStationClass.BP_SaveStationClass_C, CallFunc_GetAllActorsOfClass_OutActors);0x03ABgoto Label_024C;0x03B0CallFunc_IsValid_ReturnValue_1 = IsValid(SpawnPoint);0x03CDif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x03D7CallFunc_GetAtlasGameMode_ReturnValue_1 = GetAtlasGameMode(this);0x03ECCallFunc_Conv_NameToString_ReturnValue_2 = Conv_NameToString(SpawnPoint.PlayerStartTag);0x0427CallFunc_GetAtlasGameMode_ReturnValue_1.SetPlayerStartByTag(CallFunc_Conv_NameToString_ReturnValue_2);0x0450CallFunc_GetAtlasGameMode_ReturnValue_1 = GetAtlasGameMode(this);0x0465CallFunc_GetAtlasGameMode_ReturnValue_1.SaveCheckpoint();0x0485Dispatch(true);0x0494goto Label_0058;0x0499Label_0499:0x0499if (!(DebugPrint)) PopFlow();0x04A3CallFunc_Conv_NameToString_ReturnValue_3 = Conv_NameToString(SpawnPoint.PlayerStartTag);0x04DECallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("Saved: ", CallFunc_Conv_NameToString_ReturnValue_3);0x050CPrintString(this, CallFunc_Concat_StrStr_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x0549PopFlow();0x054Agoto Label_0499;0x054Fgoto Label_0383;0x0554Label_0554:0x0554return;0x0556// end of script
Final0x04
void SaveStationActive__DelegateSignature(const FString& PlayerStartTag, bool OnlyCheckpoint)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x11

Subclasses 1