Zdexby TheHolyOneZ
2,759 classes
Class

ABP_AISpawner_C

: AAtlasAISpawner : AActor : UObject
/Game/GameplayLogic/AI_Spawner/BP_AISpawner.BP_AISpawner_C 0x02B0 (688 B) align 8 inherited 0x0288 5 scripted vtable /Game/GameplayLogic/AI_Spawner/BP_AISpawner
0x00x02B0

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x01Enable Heartbeats Chefbool5 flagstrue
0x01Is Asleepbool5 flagsfalse
0x01Enable Pursuit Stingerbool5 flagstrue
0x01Enable Attack Stingerbool5 flagstrue
0x01Enable Listen Modebool5 flagstrue
0x01Enable Same Room Mix Statebool5 flagstrue
0x01Enable Proximity Loopbool5 flagstrue
0x01Enable Heartbeats Janitorbool5 flagstrue
0x01Is Spawning Behind Doorsbool5 flagsfalse
0x02990x07padding / unreflected
0x10DispatchSpawnedAIFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
Inherited from AAtlasAISpawner 7
OffsetSizeNameTypeFlagsDefault
0x01bForceSpawnbool9 flagsfalse
0x02510x07padding / unreflected
0x08AITSubclassOf<AAtlasAI>8 flagsnullptr
0x08SpawnerTagFName9 flagsNone
0x08StartingQuestAAtlasAIQuest*9 flagsnullptr
0x01bDisableSpawnOnBeginPlaybool9 flagsfalse
0x02710x07padding / unreflected
0x08CapsuleComponentUCapsuleComponent*7 flags/Script/Atlas.Default__AtlasAISpawner.Capsule
0x08AIReferenceACharacter*Protected+7 flagsnullptr
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnActorTickChangedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01910x67padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x02080x10padding / unreflected
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]
0x02280x10padding / unreflected
0x18CachedActorValuesFAtlasOptimizationVolumeActorTransient+2 flags{ReferencedComponents=[]}

Functions 5

SignatureFlagsNativeParams
void SetJanitorAudioSettings(ACharacter* AI)
Script15 statements · 441 bytes of bytecode
0x0000K2Node_DynamicCast_AsBP_Janitor_AI = Cast<BP_JanitorAI_C>(AI);0x0024K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Janitor_AI);0x0041if (!(K2Node_DynamicCast_bSuccess)) goto Label_01B6;0x004FK2Node_DynamicCast_AsBP_Janitor_AI.EnablePursuitStinger = Enable Pursuit Stinger;0x0078K2Node_DynamicCast_AsBP_Janitor_AI.EnableAttackStinger = Enable Attack Stinger;0x00A1K2Node_DynamicCast_AsBP_Janitor_AI.EnableListenMode = Enable Listen Mode;0x00CAK2Node_DynamicCast_AsBP_Janitor_AI.EnableSameRoomMixState = Enable Same Room Mix State;0x00F3K2Node_DynamicCast_AsBP_Janitor_AI.EnableProximityLoop = Enable Proximity Loop;0x011CK2Node_DynamicCast_AsBP_Janitor_AI.EnableHeartbeats = Enable Heartbeats Janitor;0x0145K2Node_DynamicCast_AsBP_Janitor_AI.IsSpawningBehindDoor = Is Spawning Behind Doors;0x016Eif (!(K2Node_DynamicCast_AsBP_Janitor_AI.IsSpawningBehindDoor)) goto Label_01B6;0x0192K2Node_DynamicCast_AsBP_Janitor_AI.SpawnDoorExit();0x01B6Label_01B6:0x01B6return;0x01B8// end of script
Public0x08
void SetChefAudioSettings(ACharacter* AI)
Script8 statements · 164 bytes of bytecode
0x0000K2Node_DynamicCast_AsBP_Chef_AI = Cast<BP_ChefAI_C>(AI);0x0024K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Chef_AI);0x0041if (!(K2Node_DynamicCast_bSuccess)) goto Label_00A1;0x004FK2Node_DynamicCast_AsBP_Chef_AI.IsAsleep = Is Asleep;0x0078K2Node_DynamicCast_AsBP_Chef_AI.EnableHeartbeats = Enable Heartbeats Chef;0x00A1Label_00A1:0x00A1return;0x00A3// end of script
Private0x08
void OnSpawnedAI(ACharacter* SpawnedAI)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_SpawnedAI = SpawnedAI;0x0012ExecuteUbergraph_BP_AISpawner(34);0x0021return;0x0023// end of script
EventPublic0x08
void ExecuteUbergraph_BP_AISpawner(int32 EntryPoint)
Script10 statements · 88 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ADispatchSpawnedAI.Broadcast();0x001Dgoto Label_0055;0x0022SetChefAudioSettings(K2Node_Event_SpawnedAI);0x0039SetJanitorAudioSettings(K2Node_Event_SpawnedAI);0x0050goto Label_000A;0x0055Label_0055:0x0055return;0x0057// end of script
Final0x04
void DispatchSpawnedAI__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00

Used by 1

types with a member, parameter or interface of this type