0x0000goto [EntryPoint];0x000Aif (!(CanSplash)) goto Label_03B2;0x0018CallFunc_GetOwner_ReturnValue = GetOwner();0x002CCallFunc_GetVelocity_ReturnValue = CallFunc_GetOwner_ReturnValue.GetVelocity();0x0062CallFunc_VSize_ReturnValue = VSize(CallFunc_GetVelocity_ReturnValue);0x0087CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(CallFunc_VSize_ReturnValue, 50f);0x00A9if (!(CallFunc_Greater_FloatFloat_ReturnValue)) goto Label_03B2;0x00B7CallFunc_SpawnSystemAtLocation_ReturnValue = SpawnSystemAtLocation(this, SplashEffect, K2Node_CustomEvent_WorldLocation, FRotator(0, 0, 0), FVector(1, 1, 1), true, true, 0, true);0x00FDCallFunc_GetOwner_ReturnValue = GetOwner();0x0111CallFunc_GetVelocity_ReturnValue = CallFunc_GetOwner_ReturnValue.GetVelocity();0x0147CallFunc_VSize_ReturnValue = VSize(CallFunc_GetVelocity_ReturnValue);0x016CCallFunc_SpawnSystemAtLocation_ReturnValue.SetVariableFloat(FName(ImpactSpeed), CallFunc_VSize_ReturnValue);0x01A2CallFunc_SpawnSystemAtLocation_ReturnValue.SetVariableFloat(FName(ImpactMass), Mass);0x01D8CanSplash = false;0x01E3K2Node_CreateDelegate_OutputDelegate.Bind(this, ResetCanSplash);0x01FACallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 0.1f, false, 0f, 0f);0x022Fgoto Label_03B2;0x0234CanSplash = true;0x023Fgoto Label_03B2;0x0244CanSplash = true;0x024FCallFunc_GetOwner_ReturnValue_1 = GetOwner();0x0263CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue_1.GetComponentByClass(/Script/Engine.StaticMeshComponent);0x0296CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetComponentByClass_ReturnValue);0x02B3if (!(CallFunc_IsValid_ReturnValue)) goto Label_03B2;0x02C1CallFunc_GetOwner_ReturnValue_1 = GetOwner();0x02D5CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue_1.GetComponentByClass(/Script/Engine.StaticMeshComponent);0x0308CallFunc_GetMass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue.GetMass();0x033ECallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CallFunc_GetMass_ReturnValue, 0.1f);0x0368CallFunc_FClamp_ReturnValue = FClamp(CallFunc_Multiply_FloatFloat_ReturnValue, 0.5f, 5f);0x0397Mass = CallFunc_FClamp_ReturnValue;0x03B2Label_03B2:0x03B2return;