Zdexby TheHolyOneZ
2,759 classes
Class

ABP_DeathLighter_C

: AActor : UObject
/Game/Characters/Player/DeathBlueprints/BP_DeathLighter.BP_DeathLighter_C 0x0298 (664 B) align 8 inherited 0x0250 5 scripted vtable /Game/Characters/Player/DeathBlueprints/BP_DeathLighter
0x00x0298

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08AtlasPhysicsAudioUAtlasPhysicsAudioComponent*7 flagsnullptr
0x08AtlasPhysicsInterfaceUAtlasPhysicsInterfaceComponent*7 flagsnullptr
0x08SKM_LighterUSkeletalMeshComponent*7 flagsnullptr
0x08LidBoxUBoxComponent*7 flagsnullptr
0x08MainBoxUBoxComponent*7 flagsnullptr
0x08ParticleSystemUParticleSystemComponent*7 flagsnullptr
0x08PointLightUPointLightComponent*7 flagsnullptr
0x04LightVerticalOffsetfloat7 flags20
0x04LightIntensityMultiplierfloat7 flags0.75
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnActorTickChangedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01910x67padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x02080x10padding / unreflected
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]
0x02280x10padding / unreflected
0x18CachedActorValuesFAtlasOptimizationVolumeActorTransient+2 flags{ReferencedComponents=[]}

Functions 5

SignatureFlagsNativeParams
void UpdateLightPosition()
Script15 statements · 672 bytes of bytecode
0x0000CallFunc_GetSocketLocation_ReturnValue = SKM_Lighter.GetSocketLocation(FName(Flame));0x0043SocketLocation = CallFunc_GetSocketLocation_ReturnValue;0x005ECallFunc_MakeVector_ReturnValue = MakeVector(0f, 0f, LightVerticalOffset);0x008DCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(SocketLocation, CallFunc_MakeVector_ReturnValue);0x00BBTargetLocation = CallFunc_Add_VectorVector_ReturnValue;0x00D6CallFunc_GetAtlasPlayerPawn_ReturnValue = GetAtlasPlayerPawn(this);0x00EBK2Node_MakeArray_Array = {CallFunc_GetAtlasPlayerPawn_ReturnValue};0x00FFCallFunc_LineTraceSingle_ReturnValue = LineTraceSingle(this, SocketLocation, TargetLocation, 0, false, K2Node_MakeArray_Array, 0, CallFunc_LineTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x0187if (!(CallFunc_LineTraceSingle_ReturnValue)) goto Label_025C;0x0195BreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0241TargetLocation = CallFunc_BreakHitResult_Location;0x025CLabel_025C:0x025CPointLight.K2_SetWorldLocationAndRotation(TargetLocation, FRotator(0, 0, 0), false, CallFunc_K2_SetWorldLocationAndRotation_SweepHitResult, false);0x029Dreturn;0x029F// end of script
Public0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_DeathLighter(45);0x0021return;0x0023// end of script
EventPublic0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DeathLighter(50);0x000Freturn;0x0011// end of script
EventProtected0x00
void SetInitialIntensity()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DeathLighter(105);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_DeathLighter(int32 EntryPoint)
Script16 statements · 218 bytes of bytecode
0x0000PushFlow(Label_00D7);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FUpdateLightPosition();0x001DPopFlow();0x001ESetInitialIntensity();0x002CPopFlow();0x002Dgoto Label_000F;0x0032Delay(this, 0f, LatentActionInfo{0x1E, -1075864763, FName(ExecuteUbergraph_BP_DeathLighter), this});0x0068PopFlow();0x0069CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(PointLight.Intensity, LightIntensityMultiplier);0x00ADPointLight.SetIntensity(CallFunc_Multiply_FloatFloat_ReturnValue);0x00D6PopFlow();0x00D7Label_00D7:0x00D7return;0x00D9// end of script
Final0x04