Zdexby TheHolyOneZ
4,841 classes
Class

IAttackInterface_C

: IInterface : UObject
/Game/Blueprints/MainCharacter/Interfaces/AttackInterface.AttackInterface_C 0x0028 (40 B) align 8 inherited 0x0028 6 scripted vtable /Game/Blueprints/MainCharacter/Interfaces/AttackInterface
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 6

SignatureFlagsNativeParams
void AnnihilationCall()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void SliceHandle()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void SawParryCastBack(ASawProjectile_C* Saw, AActor* Owner)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x10
void SawHitBack(ASawProjectile_C* Saw, const FVector& HitLocation)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x20
void SpecialAttachCondition(AMainChar_C* P, AActor* Actor, USceneComponent* Component)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x18
void HitResults(AMainChar_C* P, AActor* Actor, const FVector& Location, const FVector& Direction)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x40

Used by 11

types with a member, parameter or interface of this type