0x00x0320
Members 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Sphere | USphereComponent* | 6 flags | nullptr | |
| 0x08 | UI | UScreenPauseMessage_C* | 7 flags | nullptr | |
| 0x01 | Collected | bool | 7 flags | false | |
| 0x02C9 | 0x07 | padding / unreflected | |||
| 0x10 | Text 1 | FText | 3 flags | <FText> | |
| 0x08 | Image | UObject* | 7 flags | /Game/Blueprints/HUD/Icons/Game/OrbIconCollect.OrbIconColle… | |
| 0x01 | Hold | bool | 7 flags | false | |
| 0x02E9 | 0x07 | padding / unreflected | |||
| 0x08 | NewVar_0 | double | 7 flags | 0 | |
| 0x10 | EndMessage | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x10 | Button Text | FText | 3 flags | <FText> | |
| 0x08 | Size | double | 7 flags | 500 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0208 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
void ReceiveActorBeginOverlap(AActor* OtherActor)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_OtherActor = OtherActor;0x0012ExecuteUbergraph_GameMessagePause(949);0x0021return;0x0023// end of script | EventPublic | 0x08 | |
void StartPauseMessage()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GameMessagePause(1039);0x000Freturn;0x0011// end of script | 0x00 | ||
void UnpauseGameMessage()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GameMessagePause(1070);0x000Freturn;0x0011// end of script | 0x00 | ||
void TimerEnd()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GameMessagePause(1365);0x000Freturn;0x0011// end of script | 0x00 | ||
void End()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_GameMessagePause(1366);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_GameMessagePause(int32 EntryPoint)Script61 statements · 1,370 bytes of bytecode0x0000PushFlow(Label_0557);0x0005goto [EntryPoint];0x000FCallFunc_GetPlayerPawn_ReturnValue_2 = GetPlayerPawn(this, 0);0x0029K2Node_DynamicCast_AsMain_Char_3 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_2);0x004DK2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsMain_Char_3);0x006Aif (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x0074K2Node_DynamicCast_AsMain_Char_3.Event = false;0x0095K2Node_DynamicCast_AsMain_Char_3.BlockPause = false;0x00B6K2Node_DynamicCast_AsMain_Char_3.StartEvent(false, 0.2f);0x00E0K2Node_DynamicCast_AsMain_Char_3.FluxInputAxis();0x0104K2_DestroyActor();0x0112PopFlow();0x0113Label_0113:0x0113CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/Blueprints/HUD/Message/ScreenPauseMessage.ScreenPauseMessage_C, nullptr);0x0148SetTextPropertyByName(CallFunc_Create_ReturnValue, FName(Text 1), Text 1);0x0171SetObjectPropertyByName(CallFunc_Create_ReturnValue, FName(Image), Image);0x019ASetTextPropertyByName(CallFunc_Create_ReturnValue, FName(ButtonText), Button Text);0x01C3SetDoublePropertyByName(CallFunc_Create_ReturnValue, FName(Size), Size);0x01ECUI = CallFunc_Create_ReturnValue;0x01FFUI.AddToViewport(100);0x0224CallFunc_GetPlayerPawn_ReturnValue_1 = GetPlayerPawn(this, 0);0x023EK2Node_DynamicCast_AsMain_Char_2 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_1);0x0262K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMain_Char_2);0x027Fif (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0289K2Node_DynamicCast_AsMain_Char_2.BlockPause = true;0x02AAK2Node_DynamicCast_AsMain_Char_2.StartEvent(true, 0.2f);0x02D4K2Node_CreateDelegate_OutputDelegate.Bind(this, UnpauseGameMessage);0x02EBUI.HoldEnd += K2Node_CreateDelegate_OutputDelegate;0x0314K2Node_CreateDelegate_OutputDelegate_1.Bind(this, End);0x032BUI.EndDispatcher += K2Node_CreateDelegate_OutputDelegate_1;0x0354K2Node_CreateDelegate_OutputDelegate_2.Bind(this, TimerEnd);0x036BUI.EndTimer += K2Node_CreateDelegate_OutputDelegate_2;0x0394if (!(Collected)) PopFlow();0x039ECallFunc_SetGamePaused_ReturnValue = SetGamePaused(this, true);0x03B4PopFlow();0x03B5K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(K2Node_Event_OtherActor);0x03D9K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x03F6if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0400StartPauseMessage();0x040EPopFlow();0x040Fif (!(Collected)) goto Label_041E;0x041DPopFlow();0x041ELabel_041E:0x041ECollected = true;0x0429goto Label_0113;0x042ECallFunc_SetGamePaused_ReturnValue_1 = SetGamePaused(this, false);0x0444CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x045EK2Node_DynamicCast_AsMain_Char_1 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0482K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMain_Char_1);0x049Fif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x04A9UI.End();0x04CDEndMessage.Broadcast();0x04E0CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x04FDCallFunc_Delay_Duration_ImplicitCast = Cast<3>(CallFunc_GetWorldDeltaSeconds_ReturnValue);0x051ADelay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0xF, -843393265, FName(ExecuteUbergraph_GameMessagePause), this});0x0554PopFlow();0x0555PopFlow();0x0556PopFlow();0x0557Label_0557:0x0557return;0x0559// end of script | Final | 0x04 | |
void EndMessage__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 |