Zdexby TheHolyOneZ
4,841 classes
Class

AGameMessagePause_C

: AActor : UObject
/Game/Blueprints/HUD/Message/GameMessagePause.GameMessagePause_C 0x0320 (800 B) align 8 inherited 0x02B0 7 scripted vtable /Game/Blueprints/HUD/Message/GameMessagePause
0x00x0320

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SphereUSphereComponent*6 flagsnullptr
0x08UIUScreenPauseMessage_C*7 flagsnullptr
0x01Collectedbool7 flagsfalse
0x02C90x07padding / unreflected
0x10Text 1FText3 flags<FText>
0x08ImageUObject*7 flags/Game/Blueprints/HUD/Icons/Game/OrbIconCollect.OrbIconColle…
0x01Holdbool7 flagsfalse
0x02E90x07padding / unreflected
0x08NewVar_0double7 flags0
0x10EndMessageFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10Button TextFText3 flags<FText>
0x08Sizedouble7 flags500
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 7

SignatureFlagsNativeParams
void ReceiveActorBeginOverlap(AActor* OtherActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OtherActor = OtherActor;0x0012ExecuteUbergraph_GameMessagePause(949);0x0021return;0x0023// end of script
EventPublic0x08
void StartPauseMessage()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GameMessagePause(1039);0x000Freturn;0x0011// end of script
0x00
void UnpauseGameMessage()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GameMessagePause(1070);0x000Freturn;0x0011// end of script
0x00
void TimerEnd()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GameMessagePause(1365);0x000Freturn;0x0011// end of script
0x00
void End()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GameMessagePause(1366);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_GameMessagePause(int32 EntryPoint)
Script61 statements · 1,370 bytes of bytecode
0x0000PushFlow(Label_0557);0x0005goto [EntryPoint];0x000FCallFunc_GetPlayerPawn_ReturnValue_2 = GetPlayerPawn(this, 0);0x0029K2Node_DynamicCast_AsMain_Char_3 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_2);0x004DK2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsMain_Char_3);0x006Aif (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x0074K2Node_DynamicCast_AsMain_Char_3.Event = false;0x0095K2Node_DynamicCast_AsMain_Char_3.BlockPause = false;0x00B6K2Node_DynamicCast_AsMain_Char_3.StartEvent(false, 0.2f);0x00E0K2Node_DynamicCast_AsMain_Char_3.FluxInputAxis();0x0104K2_DestroyActor();0x0112PopFlow();0x0113Label_0113:0x0113CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/Blueprints/HUD/Message/ScreenPauseMessage.ScreenPauseMessage_C, nullptr);0x0148SetTextPropertyByName(CallFunc_Create_ReturnValue, FName(Text 1), Text 1);0x0171SetObjectPropertyByName(CallFunc_Create_ReturnValue, FName(Image), Image);0x019ASetTextPropertyByName(CallFunc_Create_ReturnValue, FName(ButtonText), Button Text);0x01C3SetDoublePropertyByName(CallFunc_Create_ReturnValue, FName(Size), Size);0x01ECUI = CallFunc_Create_ReturnValue;0x01FFUI.AddToViewport(100);0x0224CallFunc_GetPlayerPawn_ReturnValue_1 = GetPlayerPawn(this, 0);0x023EK2Node_DynamicCast_AsMain_Char_2 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_1);0x0262K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMain_Char_2);0x027Fif (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0289K2Node_DynamicCast_AsMain_Char_2.BlockPause = true;0x02AAK2Node_DynamicCast_AsMain_Char_2.StartEvent(true, 0.2f);0x02D4K2Node_CreateDelegate_OutputDelegate.Bind(this, UnpauseGameMessage);0x02EBUI.HoldEnd += K2Node_CreateDelegate_OutputDelegate;0x0314K2Node_CreateDelegate_OutputDelegate_1.Bind(this, End);0x032BUI.EndDispatcher += K2Node_CreateDelegate_OutputDelegate_1;0x0354K2Node_CreateDelegate_OutputDelegate_2.Bind(this, TimerEnd);0x036BUI.EndTimer += K2Node_CreateDelegate_OutputDelegate_2;0x0394if (!(Collected)) PopFlow();0x039ECallFunc_SetGamePaused_ReturnValue = SetGamePaused(this, true);0x03B4PopFlow();0x03B5K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(K2Node_Event_OtherActor);0x03D9K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x03F6if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0400StartPauseMessage();0x040EPopFlow();0x040Fif (!(Collected)) goto Label_041E;0x041DPopFlow();0x041ELabel_041E:0x041ECollected = true;0x0429goto Label_0113;0x042ECallFunc_SetGamePaused_ReturnValue_1 = SetGamePaused(this, false);0x0444CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x045EK2Node_DynamicCast_AsMain_Char_1 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0482K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMain_Char_1);0x049Fif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x04A9UI.End();0x04CDEndMessage.Broadcast();0x04E0CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x04FDCallFunc_Delay_Duration_ImplicitCast = Cast<3>(CallFunc_GetWorldDeltaSeconds_ReturnValue);0x051ADelay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0xF, -843393265, FName(ExecuteUbergraph_GameMessagePause), this});0x0554PopFlow();0x0555PopFlow();0x0556PopFlow();0x0557Label_0557:0x0557return;0x0559// end of script
Final0x04
void EndMessage__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00

Used by 1

types with a member, parameter or interface of this type