0x00x0321
Members 12
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Box | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x01 | Deactive | bool | 6 flags | false | |
| 0x02C9 | 0x07 | padding / unreflected | |||
| 0x08 | Message | AGameMessagePause_C* | 7 flags | nullptr | |
| 0x01 | Active | bool | 7 flags | false | |
| 0x02D9 | 0x07 | padding / unreflected | |||
| 0x10 | Text | FText | 3 flags | <FText> | |
| 0x08 | Image | UObject* | 7 flags | /Game/Blueprints/HUD/Icons/Game/TriangleIconCollect.Triangl… | |
| 0x10 | ActorToTrigger | TArray<AActor*> | 3 flags | [] | |
| 0x10 | Button Text | FText | 3 flags | <FText> | |
| 0x08 | Size | double | 7 flags | 500 | |
| 0x01 | AutoDestroy | bool | 7 flags | false | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0208 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
void CallDependency()Script26 statements · 605 bytes of bytecode0x0000PushFlow(Label_025A);0x0005Temp_int_Loop_Counter_Variable = 0;0x001CTemp_int_Array_Index_Variable = 0;0x0033Label_0033:0x0033CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(ActorToTrigger);0x006ECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0094if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x009ETemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x00B9PushFlow(Label_0210);0x00BE/Script/Engine.Default__KismetArrayLibrary.Array_Get(ActorToTrigger, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x00F9CallFunc_IsValid_ReturnValue = IsValid(CallFunc_Array_Get_Item);0x0116if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0120/Script/Engine.Default__KismetArrayLibrary.Array_Get(ActorToTrigger, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x015BK2Node_DynamicCast_AsEnvironmental_Interface = Cast<EnvironmentalInterface_C>(CallFunc_Array_Get_Item);0x017FK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsEnvironmental_Interface);0x019Cif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x01A6/Script/Engine.Default__KismetArrayLibrary.Array_Get(ActorToTrigger, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01E1K2Node_DynamicCast_AsEnvironmental_Interface.TutorialMessage(CallFunc_Array_Get_Item);0x020FPopFlow();0x0210Label_0210:0x0210CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x023ATemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0255goto Label_0033;0x025ALabel_025A:0x025Areturn;0x025C// end of script | Public | 0x00 | |
void OrbCollected()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_TutorialMessageEvent(69);0x000Freturn;0x0011// end of script | 0x00 | ||
void AfterMessage()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_TutorialMessageEvent(1225);0x000Freturn;0x0011// end of script | 0x00 | ||
void OnLand1(AActor* Actor, USceneComponent* Comp)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Actor_1 = Actor;0x0012PersistentFrame.K2Node_CustomEvent_Comp_1 = Comp;0x0024ExecuteUbergraph_TutorialMessageEvent(1659);0x0033return;0x0035// end of script | 0x10 | ||
void ReceiveActorBeginOverlap(AActor* OtherActor)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_OtherActor_1 = OtherActor;0x0012ExecuteUbergraph_TutorialMessageEvent(2073);0x0021return;0x0023// end of script | EventPublic | 0x08 | |
void StartMessage()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_TutorialMessageEvent(2360);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_TutorialMessageEvent(2566);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void Land(AActor* Actor, USceneComponent* Comp)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Actor = Actor;0x0012PersistentFrame.K2Node_CustomEvent_Comp = Comp;0x0024ExecuteUbergraph_TutorialMessageEvent(2614);0x0033return;0x0035// end of script | 0x10 | ||
void ReceiveActorEndOverlap(AActor* OtherActor)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_OtherActor = OtherActor;0x0012ExecuteUbergraph_TutorialMessageEvent(2669);0x0021return;0x0023// end of script | EventPublic | 0x08 | |
void ExecuteUbergraph_TutorialMessageEvent(int32 EntryPoint)Script132 statements · 2,908 bytes of bytecode0x0000PushFlow(Label_0B59);0x0005goto [EntryPoint];0x000FCallDependency();0x001Dif (!(AutoDestroy)) PopFlow();0x0027K2_DestroyActor();0x0035PopFlow();0x0036StartMessage();0x0044PopFlow();0x0045CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x005AK2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x007EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x009Bif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00A5K2Node_CreateDelegate_OutputDelegate_2.Bind(this, OrbCollected);0x00BCK2Node_DynamicCast_AsMy_Game_Mode.StartOrbCollect -= K2Node_CreateDelegate_OutputDelegate_2;0x00E5CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_DynamicCast_AsMy_Game_Mode.OrbsCollected);0x0136CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x0158if (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_0167;0x0166PopFlow();0x0167Label_0167:0x0167StartMessage();0x0175PopFlow();0x0176Label_0176:0x0176CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0190CallFunc_GetTransform_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue.GetTransform();0x01C2CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Blueprints/HUD/Message/GameMessagePause.GameMessagePause_C, CallFunc_GetTransform_ReturnValue, 1, CallFunc_GetPlayerPawn_ReturnValue, 1);0x01F6SetTextPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Text 1), Text);0x021FSetObjectPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Image), Image);0x0248SetTextPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Button Text), Button Text);0x0271SetDoublePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Size), Size);0x029ACallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x02B4CallFunc_GetTransform_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue.GetTransform();0x02E6CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_GetTransform_ReturnValue, 1);0x030EMessage = CallFunc_FinishSpawningActor_ReturnValue;0x0321Message.StartPauseMessage();0x0345K2Node_CreateDelegate_OutputDelegate_4.Bind(this, AfterMessage);0x035CMessage.EndMessage += K2Node_CreateDelegate_OutputDelegate_4;0x0385PopFlow();0x0386Label_0386:0x0386CallFunc_GetGameMode_ReturnValue_1 = GetGameMode(this);0x039BK2Node_DynamicCast_AsMy_Game_Mode_1 = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue_1);0x03BFK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode_1);0x03DCif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x03E6if (!(K2Node_DynamicCast_AsMy_Game_Mode_1.GoToStartScreen)) PopFlow();0x0406CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_DynamicCast_AsMy_Game_Mode_1.OrbsCollected);0x0457CallFunc_Greater_IntInt_ReturnValue_1 = Greater_IntInt(CallFunc_Array_Length_ReturnValue_1, 0);0x0479if (!(CallFunc_Greater_IntInt_ReturnValue_1)) goto Label_0488;0x0487PopFlow();0x0488Label_0488:0x0488K2Node_CreateDelegate_OutputDelegate_3.Bind(this, OrbCollected);0x049FK2Node_DynamicCast_AsMy_Game_Mode_1.StartOrbCollect += K2Node_CreateDelegate_OutputDelegate_3;0x04C8PopFlow();0x04C9K2Node_CreateDelegate_OutputDelegate.Bind(this, AfterMessage);0x04E0Message.EndMessage -= K2Node_CreateDelegate_OutputDelegate;0x0509RetriggerableDelay(this, 0.2f, LatentActionInfo{0xF, 1568125917, FName(ExecuteUbergraph_TutorialMessageEvent), this});0x053FPopFlow();0x0540Label_0540:0x0540CallFunc_GetPlayerPawn_ReturnValue_1 = GetPlayerPawn(this, 0);0x055AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_1);0x057EK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x059Bif (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x05A5if (!(K2Node_DynamicCast_AsMain_Char.NotInGround)) goto Label_066A;0x05C9CallFunc_GetGameMode_ReturnValue_3 = GetGameMode(this);0x05DEK2Node_DynamicCast_AsMy_Game_Mode_3 = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue_3);0x0602K2Node_DynamicCast_bSuccess_5 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode_3);0x061Fif (!(K2Node_DynamicCast_bSuccess_5)) PopFlow();0x0629K2Node_CreateDelegate_OutputDelegate_6.Bind(this, OnLand1);0x0640K2Node_DynamicCast_AsMy_Game_Mode_3.Land += K2Node_CreateDelegate_OutputDelegate_6;0x0669PopFlow();0x066ALabel_066A:0x066AOnLand1(nullptr, nullptr);0x067APopFlow();0x067BCallFunc_GetGameMode_ReturnValue_2 = GetGameMode(this);0x0690K2Node_DynamicCast_AsMy_Game_Mode_2 = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue_2);0x06B4K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode_2);0x06D1if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x06DBK2Node_CreateDelegate_OutputDelegate_5.Bind(this, OnLand1);0x06F2K2Node_DynamicCast_AsMy_Game_Mode_2.Land -= K2Node_CreateDelegate_OutputDelegate_5;0x071BCallFunc_GetPlayerPawn_ReturnValue_2 = GetPlayerPawn(this, 0);0x0735CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetPlayerPawn_ReturnValue_2);0x0752if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x075CCallFunc_GetPlayerPawn_ReturnValue_2 = GetPlayerPawn(this, 0);0x0776CallFunc_ActorHasTag_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue_2.ActorHasTag(FName(WillDie));0x07ADCallFunc_ActorHasTag_ReturnValue_1 = CallFunc_GetPlayerPawn_ReturnValue_2.ActorHasTag(FName(Dead));0x07E4CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_ActorHasTag_ReturnValue_1, CallFunc_ActorHasTag_ReturnValue);0x080Aif (!(CallFunc_BooleanOR_ReturnValue)) goto Label_0176;0x0818PopFlow();0x0819K2Node_DynamicCast_AsMain_Char_1 = Cast<MainChar_C>(K2Node_Event_OtherActor_1);0x083DK2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsMain_Char_1);0x085Aif (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x0864if (!(K2Node_DynamicCast_AsMain_Char_1.NotInGround)) goto Label_0929;0x0888CallFunc_GetGameMode_ReturnValue_4 = GetGameMode(this);0x089DK2Node_DynamicCast_AsMy_Game_Mode_4 = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue_4);0x08C1K2Node_DynamicCast_bSuccess_6 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode_4);0x08DEif (!(K2Node_DynamicCast_bSuccess_6)) PopFlow();0x08E8K2Node_CreateDelegate_OutputDelegate_1.Bind(this, Land);0x08FFK2Node_DynamicCast_AsMy_Game_Mode_4.Land += K2Node_CreateDelegate_OutputDelegate_1;0x0928PopFlow();0x0929Label_0929:0x0929StartMessage();0x0937PopFlow();0x0938if (!(Deactive)) goto Label_0947;0x0946PopFlow();0x0947Label_0947:0x0947CallFunc_GetGameMode_ReturnValue_5 = GetGameMode(this);0x095CK2Node_DynamicCast_AsMy_Game_Mode_5 = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue_5);0x0980K2Node_DynamicCast_bSuccess_7 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode_5);0x099Dif (!(K2Node_DynamicCast_bSuccess_7)) PopFlow();0x09A7K2Node_CreateDelegate_OutputDelegate_7.Bind(this, Land);0x09BEK2Node_DynamicCast_AsMy_Game_Mode_5.Land -= K2Node_CreateDelegate_OutputDelegate_7;0x09E7if (!(Active)) goto Label_09F6;0x09F5PopFlow();0x09F6Label_09F6:0x09F6Active = true;0x0A01goto Label_0540;0x0A06CallFunc_ActorHasTag_ReturnValue_2 = ActorHasTag(FName(OrbDroneTutorial));0x0A27if (!(CallFunc_ActorHasTag_ReturnValue_2)) PopFlow();0x0A31goto Label_0386;0x0A36RetriggerableDelay(this, 0.2f, LatentActionInfo{0x36, -2030801011, FName(ExecuteUbergraph_TutorialMessageEvent), this});0x0A6CPopFlow();0x0A6DK2Node_DynamicCast_AsMain_Char_2 = Cast<MainChar_C>(K2Node_Event_OtherActor);0x0A91K2Node_DynamicCast_bSuccess_8 = Cast<1>(K2Node_DynamicCast_AsMain_Char_2);0x0AAEif (!(K2Node_DynamicCast_bSuccess_8)) PopFlow();0x0AB8CallFunc_GetGameMode_ReturnValue_6 = GetGameMode(this);0x0ACDK2Node_DynamicCast_AsMy_Game_Mode_6 = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue_6);0x0AF1K2Node_DynamicCast_bSuccess_9 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode_6);0x0B0Eif (!(K2Node_DynamicCast_bSuccess_9)) PopFlow();0x0B18K2Node_CreateDelegate_OutputDelegate_8.Bind(this, Land);0x0B2FK2Node_DynamicCast_AsMy_Game_Mode_6.Land -= K2Node_CreateDelegate_OutputDelegate_8;0x0B58PopFlow();0x0B59Label_0B59:0x0B59return;0x0B5B// end of script | Final | 0x04 |