Zdexby TheHolyOneZ
4,275 classes
Class

ABP_PS1Reveal_C

: AActor : UObject
/Game/0Blueprint/PS1/BP_PS1Reveal.BP_PS1Reveal_C 0x0318 (792 B) align 8 inherited 0x0290 9 scripted vtable /Game/0Blueprint/PS1/BP_PS1Reveal
0x00x0318

Members 19

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CameraUCameraComponent*6 flagsnullptr
0x08Burden6USkeletalMeshComponent*6 flagsnullptr
0x08Burden1USkeletalMeshComponent*6 flagsnullptr
0x08Burden2USkeletalMeshComponent*6 flagsnullptr
0x08Burden3USkeletalMeshComponent*6 flagsnullptr
0x08Burden4USkeletalMeshComponent*6 flagsnullptr
0x08Burden5USkeletalMeshComponent*6 flagsnullptr
0x08MonsterUSkeletalMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04ZoomTimeline_Zoom_345DFED047FB96AB172D419D38D7A104float4 flags0
0x01ZoomTimeline__Direction_345DFED047FB96AB172D419D38D7A104ETimelineDirection4 flagsForward
0x02E50x03padding / unreflected
0x08ZoomTimelineUTimelineComponent*5 flagsnullptr
0x04FadeBurdenTimeline_Opacity_FC5467AE4B5B94571E249580D40C3EFAfloat4 flags0
0x04FadeBurdenTimeline_Emissive_FC5467AE4B5B94571E249580D40C3EFAfloat4 flags0
0x01FadeBurdenTimeline__Direction_FC5467AE4B5B94571E249580D40C3EFAETimelineDirection4 flagsForward
0x02F90x07padding / unreflected
0x08FadeBurdenTimelineUTimelineComponent*5 flagsnullptr
0x08BurlapMaterialUMaterialInstanceDynamic*6 flagsnullptr
0x08MonsterMaterialUMaterialInstanceDynamic*6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 9

SignatureFlagsNativeParams
void UserConstructionScript()
Script8 statements · 261 bytes of bytecode
0x0000Burden5.SetLeaderPoseComponent(Monster, false, false);0x002BBurden6.SetLeaderPoseComponent(Monster, false, false);0x0056Burden1.SetLeaderPoseComponent(Monster, false, false);0x0081Burden2.SetLeaderPoseComponent(Monster, false, false);0x00ACBurden3.SetLeaderPoseComponent(Monster, false, false);0x00D7Burden4.SetLeaderPoseComponent(Monster, false, false);0x0102return;0x0104// end of script
EventPublic0x00
void FadeBurdenTimeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Reveal(1335);0x000Freturn;0x0011// end of script
0x00
void FadeBurdenTimeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Reveal(968);0x000Freturn;0x0011// end of script
0x00
void ZoomTimeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Reveal(963);0x000Freturn;0x0011// end of script
0x00
void ZoomTimeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Reveal(10);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Reveal(191);0x000Freturn;0x0011// end of script
EventProtected0x00
void RemoveBurden(int32 Burden)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Burden = Burden;0x0012ExecuteUbergraph_BP_PS1Reveal(324);0x0021return;0x0023// end of script
0x04
void Reveal()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Reveal(1330);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_PS1Reveal(int32 EntryPoint)
Script39 statements · 1,528 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_VLerp_ReturnValue = VLerp(FVector(0, 151, 114), FVector(0, 91, 114), ZoomTimeline_Zoom_345DFED047FB96AB172D419D38D7A104);0x0061Camera.K2_SetRelativeLocation(CallFunc_VLerp_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0095goto Label_05F5;0x009ALabel_009A:0x009AZoomTimeline.PlayFromStart();0x00BAgoto Label_05F5;0x00BFCallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, /Game/0Material/PS1/MI_PS1BurlapGhost.MI_PS1BurlapGhost, FName(None), 0);0x00ECBurlapMaterial = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x00FFCallFunc_CreateDynamicMaterialInstance_ReturnValue_1 = CreateDynamicMaterialInstance(this, /Game/0Material/PS1/MI_PS1MonsterGhost.MI_PS1MonsterGhost, FName(None), 0);0x012CMonsterMaterial = CallFunc_CreateDynamicMaterialInstance_ReturnValue_1;0x013Fgoto Label_05F5;0x0144BurlapMaterial.SetScalarParameterValue(FName(Emissive), 0f);0x0176MonsterMaterial.SetScalarParameterValue(FName(Emissive), 0f);0x01A8BurlapMaterial.SetScalarParameterValue(FName(Opacity), 1f);0x01DAMonsterMaterial.SetScalarParameterValue(FName(Opacity), 1f);0x020CTemp_int_Variable = K2Node_CustomEvent_Burden;0x0227Switch(Temp_int_Variable, 0 => Burden6, 1 => Burden5, 2 => Burden4, 3 => Burden3, 4 => Burden2, 5 => Burden1, default => K2Node_Select_Default).SetMaterial(0, BurlapMaterial);0x02D5Temp_int_Variable = K2Node_CustomEvent_Burden;0x02F0Switch(Temp_int_Variable, 0 => Burden6, 1 => Burden5, 2 => Burden4, 3 => Burden3, 4 => Burden2, 5 => Burden1, default => K2Node_Select_Default).SetMaterial(1, MonsterMaterial);0x039EFadeBurdenTimeline.PlayFromStart();0x03BEgoto Label_05F5;0x03C3goto Label_05F5;0x03C8BurlapMaterial.SetScalarParameterValue(FName(Emissive), FadeBurdenTimeline_Emissive_FC5467AE4B5B94571E249580D40C3EFA);0x03FEMonsterMaterial.SetScalarParameterValue(FName(Emissive), FadeBurdenTimeline_Emissive_FC5467AE4B5B94571E249580D40C3EFA);0x0434BurlapMaterial.SetScalarParameterValue(FName(Opacity), FadeBurdenTimeline_Opacity_FC5467AE4B5B94571E249580D40C3EFA);0x046AMonsterMaterial.SetScalarParameterValue(FName(Opacity), FadeBurdenTimeline_Opacity_FC5467AE4B5B94571E249580D40C3EFA);0x04A0goto Label_05F5;0x04A5Label_04A5:0x04A5CallFunc_GetAnimInstance_ReturnValue = Monster.GetAnimInstance();0x04CFCallFunc_PlaySlotAnimationAsDynamicMontage_ReturnValue = CallFunc_GetAnimInstance_ReturnValue.PlaySlotAnimationAsDynamicMontage(/Game/0Animation/PS1/MonsterFMVReveal.MonsterFMVReveal, FName(DefaultSlot), 0f, 0f, 1f, 1, -1f, 0f);0x052Dgoto Label_009A;0x0532goto Label_04A5;0x0537Temp_int_Variable_1 = K2Node_CustomEvent_Burden;0x0552Switch(Temp_int_Variable_1, 0 => Burden6, 1 => Burden5, 2 => Burden4, 3 => Burden3, 4 => Burden2, 5 => Burden1, default => K2Node_Select_Default_1).SetVisibility(false, false);0x05F0goto Label_05F5;0x05F5Label_05F5:0x05F5return;0x05F7// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type