Zdexby TheHolyOneZ
4,275 classes
Class

ABP_BadEndingMonster_C

: ACharacter : APawn : AActor : UObject
/Game/0Blueprint/PS1/BP_BadEndingMonster.BP_BadEndingMonster_C 0x07D1 (2,001 B) align 16 inherited 0x0670 12 scripted vtable /Game/0Blueprint/PS1/BP_BadEndingMonster
implements IBPI_Interact_C
0x00x07D1

Members 35

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08MusicUAudioComponent*6 flagsnullptr
0x08ChasingSoundUAudioComponent*6 flagsnullptr
0x08IdleSoundUAudioComponent*6 flagsnullptr
0x08ArrowCheckUArrowComponent*6 flagsnullptr
0x08Burden6USkeletalMeshComponent*6 flagsnullptr
0x08Burden5USkeletalMeshComponent*6 flagsnullptr
0x08Burden4USkeletalMeshComponent*6 flagsnullptr
0x08Burden3USkeletalMeshComponent*6 flagsnullptr
0x08Burden2USkeletalMeshComponent*6 flagsnullptr
0x08Burden1USkeletalMeshComponent*6 flagsnullptr
0x08ArrowStepUArrowComponent*6 flagsnullptr
0x01Sprintingbool7 flagstrue
0x06D10x07padding / unreflected
0x08WalkSpeeddouble7 flags90
0x08SprintSpeeddouble7 flags400
0x01CanMovebool7 flagstrue
0x06E90x07padding / unreflected
0x08LevelRefABP_Level_C*7 flagsnullptr
0x08SprintSlowSpeeddouble7 flags90
0x08FastSprintSpeeddouble7 flags250
0x08ShinjiRefABP_ShinjiPlayer_C*6 flagsnullptr
0x01Attackingbool7 flagsfalse
0x01Chasingbool7 flagsfalse
0x07120x06padding / unreflected
0x18PatrolLocationFVector7 flags{X=0, Y=0, Z=0}
0x18CurrentLocationFVector7 flags{X=0, Y=0, Z=0}
0x18HouseLocationFVector7 flags{X=-17991, Y=-6446, Z=3335}
0x01Activebool7 flagsfalse
0x07610x07padding / unreflected
0x18ForestLocationFVector7 flags{X=-9059, Y=15399, Z=717}
0x18HallwaysLocationFVector7 flags{X=-23277, Y=5052, Z=828}
0x01AreaEnum_PS1Areas7 flagsNewEnumerator4
0x07990x03padding / unreflected
0x04Burdensint327 flags6
0x08RevealRefABP_PS1Reveal_C*6 flagsnullptr
0x01Deadbool7 flagsfalse
0x07A90x07padding / unreflected
0x18DeadLocationFVector7 flags{X=-31026, Y=3796, Z=115}
0x08CurrentMusicUAudioComponent*7 flagsnullptr
0x01LastAreaEnum_PS1Areas7 flagsNewEnumerator3
Inherited from ACharacter 40
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*12 flags/Script/Engine.Default__Character.CharacterMesh0
0x08CharacterMovementUCharacterMovementComponent*12 flags/Script/Engine.Default__Character.CharMoveComp
0x08CapsuleComponentUCapsuleComponent*12 flags/Script/Engine.Default__Character.CollisionCylinder
0x50BasedMovementFBasedMovementInfoProtected+3 flags{BaseID=0, MovementBase=nullptr, BoneName=None, Location={}…
0x50ReplicatedBasedMovementFBasedMovementInfoNetRepNotify+4 flags{BaseID=0, MovementBase=nullptr, BoneName=None, Location={}…
0x04AnimRootMotionTranslationScalefloatNetProtected+5 flags1
0x03D40x04padding / unreflected
0x18BaseTranslationOffsetFVectorProtected+5 flags{X=0, Y=0, Z=0}
0x20BaseRotationOffsetFQuatProtected+4 flags{X=0, Y=0, Z=0, W=1}
0x04ReplicatedServerLastTransformUpdateTimeStampfloatNetProtected+5 flags0
0x04ReplayLastTransformUpdateTimeStampfloatNetRepNotify+6 flags0
0x01ReplicatedMovementModeuint8NetProtected+5 flags0
0x04190x07padding / unreflected
0x18ReplicatedGravityDirectionFVector_NetQuantizeNormalNetProtected+3 flags{}
0x01bInBaseReplicationboolProtected+5 flagsfalse
0x04390x1Fpadding / unreflected
0x04CrouchedEyeHeightfloat7 flags32
0x01bIsCrouched : 1bit 0boolNetRepNotify+5 flagsfalse
0x01bProxyIsJumpForceApplied : 1bit 1boolNetTransient+3 flagsfalse
0x01bPressedJump : 1bit 2bool5 flagsfalse
0x01bClientUpdating : 1bit 3boolTransient+3 flagsfalse
0x01bClientWasFalling : 1bit 4boolTransient+3 flagsfalse
0x01bClientResimulateRootMotion : 1bit 5boolTransient+3 flagsfalse
0x01bClientResimulateRootMotionSources : 1bit 6boolTransient+3 flagsfalse
0x01bSimGravityDisabled : 1bit 7bool3 flagsfalse
0x01bClientCheckEncroachmentOnNetUpdate : 1bit 0boolTransient+3 flagstrue
0x01bServerMoveIgnoreRootMotion : 1bit 1boolTransient+3 flagsfalse
0x01bWasJumping : 1bit 2boolTransient+8 flagsfalse
0x045E0x02padding / unreflected
0x04JumpKeyHoldTimefloatTransient+10 flags0
0x04JumpForceTimeRemainingfloatTransient+10 flags0
0x04ProxyJumpForceStartedTimefloatTransient+10 flags0
0x04JumpMaxHoldTimefloatNet+7 flags0
0x04JumpMaxCountint32Net+7 flags1
0x04JumpCurrentCountint3210 flags0
0x04JumpCurrentCountPreJumpint3210 flags0
0x047C0x04padding / unreflected
0x10OnReachedJumpApexFMulticastScriptDelegate4 flags<delegate>
0x10LandedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10MovementModeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterMovementUpdatedFMulticastScriptDelegate4 flags<delegate>
0x48SavedRootMotionFRootMotionSourceGroupTransient+1 flags{bHasAdditiveSources=false, bHasOverrideSources=false, bHas…
0x05080x08padding / unreflected
0x70ClientRootMotionParamsFRootMotionMovementParamsTransient+2 flags{bHasRootMotion=false, BlendWeight=0, RootMotionTransform={…
0x10RootMotionRepMovesTArray<FSimulatedRootMotionReplicatedMove>Transient+3 flags[]
0xD8RepRootMotionFRepRootMotionMontageNetRepNotify+2 flags{bIsActive=false, Animation=nullptr, position=0, Location={…
Inherited from APawn 19
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x01bIsLocalViewTarget : 1bit 6boolTransientProtected+3 flagsfalse
0x02990x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02A30x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>7 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+8 flagsnullptr
0x02B80x08padding / unreflected
0x08LastHitByAController*Transient+8 flagsnullptr
0x08ControllerAController*NetRepNotify+6 flagsnullptr
0x08PreviousControllerAController*Transient+6 flagsnullptr
0x02D80x04padding / unreflected
0x01ReceiveControllerChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01ReceiveRestartedDelegateFMulticastScriptDelegate4 flags<delegate>
0x02DE0x02padding / unreflected
0x18ControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x18LastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x08OverrideInputComponentClassTSubclassOf<UInputComponent>Protected+7 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 12

SignatureFlagsNativeParams
void UserConstructionScript()
Script8 statements · 261 bytes of bytecode
0x0000Burden5.SetLeaderPoseComponent(Mesh, false, false);0x002BBurden4.SetLeaderPoseComponent(Mesh, false, false);0x0056Burden3.SetLeaderPoseComponent(Mesh, false, false);0x0081Burden2.SetLeaderPoseComponent(Mesh, false, false);0x00ACBurden1.SetLeaderPoseComponent(Mesh, false, false);0x00D7Burden6.SetLeaderPoseComponent(Mesh, false, false);0x0102return;0x0104// end of script
EventPublic0x00
void OnFail_2EF59D9B427165C9C9269182D30DA9F5(const EPathFollowingResult& MovementResult)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_MovementResult_1 = MovementResult;0x0012ExecuteUbergraph_BP_BadEndingMonster(2348);0x0021return;0x0023// end of script
0x01
void OnSuccess_2EF59D9B427165C9C9269182D30DA9F5(const EPathFollowingResult& MovementResult)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_MovementResult = MovementResult;0x0012ExecuteUbergraph_BP_BadEndingMonster(2316);0x0021return;0x0023// end of script
0x01
void Interact()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BadEndingMonster(575);0x000Freturn;0x0011// end of script
Public0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BadEndingMonster(576);0x000Freturn;0x0011// end of script
EventProtected0x00
void Incapacitate()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BadEndingMonster(984);0x000Freturn;0x0011// end of script
0x00
void Capacitate()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BadEndingMonster(996);0x000Freturn;0x0011// end of script
0x00
void StepCheck()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BadEndingMonster(1008);0x000Freturn;0x0011// end of script
0x00
void Activate()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BadEndingMonster(1638);0x000Freturn;0x0011// end of script
0x00
void KillShinji()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BadEndingMonster(2061);0x000Freturn;0x0011// end of script
0x00
void CustomTick()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BadEndingMonster(2311);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_BadEndingMonster(int32 EntryPoint)
Script91 statements · 2,379 bytes of bytecode
0x0000PushFlow(Label_0948);0x0005goto [EntryPoint];0x000FCallFunc_Create_ReturnValue.RemoveFromParent();0x0033PopFlow();0x0034ShinjiRef.Ending(true);0x0059Delay(this, 1f, LatentActionInfo{0xF, 137669318, FName(ExecuteUbergraph_BP_BadEndingMonster), this});0x008FPopFlow();0x0090Label_0090:0x0090CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/0Blueprint/PS1/W_PS1DontWatch.W_PS1DontWatch_C, nullptr);0x00C5CallFunc_Create_ReturnValue.AddToViewport(0);0x00EACallFunc_Create_ReturnValue.RedDeathFade();0x010ECallFunc_Create_ReturnValue.FadeToBlack();0x0132CallFunc_Create_ReturnValue.DeathSplatAnimation();0x0156/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/PS1/BloodSpray.BloodSpray, 1f, 1f, 0f, nullptr, nullptr, true);0x0192LevelRef.ScreenWidget.KillFade();0x01CC/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/Music/PS1Burden.PS1Burden, 0.5f, 0.9f, 0f, nullptr, nullptr, true);0x0208Delay(this, 3.5f, LatentActionInfo{0x34, 1719152937, FName(ExecuteUbergraph_BP_BadEndingMonster), this});0x023EPopFlow();0x023FPopFlow();0x0240CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Level.BP_Level_C);0x025ELevelRef = CallFunc_GetActorOfClass_ReturnValue;0x0271CharacterMovement.MaxWalkSpeed = 0f;0x029EPopFlow();0x029FLabel_029F:0x029FPushFlow(Label_02B3);0x02A4if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_03BF;0x02B2PopFlow();0x02B3Label_02B3:0x02B3if (!(Temp_bool_IsClosed_Variable)) goto Label_02C2;0x02C1PopFlow();0x02C2Label_02C2:0x02C2Temp_bool_IsClosed_Variable = true;0x02CDShinjiRef.Incapacitate();0x02F1ShinjiRef.CanPause = false;0x0312ChasingSound.FadeOut(0.3f, 0f, 0);0x0342/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/PS1/MonsterStartle.MonsterStartle, 1f, 0.3f, 0f, nullptr, nullptr, true);0x037E/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/PS1/Injure.Injure, 1f, 1f, 0f, nullptr, nullptr, true);0x03BAgoto Label_0090;0x03BFLabel_03BF:0x03BFTemp_bool_Has_Been_Initd_Variable = true;0x03CAif (!(false)) PopFlow();0x03CCTemp_bool_IsClosed_Variable = true;0x03D7PopFlow();0x03D8CanMove = false;0x03E3PopFlow();0x03E4CanMove = true;0x03EFPopFlow();0x03F0CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(100);0x0415CallFunc_GetForwardVector_ReturnValue = ArrowStep.GetForwardVector();0x0447CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x0475CallFunc_K2_GetComponentLocation_ReturnValue = ArrowStep.K2_GetComponentLocation();0x04A7CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue);0x04D5CallFunc_LineTraceSingle_ReturnValue = LineTraceSingle(this, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Add_VectorVector_ReturnValue, 0, false, Temp_object_Variable, 0, CallFunc_LineTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x055Dif (!(CallFunc_LineTraceSingle_ReturnValue)) PopFlow();0x0567BreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x061CPlaySoundAtLocation(this, /Game/0Audio/PS1/MonsterRun.MonsterRun, CallFunc_BreakHitResult_Location, FRotator(0, 0, 0), 3f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x0665PopFlow();0x0666CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0680K2Node_DynamicCast_AsBP_Shinji_Player = Cast<BP_ShinjiPlayer_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x06A4K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player);0x06C1if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x06CBShinjiRef = K2Node_DynamicCast_AsBP_Shinji_Player;0x06DEMesh.SetVisibility(true, true);0x0700ChasingSound.FadeIn(1f, 1f, 0f, 0);0x0735K2Node_VariableSet_MaxWalkSpeed_ImplicitCast = Cast<3>(SprintSpeed);0x0752CharacterMovement.MaxWalkSpeed = K2Node_VariableSet_MaxWalkSpeed_ImplicitCast;0x0783/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/PS1/MonsterStartle.MonsterStartle, 1f, 1f, 0f, nullptr, nullptr, true);0x07BFK2Node_CreateDelegate_OutputDelegate_2.Bind(this, CustomTick);0x07D6CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate_2, 0.2f, true, false, 0f, 0f);0x080CPopFlow();0x080Dgoto Label_029F;0x0812Label_0812:0x0812KillShinji();0x0820PopFlow();0x0821Label_0821:0x0821CallFunc_CreateMoveToProxyObject_ReturnValue = CreateMoveToProxyObject(this, this, FVector(0, 0, 0), ShinjiRef, 120f, false);0x085FCallFunc_IsValid_ReturnValue = IsValid(CallFunc_CreateMoveToProxyObject_ReturnValue);0x087Cif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0886K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnSuccess_2EF59D9B427165C9C9269182D30DA9F5);0x089DCallFunc_CreateMoveToProxyObject_ReturnValue.OnSuccess += K2Node_CreateDelegate_OutputDelegate_1;0x08C6K2Node_CreateDelegate_OutputDelegate.Bind(this, OnFail_2EF59D9B427165C9C9269182D30DA9F5);0x08DDCallFunc_CreateMoveToProxyObject_ReturnValue.OnFail += K2Node_CreateDelegate_OutputDelegate;0x0906PopFlow();0x0907goto Label_0821;0x090CTemp_byte_Variable = K2Node_CustomEvent_MovementResult;0x0927goto Label_0812;0x092CTemp_byte_Variable = K2Node_CustomEvent_MovementResult_1;0x0947PopFlow();0x0948Label_0948:0x0948return;0x094A// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type