Zdexby TheHolyOneZ
4,275 classes
Class

ABP_ShinjiSafe_C

: AActor : UObject
/Game/0Blueprint/Level/BP_ShinjiSafe.BP_ShinjiSafe_C 0x0340 (832 B) align 16 inherited 0x0290 4 scripted vtable /Game/0Blueprint/Level/BP_ShinjiSafe
implements IBPI_Interact_C
0x00x0340

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CameraUCameraComponent*6 flagsnullptr
0x08ShinjiUSkeletalMeshComponent*6 flagsnullptr
0x08ArrowUArrowComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01Activebool6 flagsfalse
0x02B90x07padding / unreflected
0x08ShinjiRefABP_ShinjiPlayer_C*7 flagsnullptr
0x08LevelRefABP_Level_C*6 flagsnullptr
0x60ShinjiTransformFTransform6 flags{Rotation={X=0, Y=-0, Z=0.7071067811865476, W=0.70710678118…
0x08BalconyWallRefABP_BalconyWall_C*6 flagsnullptr
0x08ApartmentLightsRefABP_ApartmentsLights_C*6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void Interact()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ShinjiSafe(1729);0x000Freturn;0x0011// end of script
Public0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ShinjiSafe(1730);0x000Freturn;0x0011// end of script
EventProtected0x00
void Possess()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ShinjiSafe(2379);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_ShinjiSafe(int32 EntryPoint)
Script82 statements · 2,387 bytes of bytecode
0x0000PushFlow(Label_0950);0x0005goto [EntryPoint];0x000FLevelRef.2DDialogue(/Game/0Audio/Dialogue/JA112.JA112, 4);0x0045Delay(this, 4f, LatentActionInfo{0x7C, 367812702, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x007BPopFlow();0x007C/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/Dialogue/ShinjiLaugh.ShinjiLaugh, 1f, 1f, 0f, nullptr, nullptr, true);0x00B8Delay(this, 6f, LatentActionInfo{0xEF, 842064370, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x00EEPopFlow();0x00EFLevelRef.2DDialogue(/Game/0Audio/Dialogue/JA113.JA113, 3);0x0125Delay(this, 3.2f, LatentActionInfo{0x15C, 71596014, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x015BPopFlow();0x015CLevelRef.2DDialogue(/Game/0Audio/Dialogue/JA76.JA76, 1.5);0x0192PopFlow();0x0193Label_0193:0x0193ApartmentLightsRef.HideShadow();0x01B7PopFlow();0x01B8CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x01D2CallFunc_GetPlayerController_ReturnValue.SetViewTargetWithBlend(ShinjiRef, 2f, 0, 0f, false);0x020CDelay(this, 2f, LatentActionInfo{0x243, 1816751820, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x0242PopFlow();0x0243Shinji.SetVisibility(false, false);0x0265CallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x027FCallFunc_GetPlayerController_ReturnValue_1.Possess(ShinjiRef);0x02A8LevelRef.LockPC();0x02CCShinjiRef.PhoneLightOn(false);0x02F1ShinjiRef.Capacitate();0x0315Temp_int_Variable = 0;0x032CLabel_032C:0x032CCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(LevelRef.PeepholeRef.OffLights);0x0393CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Variable, CallFunc_Array_Length_ReturnValue);0x03B9if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_049C;0x03C7/Script/Engine.Default__KismetArrayLibrary.Array_Get(LevelRef.PeepholeRef.OffLights, Temp_int_Variable, CallFunc_Array_Get_Item);0x042ECallFunc_Array_Get_Item.LightOff();0x0452CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x047CTemp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x0497goto Label_032C;0x049CLabel_049C:0x049CDelay(this, 2f, LatentActionInfo{0x4D3, 793791525, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x04D2PopFlow();0x04D3LevelRef.2DDialogue(/Game/0Audio/Dialogue/JA114.JA114, 2);0x0509Delay(this, 2.5f, LatentActionInfo{0x540, -664485427, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x053FPopFlow();0x0540LevelRef.2DDialogue(/Game/0Audio/Dialogue/JA115.JA115, 2);0x0576Delay(this, 2.5f, LatentActionInfo{0x5AD, -1475742908, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x05ACPopFlow();0x05ADLevelRef.2DDialogue(/Game/0Audio/Dialogue/JA116.JA116, 2);0x05E3Delay(this, 10f, LatentActionInfo{0x61A, 925672503, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x0619PopFlow();0x061ALevelRef.MHK2();0x063ELevelRef.SaveGame(3);0x0667PopFlow();0x0668Shinji.SetVisibility(true, false);0x068ADelay(this, 16f, LatentActionInfo{0x1B8, -2106770091, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x06C0PopFlow();0x06C1PopFlow();0x06C2CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x06DCK2Node_DynamicCast_AsBP_Shinji_Player = Cast<BP_ShinjiPlayer_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0700K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player);0x071Dif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0727ShinjiRef = K2Node_DynamicCast_AsBP_Shinji_Player;0x073ATemp_name_Variable = FName(Ignore);0x0759CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Tags, Temp_name_Variable);0x079DPopFlow();0x079ELabel_079E:0x079ECallFunc_GetAnimInstance_ReturnValue = Shinji.GetAnimInstance();0x07C8CallFunc_PlaySlotAnimationAsDynamicMontage_ReturnValue = CallFunc_GetAnimInstance_ReturnValue.PlaySlotAnimationAsDynamicMontage(/Game/0Animation/Shinji/ShinjiBalconySafe.ShinjiBalconySafe, FName(DefaultSlot), 0.1f, 0f, 1f, 1, -1f, 0f);0x0826PushFlow(Label_089E);0x082BPushFlow(Label_0867);0x0830Delay(this, 0.1f, LatentActionInfo{0x668, -1770718760, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x0866PopFlow();0x0867Label_0867:0x0867Delay(this, 2f, LatentActionInfo{0xF, 1041566444, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x089DPopFlow();0x089ELabel_089E:0x089ECallFunc_K2_SetActorTransform_ReturnValue = ShinjiRef.K2_SetActorTransform(ShinjiTransform, false, CallFunc_K2_SetActorTransform_SweepHitResult, false);0x08DCBalconyWallRef.Hide();0x0900LevelRef.Weepy.FadeOut(3f, 0f, 0);0x0946goto Label_0193;0x094Bgoto Label_079E;0x0950Label_0950:0x0950return;0x0952// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type