implements IBPI_Interact_C
0x00x0340
Members 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Camera | UCameraComponent* | 6 flags | nullptr | |
| 0x08 | Shinji | USkeletalMeshComponent* | 6 flags | nullptr | |
| 0x08 | Arrow | UArrowComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x01 | Active | bool | 6 flags | false | |
| 0x02B9 | 0x07 | padding / unreflected | |||
| 0x08 | ShinjiRef | ABP_ShinjiPlayer_C* | 7 flags | nullptr | |
| 0x08 | LevelRef | ABP_Level_C* | 6 flags | nullptr | |
| 0x60 | ShinjiTransform | FTransform | 6 flags | {Rotation={X=0, Y=-0, Z=0.7071067811865476, W=0.70710678118… | |
| 0x08 | BalconyWallRef | ABP_BalconyWall_C* | 6 flags | nullptr | |
| 0x08 | ApartmentLightsRef | ABP_ApartmentsLights_C* | 6 flags | nullptr | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x017D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01A8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void Interact()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_ShinjiSafe(1729);0x000Freturn;0x0011// end of script | Public | 0x00 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_ShinjiSafe(1730);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void Possess()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_ShinjiSafe(2379);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_BP_ShinjiSafe(int32 EntryPoint)Script82 statements · 2,387 bytes of bytecode0x0000PushFlow(Label_0950);0x0005goto [EntryPoint];0x000FLevelRef.2DDialogue(/Game/0Audio/Dialogue/JA112.JA112, 4);0x0045Delay(this, 4f, LatentActionInfo{0x7C, 367812702, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x007BPopFlow();0x007C/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/Dialogue/ShinjiLaugh.ShinjiLaugh, 1f, 1f, 0f, nullptr, nullptr, true);0x00B8Delay(this, 6f, LatentActionInfo{0xEF, 842064370, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x00EEPopFlow();0x00EFLevelRef.2DDialogue(/Game/0Audio/Dialogue/JA113.JA113, 3);0x0125Delay(this, 3.2f, LatentActionInfo{0x15C, 71596014, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x015BPopFlow();0x015CLevelRef.2DDialogue(/Game/0Audio/Dialogue/JA76.JA76, 1.5);0x0192PopFlow();0x0193Label_0193:0x0193ApartmentLightsRef.HideShadow();0x01B7PopFlow();0x01B8CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x01D2CallFunc_GetPlayerController_ReturnValue.SetViewTargetWithBlend(ShinjiRef, 2f, 0, 0f, false);0x020CDelay(this, 2f, LatentActionInfo{0x243, 1816751820, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x0242PopFlow();0x0243Shinji.SetVisibility(false, false);0x0265CallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x027FCallFunc_GetPlayerController_ReturnValue_1.Possess(ShinjiRef);0x02A8LevelRef.LockPC();0x02CCShinjiRef.PhoneLightOn(false);0x02F1ShinjiRef.Capacitate();0x0315Temp_int_Variable = 0;0x032CLabel_032C:0x032CCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(LevelRef.PeepholeRef.OffLights);0x0393CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Variable, CallFunc_Array_Length_ReturnValue);0x03B9if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_049C;0x03C7/Script/Engine.Default__KismetArrayLibrary.Array_Get(LevelRef.PeepholeRef.OffLights, Temp_int_Variable, CallFunc_Array_Get_Item);0x042ECallFunc_Array_Get_Item.LightOff();0x0452CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x047CTemp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x0497goto Label_032C;0x049CLabel_049C:0x049CDelay(this, 2f, LatentActionInfo{0x4D3, 793791525, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x04D2PopFlow();0x04D3LevelRef.2DDialogue(/Game/0Audio/Dialogue/JA114.JA114, 2);0x0509Delay(this, 2.5f, LatentActionInfo{0x540, -664485427, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x053FPopFlow();0x0540LevelRef.2DDialogue(/Game/0Audio/Dialogue/JA115.JA115, 2);0x0576Delay(this, 2.5f, LatentActionInfo{0x5AD, -1475742908, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x05ACPopFlow();0x05ADLevelRef.2DDialogue(/Game/0Audio/Dialogue/JA116.JA116, 2);0x05E3Delay(this, 10f, LatentActionInfo{0x61A, 925672503, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x0619PopFlow();0x061ALevelRef.MHK2();0x063ELevelRef.SaveGame(3);0x0667PopFlow();0x0668Shinji.SetVisibility(true, false);0x068ADelay(this, 16f, LatentActionInfo{0x1B8, -2106770091, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x06C0PopFlow();0x06C1PopFlow();0x06C2CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x06DCK2Node_DynamicCast_AsBP_Shinji_Player = Cast<BP_ShinjiPlayer_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0700K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player);0x071Dif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0727ShinjiRef = K2Node_DynamicCast_AsBP_Shinji_Player;0x073ATemp_name_Variable = FName(Ignore);0x0759CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Tags, Temp_name_Variable);0x079DPopFlow();0x079ELabel_079E:0x079ECallFunc_GetAnimInstance_ReturnValue = Shinji.GetAnimInstance();0x07C8CallFunc_PlaySlotAnimationAsDynamicMontage_ReturnValue = CallFunc_GetAnimInstance_ReturnValue.PlaySlotAnimationAsDynamicMontage(/Game/0Animation/Shinji/ShinjiBalconySafe.ShinjiBalconySafe, FName(DefaultSlot), 0.1f, 0f, 1f, 1, -1f, 0f);0x0826PushFlow(Label_089E);0x082BPushFlow(Label_0867);0x0830Delay(this, 0.1f, LatentActionInfo{0x668, -1770718760, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x0866PopFlow();0x0867Label_0867:0x0867Delay(this, 2f, LatentActionInfo{0xF, 1041566444, FName(ExecuteUbergraph_BP_ShinjiSafe), this});0x089DPopFlow();0x089ELabel_089E:0x089ECallFunc_K2_SetActorTransform_ReturnValue = ShinjiRef.K2_SetActorTransform(ShinjiTransform, false, CallFunc_K2_SetActorTransform_SweepHitResult, false);0x08DCBalconyWallRef.Hide();0x0900LevelRef.Weepy.FadeOut(3f, 0f, 0);0x0946goto Label_0193;0x094Bgoto Label_079E;0x0950Label_0950:0x0950return;0x0952// end of script | Final | 0x04 |