Zdexby TheHolyOneZ
4,275 classes
Class

ABP_LedgeScare_C

: AActor : UObject
/Game/0Blueprint/Level/BP_LedgeScare.BP_LedgeScare_C 0x02F8 (760 B) align 8 inherited 0x0290 6 scripted vtable /Game/0Blueprint/Level/BP_LedgeScare
implements IBPI_Interact_C
0x00x02F8

Members 13

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08LedgeScareUAudioComponent*6 flagsnullptr
0x08CameraUCameraComponent*6 flagsnullptr
0x08ShinjiUSkeletalMeshComponent*6 flagsnullptr
0x08ArrowUArrowComponent*6 flagsnullptr
0x08BoxUBoxComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01Activebool6 flagsfalse
0x02C90x07padding / unreflected
0x08ShinjiRefABP_ShinjiPlayer_C*7 flagsnullptr
0x08LevelRefABP_Level_C*6 flagsnullptr
0x08ClimbRefABP_ShinjiClimb_C*6 flagsnullptr
0x08EyeRefABP_EyeWall_C*6 flagsnullptr
0x08ShinjiLedgeRefABP_ShinjiLedge_C*6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 6

SignatureFlagsNativeParams
void Interact()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_LedgeScare(1345);0x000Freturn;0x0011// end of script
Public0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_LedgeScare(1346);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__BP_GrabPhone_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_LedgeScare(1566);0x007Breturn;0x007D// end of script
0x118
void Test()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_LedgeScare(1646);0x000Freturn;0x0011// end of script
0x00
void Reset()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_LedgeScare(1651);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_LedgeScare(int32 EntryPoint)
Script81 statements · 1,659 bytes of bytecode
0x0000PushFlow(Label_0678);0x0005goto [EntryPoint];0x000FLedgeScare.Play(0f);0x0038Delay(this, 0.1f, LatentActionInfo{0x6F, 1240076937, FName(ExecuteUbergraph_BP_LedgeScare), this});0x006EPopFlow();0x006F/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/Dialogue/ShinjiScare.ShinjiScare, 1f, 1f, 0f, nullptr, nullptr, true);0x00ABDelay(this, 3f, LatentActionInfo{0xE2, -1781340818, FName(ExecuteUbergraph_BP_LedgeScare), this});0x00E1PopFlow();0x00E2LevelRef.2DDialogue(/Game/0Audio/Dialogue/JA111.JA111, 0.1);0x0118PopFlow();0x0119Shinji.SetVisibility(true, false);0x013BShinjiLedgeRef.Mesh.SetVisibility(false, false);0x0173Delay(this, 5.4f, LatentActionInfo{0x1AA, -276705064, FName(ExecuteUbergraph_BP_LedgeScare), this});0x01A9PopFlow();0x01AAShinji.SetVisibility(false, false);0x01CCCallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x01E6CallFunc_GetPlayerController_ReturnValue_1.SetViewTargetWithBlend(ClimbRef, 0.5f, 0, 0f, false);0x0220CallFunc_GetPlayerController_ReturnValue_2 = GetPlayerController(this, 0);0x023ACallFunc_GetPlayerController_ReturnValue_2.Possess(ClimbRef);0x0263ClimbRef.Possess();0x0287Delay(this, 2f, LatentActionInfo{0x2BE, 879686711, FName(ExecuteUbergraph_BP_LedgeScare), this});0x02BDPopFlow();0x02BEReset();0x02CCPopFlow();0x02CDEyeRef.Deactivate();0x02F1PopFlow();0x02F2Label_02F2:0x02F2PushFlow(Label_0306);0x02F7if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_048D;0x0305PopFlow();0x0306Label_0306:0x0306if (!(Temp_bool_IsClosed_Variable)) goto Label_0315;0x0314PopFlow();0x0315Label_0315:0x0315Temp_bool_IsClosed_Variable = true;0x0320K2Node_DynamicCast_AsBP_Shinji_Ledge.CanPause = false;0x0341CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x035BCallFunc_GetPlayerController_ReturnValue.SetViewTargetWithBlend(this, 0.5f, 0, 0f, false);0x038DCallFunc_GetAnimInstance_ReturnValue = Shinji.GetAnimInstance();0x03B7CallFunc_PlaySlotAnimationAsDynamicMontage_ReturnValue = CallFunc_GetAnimInstance_ReturnValue.PlaySlotAnimationAsDynamicMontage(/Game/0Animation/Shinji/ShinjiLedgeScare.ShinjiLedgeScare, FName(DefaultSlot), 0.5f, 0.25f, 1f, 1, -1f, 0f);0x0415PushFlow(Label_04A6);0x041APushFlow(Label_0456);0x041FDelay(this, 0.5f, LatentActionInfo{0x119, 1380346548, FName(ExecuteUbergraph_BP_LedgeScare), this});0x0455PopFlow();0x0456Label_0456:0x0456Delay(this, 4.1f, LatentActionInfo{0xF, -1247861357, FName(ExecuteUbergraph_BP_LedgeScare), this});0x048CPopFlow();0x048DLabel_048D:0x048DTemp_bool_Has_Been_Initd_Variable = true;0x0498if (!(false)) PopFlow();0x049ATemp_bool_IsClosed_Variable = true;0x04A5PopFlow();0x04A6Label_04A6:0x04A6EyeRef.ShowEye();0x04CAEyeRef.Activate();0x04EEDelay(this, 60f, LatentActionInfo{0x2CD, -930204610, FName(ExecuteUbergraph_BP_LedgeScare), this});0x0524PopFlow();0x0525Label_0525:0x0525Temp_bool_Has_Been_Initd_Variable = true;0x0530PopFlow();0x0531Label_0531:0x0531Temp_bool_IsClosed_Variable = false;0x053Cgoto Label_0525;0x0541PopFlow();0x0542CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x055CK2Node_DynamicCast_AsBP_Shinji_Player = Cast<BP_ShinjiPlayer_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0580K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player);0x059Dif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x05A7ShinjiRef = K2Node_DynamicCast_AsBP_Shinji_Player;0x05BATemp_name_Variable = FName(Ignore);0x05D9CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Tags, Temp_name_Variable);0x061DPopFlow();0x061EK2Node_DynamicCast_AsBP_Shinji_Ledge = Cast<BP_ShinjiLedge_C>(K2Node_ComponentBoundEvent_OtherActor);0x0642K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Ledge);0x065Fif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0669goto Label_02F2;0x066Egoto Label_02F2;0x0673goto Label_0531;0x0678Label_0678:0x0678return;0x067A// end of script
Final0x04