Zdexby TheHolyOneZ
4,275 classes
Class

ABP_EndMusicFade_C

: AActor : UObject
/Game/0Blueprint/Level/BP_EndMusicFade.BP_EndMusicFade_C 0x02C0 (704 B) align 8 inherited 0x0290 5 scripted vtable /Game/0Blueprint/Level/BP_EndMusicFade
0x00x02C0

Members 6

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BoxUBoxComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08ShinjiRefABP_ShinjiPlayer_C*7 flagsnullptr
0x08LevelRefABP_Level_C*6 flagsnullptr
0x08TimerFTimerHandle5 flags{Handle=0}
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 5

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_EndMusicFade(292);0x000Freturn;0x0011// end of script
EventProtected0x00
void Activate()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_EndMusicFade(413);0x000Freturn;0x0011// end of script
0x00
void AdjustVolume()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_EndMusicFade(606);0x000Freturn;0x0011// end of script
0x00
void BndEvt__BP_EndMusicFade_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_EndMusicFade(1396);0x007Breturn;0x007D// end of script
0x118
void ExecuteUbergraph_BP_EndMusicFade(int32 EntryPoint)
Script63 statements · 1,479 bytes of bytecode
0x0000PushFlow(Label_05C4);0x0005goto [EntryPoint];0x000FK2Node_CreateDelegate_OutputDelegate.Bind(this, AdjustVolume);0x0026CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 0.5f, true, false, 0f, 0f);0x005CTimer = CallFunc_K2_SetTimerDelegate_ReturnValue;0x0077PopFlow();0x0078Label_0078:0x0078LevelRef.EndingHallway1.FadeOut(0.1f, 0f, 0);0x00BEPopFlow();0x00BFLabel_00BF:0x00BFTemp_bool_Has_Been_Initd_Variable = true;0x00CAif (!(false)) PopFlow();0x00CCTemp_bool_IsClosed_Variable = true;0x00D7PopFlow();0x00D8Label_00D8:0x00D8if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_00BF;0x00E6PopFlow();0x00E7Label_00E7:0x00E7PushFlow(Label_00F1);0x00ECgoto Label_00D8;0x00F1Label_00F1:0x00F1if (!(Temp_bool_IsClosed_Variable)) goto Label_0100;0x00FFPopFlow();0x0100Label_0100:0x0100Temp_bool_IsClosed_Variable = true;0x010BK2_ClearAndInvalidateTimerHandle(this, Timer);0x011Fgoto Label_0078;0x0124CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x013EK2Node_DynamicCast_AsBP_Shinji_Player = Cast<BP_ShinjiPlayer_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0162K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player);0x017Fif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0189ShinjiRef = K2Node_DynamicCast_AsBP_Shinji_Player;0x019CPopFlow();0x019DLevelRef.EndingHallway1.FadeIn(5f, 1f, 0f, 0);0x01E8LevelRef.EndingHallway2.Play(0f);0x0227Delay(this, 5f, LatentActionInfo{0xF, -1371969243, FName(ExecuteUbergraph_BP_EndMusicFade), this});0x025DPopFlow();0x025ECallFunc_K2_GetActorLocation_ReturnValue = ShinjiRef.K2_GetActorLocation();0x0290CallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x02ACCallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue);0x02DACallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 8000);0x0308CallFunc_SetVolumeMultiplier_NewVolumeMultiplier_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x0325LevelRef.EndingHallway1.SetVolumeMultiplier(CallFunc_SetVolumeMultiplier_NewVolumeMultiplier_ImplicitCast);0x0364CallFunc_K2_GetActorLocation_ReturnValue = ShinjiRef.K2_GetActorLocation();0x0396CallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x03B2CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue);0x03E0CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 8000);0x040ECallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(1, CallFunc_Divide_DoubleDouble_ReturnValue);0x043CCallFunc_SetVolumeMultiplier_NewVolumeMultiplier_ImplicitCast_1 = Cast<3>(CallFunc_Subtract_DoubleDouble_ReturnValue);0x0459LevelRef.EndingHallway2.SetVolumeMultiplier(CallFunc_SetVolumeMultiplier_NewVolumeMultiplier_ImplicitCast_1);0x0498CallFunc_K2_GetActorLocation_ReturnValue = ShinjiRef.K2_GetActorLocation();0x04CACallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x04E6CallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue);0x0514CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 8000);0x0542ShinjiRef.FootStepBlend = CallFunc_Divide_DoubleDouble_ReturnValue;0x0573PopFlow();0x0574K2Node_DynamicCast_AsBP_Shinji_Player_1 = Cast<BP_ShinjiPlayer_C>(K2Node_ComponentBoundEvent_OtherActor);0x0598K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player_1);0x05B5if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x05BFgoto Label_00E7;0x05C4Label_05C4:0x05C4return;0x05C6// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type