Zdexby TheHolyOneZ
4,275 classes
Class

ABP_DoorSecret_C

: AActor : UObject
/Game/0Blueprint/Level/BP_DoorSecret.BP_DoorSecret_C 0x0338 (824 B) align 8 inherited 0x0290 14 scripted vtable /Game/0Blueprint/Level/BP_DoorSecret
implements IBPI_Interact_C
0x00x0338

Members 21

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08InsideBoxUBoxComponent*6 flagsnullptr
0x08DeviceLoopUAudioComponent*6 flagsnullptr
0x08SM_Apartment_1K_DoorframesUStaticMeshComponent*6 flagsnullptr
0x08PointLightUPointLightComponent*6 flagsnullptr
0x08SM_Light_Sunk_01UStaticMeshComponent*6 flagsnullptr
0x08OpenSoundUAudioComponent*6 flagsnullptr
0x08CloseSoundUAudioComponent*6 flagsnullptr
0x08DoorUStaticMeshComponent*6 flagsnullptr
0x08ArrowUArrowComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04OpenTimeline_Open_EA36C97944BA0D1CFBE691BB348ACF0Bfloat4 flags0
0x01OpenTimeline__Direction_EA36C97944BA0D1CFBE691BB348ACF0BETimelineDirection4 flagsForward
0x02ED0x03padding / unreflected
0x08OpenTimelineUTimelineComponent*5 flagsnullptr
0x01Openbool7 flagsfalse
0x02F90x03padding / unreflected
0x04OpenAnglefloat6 flags-90
0x18StartLocationFVector7 flags{X=0, Y=0, Z=0}
0x01Insidebool7 flagsfalse
0x03190x07padding / unreflected
0x08DeviceRefABP_ElysiumDevice_C*6 flagsnullptr
0x08LevelRefABP_Level_C*6 flagsnullptr
0x08SecretRefABP_Secret_C*6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 14

SignatureFlagsNativeParams
void UserConstructionScript()
Script4 statements · 58 bytes of bytecode
0x0000CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x001CStartLocation = CallFunc_K2_GetActorLocation_ReturnValue;0x0037return;0x0039// end of script
EventPublic0x00
void OpenTimeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorSecret(665);0x000Freturn;0x0011// end of script
0x00
void OpenTimeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorSecret(369);0x000Freturn;0x0011// end of script
0x00
void OpenDoor()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorSecret(655);0x000Freturn;0x0011// end of script
0x00
void CloseDoor()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorSecret(660);0x000Freturn;0x0011// end of script
0x00
void ResetDoor()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorSecret(686);0x000Freturn;0x0011// end of script
0x00
void Interact()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorSecret(696);0x000Freturn;0x0011// end of script
Public0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorSecret(726);0x000Freturn;0x0011// end of script
EventProtected0x00
void Show()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorSecret(793);0x000Freturn;0x0011// end of script
0x00
void Hide()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorSecret(834);0x000Freturn;0x0011// end of script
0x00
void BndEvt__BP_DoorSecret_InsideBox_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_DoorSecret(941);0x007Breturn;0x007D// end of script
0x118
void BndEvt__BP_DoorSecret_InsideBox_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_BP_DoorSecret(1028);0x0057return;0x0059// end of script
0x1C
void Glitch()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorSecret(1211);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_DoorSecret(int32 EntryPoint)
Script117 statements · 1,251 bytes of bytecode
0x0000PushFlow(Label_04E0);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCloseDoor();0x001DPopFlow();0x001ELabel_001E:0x001EOpenTimeline.ReverseFromEnd();0x003EPopFlow();0x003FLabel_003F:0x003FOpenTimeline.PlayFromStart();0x005FPopFlow();0x0060Label_0060:0x0060K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(OpenTimeline__Direction_EA36C97944BA0D1CFBE691BB348ACF0B, 0);0x007Fif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_00BB;0x008DK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(OpenTimeline__Direction_EA36C97944BA0D1CFBE691BB348ACF0B, 1);0x00ACif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_00D5;0x00BAPopFlow();0x00BBLabel_00BB:0x00BBOpen = true;0x00C6Label_00C6:0x00C6ResetDoor();0x00D4PopFlow();0x00D5Label_00D5:0x00D5Open = false;0x00E0goto Label_00C6;0x00E5Label_00E5:0x00E5Temp_bool_Has_Been_Initd_Variable = true;0x00F0PopFlow();0x00F1Label_00F1:0x00F1Temp_bool_Has_Been_Initd_Variable = true;0x00FCif (!(false)) PopFlow();0x00FETemp_bool_IsClosed_Variable_1 = true;0x0109PopFlow();0x010ALabel_010A:0x010Aif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_00F1;0x0118PopFlow();0x0119Label_0119:0x0119PushFlow(Label_0123);0x011Egoto Label_010A;0x0123Label_0123:0x0123if (!(Temp_bool_IsClosed_Variable_1)) goto Label_0132;0x0131PopFlow();0x0132Label_0132:0x0132Temp_bool_IsClosed_Variable_1 = true;0x013DPushFlow(Label_0147);0x0142goto Label_003F;0x0147Label_0147:0x0147OpenSound.Play(0f);0x0170PopFlow();0x0171CallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, OpenAngle);0x01A0CallFunc_RLerp_ReturnValue = RLerp(FRotator(0, 0, 0), CallFunc_MakeRotator_ReturnValue, OpenTimeline_Open_EA36C97944BA0D1CFBE691BB348ACF0B, false);0x01E8Arrow.K2_SetRelativeRotation(CallFunc_RLerp_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x021CPopFlow();0x021DLabel_021D:0x021Dif (!(Temp_bool_IsClosed_Variable)) goto Label_022C;0x022BPopFlow();0x022CLabel_022C:0x022CTemp_bool_IsClosed_Variable = true;0x0237PushFlow(Label_0147);0x023Cgoto Label_001E;0x0241Label_0241:0x0241Temp_bool_Has_Been_Initd_Variable_1 = true;0x024CPopFlow();0x024DLabel_024D:0x024DTemp_bool_Has_Been_Initd_Variable_1 = true;0x0258if (!(false)) PopFlow();0x025ATemp_bool_IsClosed_Variable = true;0x0265PopFlow();0x0266Label_0266:0x0266if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_024D;0x0274PopFlow();0x0275Label_0275:0x0275Temp_bool_IsClosed_Variable = false;0x0280goto Label_0241;0x0285Label_0285:0x0285PushFlow(Label_021D);0x028Agoto Label_0266;0x028Fgoto Label_0119;0x0294goto Label_0285;0x0299goto Label_0060;0x029ELabel_029E:0x029ETemp_bool_IsClosed_Variable_1 = false;0x02A9goto Label_00E5;0x02AEPushFlow(Label_0275);0x02B3goto Label_029E;0x02B8if (!(Open)) goto Label_02C7;0x02C6PopFlow();0x02C7Label_02C7:0x02C7OpenDoor();0x02D5PopFlow();0x02D6CloseSound.SetSound(nullptr);0x02F7OpenSound.SetSound(nullptr);0x0318PopFlow();0x0319CallFunc_K2_SetActorLocation_ReturnValue = K2_SetActorLocation(StartLocation, false, CallFunc_K2_SetActorLocation_SweepHitResult, false);0x0341PopFlow();0x0342CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(StartLocation, FVector(0, 0, 1000));0x0380CallFunc_K2_SetActorLocation_ReturnValue_1 = K2_SetActorLocation(CallFunc_Subtract_VectorVector_ReturnValue, false, CallFunc_K2_SetActorLocation_SweepHitResult_1, false);0x03A8goto Label_000F;0x03ADK2Node_DynamicCast_AsBP_Shinji_Player = Cast<BP_ShinjiPlayer_C>(K2Node_ComponentBoundEvent_OtherActor_1);0x03D1K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player);0x03EEif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x03F8Inside = true;0x0403PopFlow();0x0404K2Node_DynamicCast_AsBP_Shinji_Player_1 = Cast<BP_ShinjiPlayer_C>(K2Node_ComponentBoundEvent_OtherActor);0x0428K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player_1);0x0445if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x044FInside = false;0x045ADeviceRef.Stop();0x047Eif (!(Open)) PopFlow();0x0488Glitch();0x0496SecretRef.ShowHidden();0x04BAPopFlow();0x04BBLevelRef.Glitch2();0x04DFPopFlow();0x04E0Label_04E0:0x04E0return;0x04E2// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type