implements IBPI_Interact_C
0x00x030A
Members 21
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | OpenSound | UAudioComponent* | 6 flags | nullptr | |
| 0x08 | CloseSound | UAudioComponent* | 6 flags | nullptr | |
| 0x08 | Number | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | PeepholeBack | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Peephole | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Door | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | ShakeTimeline_Shake_39B032224FCB315161E5C8A30CC4A123 | float | 4 flags | 0 | |
| 0x01 | ShakeTimeline__Direction_39B032224FCB315161E5C8A30CC4A123 | ETimelineDirection | 4 flags | Forward | |
| 0x02D5 | 0x03 | padding / unreflected | |||
| 0x08 | ShakeTimeline | UTimelineComponent* | 5 flags | nullptr | |
| 0x04 | OpenTimeline_Open_A4C5E8A5450244C3D5F1F8ADEC605157 | float | 4 flags | 0 | |
| 0x01 | OpenTimeline__Direction_A4C5E8A5450244C3D5F1F8ADEC605157 | ETimelineDirection | 4 flags | Forward | |
| 0x02E5 | 0x03 | padding / unreflected | |||
| 0x08 | OpenTimeline | UTimelineComponent* | 5 flags | nullptr | |
| 0x01 | Open | bool | 7 flags | false | |
| 0x01 | FrontDoor | bool | 6 flags | false | |
| 0x01 | CanUse | bool | 7 flags | false | |
| 0x02F3 | 0x05 | padding / unreflected | |||
| 0x08 | PeepholeRef | ABP_Peephole_C* | 6 flags | nullptr | |
| 0x08 | FaceLight | APointLight* | 6 flags | nullptr | |
| 0x01 | Silent | bool | 7 flags | false | |
| 0x01 | Corrupted | bool | 7 flags | false | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x017D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01A8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 15
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script5 statements · 168 bytes of bytecode0x0000CallFunc_CreateDynamicMaterialInstance_ReturnValue = Number.CreateDynamicMaterialInstance(0, nullptr, FName(None));0x0041CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(LabelXOffset), 0f);0x0073CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(LabelYOffset), 2f);0x00A5return;0x00A7// end of script | EventPublic | 0x00 | |
void OpenTimeline__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DoorFront(973);0x000Freturn;0x0011// end of script | 0x00 | ||
void OpenTimeline__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DoorFront(603);0x000Freturn;0x0011// end of script | 0x00 | ||
void ShakeTimeline__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DoorFront(1524);0x000Freturn;0x0011// end of script | 0x00 | ||
void ShakeTimeline__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DoorFront(115);0x000Freturn;0x0011// end of script | 0x00 | ||
void OpenDoor()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DoorFront(881);0x000Freturn;0x0011// end of script | 0x00 | ||
void CloseDoor()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DoorFront(927);0x000Freturn;0x0011// end of script | 0x00 | ||
void ResetDoor()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DoorFront(994);0x000Freturn;0x0011// end of script | 0x00 | ||
void Interact()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DoorFront(1004);0x000Freturn;0x0011// end of script | Public | 0x00 | |
void ForceOpenDoor()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DoorFront(1120);0x000Freturn;0x0011// end of script | 0x00 | ||
void ForceClose(bool Fast)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Fast = Fast;0x0012ExecuteUbergraph_BP_DoorFront(1277);0x0021return;0x0023// end of script | 0x01 | ||
void SilentlyCloseDoor()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DoorFront(1578);0x000Freturn;0x0011// end of script | 0x00 | ||
void ShakeDoor()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DoorFront(1583);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DoorFront(15);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_BP_DoorFront(int32 EntryPoint)Script119 statements · 1,591 bytes of bytecode0x0000PushFlow(Label_0634);0x0005goto [EntryPoint];0x000FTemp_name_Variable = FName(Ignore);0x002ECallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Tags, Temp_name_Variable);0x0072PopFlow();0x0073CallFunc_RLerp_ReturnValue_1 = RLerp(FRotator(0, 0, 0), FRotator(0, -2, -0.02), ShakeTimeline_Shake_39B032224FCB315161E5C8A30CC4A123, true);0x00CBDoor.K2_SetRelativeRotation(CallFunc_RLerp_ReturnValue_1, false, CallFunc_K2_SetRelativeRotation_SweepHitResult_1, false);0x00FFPopFlow();0x0100Label_0100:0x0100ShakeTimeline.PlayFromStart();0x0120PopFlow();0x0121Label_0121:0x0121K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(OpenTimeline__Direction_A4C5E8A5450244C3D5F1F8ADEC605157, 0);0x0140if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_017C;0x014EK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(OpenTimeline__Direction_A4C5E8A5450244C3D5F1F8ADEC605157, 1);0x016Dif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0196;0x017BPopFlow();0x017CLabel_017C:0x017COpen = true;0x0187Label_0187:0x0187ResetDoor();0x0195PopFlow();0x0196Label_0196:0x0196Open = false;0x01A1if (!(Silent)) goto Label_01B4;0x01AFgoto Label_0187;0x01B4Label_01B4:0x01B4CloseSound.Play(0f);0x01DDgoto Label_0187;0x01E2Label_01E2:0x01E2Temp_bool_Has_Been_Initd_Variable = true;0x01EDPopFlow();0x01EELabel_01EE:0x01EETemp_bool_Has_Been_Initd_Variable = true;0x01F9if (!(false)) PopFlow();0x01FBTemp_bool_IsClosed_Variable_1 = true;0x0206PopFlow();0x0207Label_0207:0x0207if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_01EE;0x0215PopFlow();0x0216Label_0216:0x0216PushFlow(Label_0220);0x021Bgoto Label_0207;0x0220Label_0220:0x0220if (!(Temp_bool_IsClosed_Variable_1)) goto Label_022F;0x022EPopFlow();0x022FLabel_022F:0x022FTemp_bool_IsClosed_Variable_1 = true;0x023AOpenTimeline.PlayFromStart();0x025APopFlow();0x025BCallFunc_RLerp_ReturnValue = RLerp(FRotator(0, 0, 0), FRotator(0, -102, 0), OpenTimeline_Open_A4C5E8A5450244C3D5F1F8ADEC605157, false);0x02B3Door.K2_SetRelativeRotation(CallFunc_RLerp_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x02E7PopFlow();0x02E8Label_02E8:0x02E8if (!(Temp_bool_IsClosed_Variable)) goto Label_02F7;0x02F6PopFlow();0x02F7Label_02F7:0x02F7Temp_bool_IsClosed_Variable = true;0x0302OpenTimeline.ReverseFromEnd();0x0322PopFlow();0x0323Label_0323:0x0323Temp_bool_Has_Been_Initd_Variable_1 = true;0x032EPopFlow();0x032FLabel_032F:0x032FTemp_bool_Has_Been_Initd_Variable_1 = true;0x033Aif (!(false)) PopFlow();0x033CTemp_bool_IsClosed_Variable = true;0x0347PopFlow();0x0348Label_0348:0x0348if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_032F;0x0356PopFlow();0x0357Label_0357:0x0357Temp_bool_IsClosed_Variable = false;0x0362goto Label_0323;0x0367Label_0367:0x0367PushFlow(Label_02E8);0x036Cgoto Label_0348;0x0371OpenSound.Play(0f);0x039Agoto Label_0216;0x039FLabel_039F:0x039FOpenSound.Play(0f);0x03C8goto Label_0367;0x03CDgoto Label_0121;0x03D2Label_03D2:0x03D2Temp_bool_IsClosed_Variable_1 = false;0x03DDgoto Label_01E2;0x03E2PushFlow(Label_0357);0x03E7goto Label_03D2;0x03ECif (!(FrontDoor)) PopFlow();0x03F6CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Level.BP_Level_C);0x0414if (!(CallFunc_GetActorOfClass_ReturnValue.Testing)) PopFlow();0x0434if (!(Open)) goto Label_0451;0x0442CloseDoor();0x0450PopFlow();0x0451Label_0451:0x0451OpenDoor();0x045FPopFlow();0x0460FaceLight.LightComponent.SetVisibility(false, false);0x0498/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/SFX/Door/DoorCreak.DoorCreak, 1f, 1f, 0f, nullptr, nullptr, true);0x04D4PeepholeRef.Deactivate();0x04F8goto Label_0216;0x04FDCallFunc_SelectFloat_ReturnValue = SelectFloat(2, 1, K2Node_CustomEvent_Fast);0x0534CallFunc_SetPlayRate_NewRate_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x0551OpenTimeline.SetPlayRate(CallFunc_SetPlayRate_NewRate_ImplicitCast);0x057AFaceLight.LightComponent.SetVisibility(true, false);0x05B2goto Label_039F;0x05B7Label_05B7:0x05B7FaceLight.LightComponent.SetVisibility(true, false);0x05EFgoto Label_0367;0x05F4PopFlow();0x05F5Label_05F5:0x05F5Silent = true;0x0600OpenTimeline.SetPlayRate(3f);0x0625goto Label_05B7;0x062Agoto Label_05F5;0x062Fgoto Label_0100;0x0634Label_0634:0x0634return;0x0636// end of script | Final | 0x04 |